Embedded Nvidium Selling Software

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About the script ?

A good reason to visit (and loot ?) Khaaks sectors...
8
47%
Another cheating script...
2
12%
Nevermind, I'll never use that script...
7
41%
 
Total votes: 17

Ideaspy 2.5
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Embedded Nvidium Selling Software

Post by Ideaspy 2.5 »

You'll need to have a transporter device installed on your ship in order to use the new trading command : "Sell my Nividium".
You'll be charged with a 50000 cr fee each time you use it and every unit of Nividium will be sold for 15000 cr.

I wrote that script after a dangerous mining campaign in the 5th khaaks sector : back home with at least 500~600 units and was able to sell only 10...
I hope you'll enjoy that script.
Feel free to post ideas to improve or to nerf the script.

http://www.chez.com/vilworld/NvidiumSelling.zip
Use "save link target as" to download it.

PS : Please do not blame me for my english, it's not my own language.
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Rad Jeebus^
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Post by Rad Jeebus^ »

sound like a good idea, its one of the reasons i dont botehr risking mining nividum. but i dont reckon this post will remain here long, i expect it will get bumped across to the sripting forum.
bye bye

Mkiller

I want to die in peace in my sleep like my grandfather, not screaming out in fear and pain like his passengers
Nyax
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Post by Nyax »

You'll need to have a transporter device installed on your ship in order to use the new trading command : "Sell my Nividium".
You'll be charged with a 50000 cr fee each time you use it and every unit of Nividium will be sold for 15000 cr.
That's far far too steep a fee. How often are you going to be hauling 600 units of nvidium? There's probably not much more then that in the entire game.
Greyhawk1
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Post by Greyhawk1 »

I just use my trading station to sell it. Put a TS loaded with Nividium in there with orders to "buy for best price...Nividium" and it will continually restock any that are sold. I sell for 20K for no fee.
Ideaspy 2.5
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Joined: Wed, 26. Jan 05, 10:32
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Post by Ideaspy 2.5 »

Yes, it's an other way to sell your Nvidium. But you need a station (not cheap) capable of selling it. After mining campaigns in K sectors, I usually come back with loads of nvid. I must go there with at least 3 TS to stock my production -> The fee is neglectible in front of the margin. When I perform in-sectors minning, I bind my TSs to sell it the usual way.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.
Greyhawk1
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Post by Greyhawk1 »

The problem is Nividium can swamp the market with just a small handfull of the stuff. There's very few places that will buy it and even then they can only stock two units at any time.
Legion400
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Post by Legion400 »

So how do you go about mining in their sectors?

Do you invade it and wipe the ships out and while they respawn before bringing i your TL to mine?
My Roid Table: Special Thx to Greyhawk for hosting
http://gr3yh4wk.50megs.com/Files/Table% ... 20v1.2.rar
Ideaspy 2.5
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Post by Ideaspy 2.5 »

I go there with my titan (gargantua), use the MK1 engine tunning on it to have a sufficient speed to run away from the khaaks big ship, next, I fly as fast as I can near an asteroid full of nvidium (spoted before by a previous mission with a M6 and a fast M5), launch my hornet missile, send my TS to collect the nvidium chunks and set my Titan to attack all ennemies with the aegis weapon system. I've also 20 M3 to protect my mothership during the process. If a K capital ship is too close from the theatre of operations, I use my Titan to destroy it (not with its wepons, but with its speed boost induced by the MK1). The critical step is when my ships are docking back. In think I'll buy a destroyer as soon as I can afford one to protect me during that part of "the mining mission". Dozens of little khaaks ships are usually destroyed and sometimes, I can add 1 or 3 khaaks to my collection... The business is quite risky, but it worth to be run...
Minning incomes : about 15000000 to 17000000 Cr per campaign. My favourite sector is the 5th.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.
Creston
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Post by Creston »

Just load it all up in a TS and sell it. I think the game pays you avg price for it, or maybe slightly less.

No real point in having a script for something the game can already do, to be honest?

Creston
Carl Sumner
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Post by Carl Sumner »

Ideaspy 2.5 wrote:Minning incomes : about 15000000 to 17000000 Cr per campaign. My favourite sector is the 5th.
Wow! A whole new adventure! :D

I'll have to try that, if I can scrape together some courage. :wink:
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
balogt
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nividium as a second resource

Post by balogt »

i made nividium a second resource on all teladi factories, 2 units per factory and they last forver for the factory, but there are enough factories to allow me to make a bit of cash.

try making a new missile type (factory) that uses nividim as a primary resource. my nividium missile does 2x more than the hornet, but i need to mine nividium to make the beasts :)

cheers
balog
Galaxy613
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Post by Galaxy613 »

You modded in a NEW missile type? Now I gotta try this. :D
10,000 Lightyears of awesomeness
rainbowman
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Post by rainbowman »

I am using Nividium as one of the primary Res for my ship factories... And Cap ships need about 11000 units...
Lord Dakier
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Post by Lord Dakier »

Rainbow... bringing back the dead aint cool.

No one has posted this since 2005 lol.
rainbowman
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Post by rainbowman »

'Cool' is overrated, and usually implies a certain lack of honesty and a measure of pretense... 8)
In any case, I have returned to this forum (after a year's absence) with a couple of projects and am awaiting a response to my queries.
Lord Dakier
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Post by Lord Dakier »

With a couple of projects... Watcha got in the suitcase then :P
rainbowman
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Post by rainbowman »

I have got various modding packages (eg X2 Editor, etc) so might get involved in a spot of modding later. At the moment I am sticking to the orthodox universe, but trying to fill some of the gaps.
One of my projects was to use Secondary resources, but burianek has already covered it - though it is being a pain trying to get hold of it, as the link has been disabled, and XaiCorp links back to the Egosoft thread.
The Babyface shipyard is actually an enlarged equipment dock, so I have decided to convert similar into an actual factory, so that can use res to produce real ships - rather than simply 'create ship' etc. I am going to tie it into a mission plot to acquire the blueprints to such ships (eg capping & reverse engineering, etc), so that they can be added as products at the player's factory. I am treating the ST packages as blueprints as well, so have ST factories in mind.
I have been checking anything that looks similar to see what other people are up to. But it all looks like station management style scripts, eg Autostation, and others. There don't seem to be too many people about. X3 might be responsible. Have got copy, but unfortunately don't like it. :cry:
By the way, my absence was down to my pc going bellyup, so had to reinstall windows, et al. Hence losing most of my downloads, and personal scripts - a couple did survive on another drive, but most of it was gawn. So lost heart for a while and played other stuff, eg Gothic, Might&Magic, Patrician, C&C, Settlers, Shogun... Now back with a mission... :)
Now going to send PM to Burianek to request his/her scripts... :oops:
See ya later.
Lord Dakier
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Post by Lord Dakier »

If you fancy making mods or scripts which have not been covered visit this; http://forum.egosoft.com/viewtopic.php?t=243803&start=0

It was built for the very purpose of old modders and new coming back to X2. There is a number of requests which would make the X2 community very happy if they was brought into the game.

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