[MOD]Reduced sound volume for flak/etc explosions
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[MOD]Reduced sound volume for flak/etc explosions
I can't believe it took this long to realise how incredibly simple this was....
This is for people that are annoyed by the BOOM BOOM BOOM of flak/CIG bullet hits.
I've reduced the volume by about 1/2 (or so). Battles are now a little more tolerable and don't require earplugs.
Instructions:
Extract rar file, drop sounds.txt in "x3 terran conflict\types".
If you do not have a types subfolder, just make one. Changes should be noticed on your next load.
Steam:
Install sounds.txt in "program files\steam\steamapps\common\x3 terran conflict\types"
http://www.apexf1.com/x3/TC/mods/types-sounds.rar
This is for people that are annoyed by the BOOM BOOM BOOM of flak/CIG bullet hits.
I've reduced the volume by about 1/2 (or so). Battles are now a little more tolerable and don't require earplugs.
Instructions:
Extract rar file, drop sounds.txt in "x3 terran conflict\types".
If you do not have a types subfolder, just make one. Changes should be noticed on your next load.
Steam:
Install sounds.txt in "program files\steam\steamapps\common\x3 terran conflict\types"
http://www.apexf1.com/x3/TC/mods/types-sounds.rar
Did you also reduce the IRE (913) and mass driver (914) volume?
They are extremely loud as well.
Edit: you did not. =)
I lowered both to 180 and am a lot happier with that volume.
Also, what about pitch variation?
On some systems/sound cards the on-the-fly calculation of the sound variation draws excessive CPU power.
This calculation is done for every single hit and fast firing lasers like MD hit... often.
Reducing the variation say from -50/50 to -20/20 can drastically reduce that effect.
The sounds get more ahh... boring, though, because there is less variation.
PS: I also reduced the SETA Tick (982) to volume 1. It may just be a personal quirk but I hatehatehate that tickticktickticktick... sound.
They are extremely loud as well.
Edit: you did not. =)
I lowered both to 180 and am a lot happier with that volume.
Also, what about pitch variation?
On some systems/sound cards the on-the-fly calculation of the sound variation draws excessive CPU power.
This calculation is done for every single hit and fast firing lasers like MD hit... often.
Reducing the variation say from -50/50 to -20/20 can drastically reduce that effect.
The sounds get more ahh... boring, though, because there is less variation.
PS: I also reduced the SETA Tick (982) to volume 1. It may just be a personal quirk but I hatehatehate that tickticktickticktick... sound.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
I don't use SETA, so...
This was a "wha...DUH" revelation.
I only reduced the three explosion values. I forgot about the IRE (don't use them either...).
I may mess with it and fine-tune it a little more.
It was just an instant, crude fix to the annoyingly loud flak explosions.
For anybody that want's to meddle with it themselves, editing them is REAL easy. If you know how to use notepad, you can change them:
"512" above, is the value for the sound volume of a given item. Lower it, and you won't jump out of your skin when something goes pop.
This was a "wha...DUH" revelation.
I only reduced the three explosion values. I forgot about the IRE (don't use them either...).
I may mess with it and fine-tune it a little more.
It was just an instant, crude fix to the annoyingly loud flak explosions.
For anybody that want's to meddle with it themselves, editing them is REAL easy. If you know how to use notepad, you can change them:
Code: Select all
200;512;NULL;-20;20;0;100000; // 900 Missile explosion (hit): Small
"512" above, is the value for the sound volume of a given item. Lower it, and you won't jump out of your skin when something goes pop.
Re: [MOD]Reduced sound volume for flak/etc explosions
fud wrote:I can't believe it took this long to realise how incredibly simple this was....
This is for people that are annoyed by the BOOM BOOM BOOM of flak/CIG bullet hits.
I've reduced the volume by about 1/2 (or so). Battles are now a little more tolerable and don't require earplugs.
Instructions:
Extract rar file, drop sounds.txt in "x3 terran conflict\types".
If you do not have a types subfolder, just make one. Changes should be noticed on your next load.
Steam:
Install sounds.txt in "program files\steam\steamapps\common\x3 terran conflict\types"
http://www.apexf1.com/x3/TC/mods/types-sounds.rar
Big thanks from me! Any chance you can get rid of a couple of the betty repeating messages... especially the 'your ships are under attack.. blah blah blah' that constantly repeats?
Take it light.....
Malakie
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Malakie
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Sounds.txt is sounds, not speech.
I faintly remember that voices were called or in movsomethingorother.
I faintly remember that voices were called or in movsomethingorother.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.