[SCR][BETA][0.9.3][01.11.08] X3-X3TC-Converter Betatest

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Loft
Posts: 2
Joined: Mon, 23. Feb 09, 20:28

Post by Loft »

draffutt wrote:use 7 instead of 34
I.E. 78770.xml
Yeah, it worked! Thnx, dude. For people, using ru-version from ND: rename file log08770.txt to 8770-L007.xml.
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Ikaruga
Posts: 376
Joined: Fri, 30. Jan 04, 14:26
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Post by Ikaruga »

Hi,

Could you modify this script so that it allows to save all of your properties in a X3TC game and to load them back in another save, please ?

For people who restart often, it would be great not having to rebuild your empire every time.
If brute force doesn't solve your problems, then you aren't using enough
pelador
Posts: 1399
Joined: Wed, 6. Nov 02, 20:31
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Post by pelador »

I just wanted to comment even though never having been an X3R player, yet.

This feature is an AWESOME concept for player continuity. :)
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angelSak
Posts: 252
Joined: Tue, 5. Jul 05, 21:33
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Post by angelSak »

Hi

With the new patch (2.0a) the savefiles of beta testing versions don't work.
Could you modify this script so it allows save the properties of a savefile from beta versions and load in another save file version (like 1.4), please?

Thanks of all.
russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
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Post by russbo »

Has anyone tried a 2.0A game to a new 2.0A game yet?

I might be having to do that soon, to get the Battlestar Galactica ships in my universe...
draffutt
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Joined: Wed, 21. Feb 07, 17:46
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Post by draffutt »

With SymTec blessing i am releasing my update to this script i did a while back; until he can find the time to finish/fix the problems i identified back then and are listed below.

what was updated:

1) works with both vanilla and XTM of reunion.

2) All ships/shields/weapons/missiles/misc equipment/ and factories have converted

3) added relation checks for goner, pirates, and yaki

4) added error code checks so if it does not create a ship it will list it as ship and not station

5) minor script fixes

known issues:

1) factories that do not produce and end product I.E. EQ will not have its shields activated when created. but it does regenerate over time.

2) if converter can not find the 8770 file in TC it lists the error as 8770-70 rather then I.E. 8770-L044 for example.

if anyone wants to convert the t-file to other languages and send me the t-file i'll include it in the package.

this is being released as v1.0

X3-X3TC-Converter.zip
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
garsterj
Posts: 13
Joined: Sat, 7. Mar 09, 16:41
x3tc

can't fine log 08770.txt

Post by garsterj »

log 08770 .txt..... can't find it... and there's no game folders X3R or X3TC
Last edited by garsterj on Mon, 8. Jun 09, 02:12, edited 1 time in total.
draffutt
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Joined: Wed, 21. Feb 07, 17:46
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Post by draffutt »

the log file (log08770.txt) is located in the x3 reunion game folder.
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
garsterj
Posts: 13
Joined: Sat, 7. Mar 09, 16:41
x3tc

no game foldersi X3R and X3TC

Post by garsterj »

what game folders......i don't have any game folders in X3R and X3TC
garsterj
Posts: 13
Joined: Sat, 7. Mar 09, 16:41
x3tc

still can't fine log08770.txt

Post by garsterj »

I look every where for the log08770.txt and still can't find it in my X3
game folders.
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

if you can not find that file in your x3 reunion folder; when you did your search for log08770 (using the search engine) did you have the option hidden file and folders selected? vista likes to put files in the 'virtual drive' and that folder is hidden.
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
Spectral-Fremen
Posts: 67
Joined: Tue, 30. Jun 09, 08:18
x4

Post by Spectral-Fremen »

Just wanted to say this script is awesome, Worked perfectly for me!
Now i wont lose all my progress from x3:R :D
Yupsolo
Posts: 128
Joined: Fri, 2. Feb 07, 12:30
x3tc

Post by Yupsolo »

Hello,
Is it possible to make a script for X3TC to X3TC conversion (like X3R-X3R), to load our savegame in a new modified (MOD) game?
Rob2222
Posts: 102
Joined: Sun, 19. Feb 06, 22:06
x3tc

Post by Rob2222 »

X3-TC to X3-TC Converter here


Hello,
i made the TC-to-TC Converter script based on the scripts von SymTec / the last 1.0 version from draffutt.

I'll host it until Symtec overtakes it.

X3TC-X3TC-Converter.zip

Readme is in the ZIP.

EDIT: V1.1 released. Same Link. Now colortags in names will be removed. Colortags lead to a error on which the Import part refused to read the xml.

BR
Robert
Last edited by Rob2222 on Mon, 20. Jul 09, 22:17, edited 1 time in total.
Yupsolo
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Joined: Fri, 2. Feb 07, 12:30
x3tc

Post by Yupsolo »

That's great!!!! thanks a lot!!! :wink:
Alex Vanderbilt
Winner X3 Sektorquest
Posts: 2127
Joined: Thu, 4. May 06, 12:07
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Post by Alex Vanderbilt »

Great?! That's not just greate that's simply wonderful! :O I've been waiting for this converter for month. :shock: Many, many thanks! :)

AV
Rob2222
Posts: 102
Joined: Sun, 19. Feb 06, 22:06
x3tc

Post by Rob2222 »

If you have colored names for your ships you should redownload version 1.1 cause version 1.0 can't handle the colored names.

BR
Rob
Yupsolo
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Post by Yupsolo »

And what's about the level of our Trader MK3? I have 5 TS at level 20...
Rob2222
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Joined: Sun, 19. Feb 06, 22:06
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Post by Rob2222 »

These settings will not be taken over, sorry.
draffutt
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Joined: Wed, 21. Feb 07, 17:46
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Post by draffutt »

Thanks to Rob2222 i have updated the converter. it will now strip the color tags from the name(s) in reunion; this way those are usable/recognized in TC.

you will need to rerun the converter in reunion for this to work in TC.

redownload from my original download post for the update.
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes

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