[ALP] BountyBoost 1.2 21/2/10

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Rate the Plugin

5/5
86
62%
4/5
16
12%
3/5
11
8%
2/5
1
1%
1/5
2
1%
I hate LV
23
17%
 
Total votes: 139

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

works for me, try again
crazydeath
Posts: 8
Joined: Wed, 29. Aug 07, 19:42

Post by crazydeath »

hrmpf, seems the host was just behaving bad. got it now, thx.
Jeckhyl
Posts: 4
Joined: Thu, 20. Mar 08, 06:15
x3tc

Post by Jeckhyl »

I tried it this evening, I had the start messages (payout on/off, bounties low/med/high, put it on high). Very happy, I saved, logged out, logged in, started a patrol mission, called my M2 near me to let it atomize my poor enemies... It killed a lot of xenons, nothing. Nada. Rien. I log out, restart, do the patrol mission in the M2, and get ridiculously low bounties.
With me in the M2 it seems the foes were much more powerful, then 2 xenon M2 spawned ; I destroyed them and got the awesome bounty of 30.000 credits (for a M2... Yi-pee-kai !)

I'll uninstall completely the game and reinstall it from vanilla tomorrow, and install only the bounty script, to see if it works correctly then :).
Cronos988
Posts: 691
Joined: Mon, 27. Aug 07, 12:34
x3tc

Post by Cronos988 »

I just wanted to point out that remapping the SIGNAL_KILLED for all ships in the Universe is a bad, bad idea.

I don't want to question your scripting, but doing so does lead to conflicts with every other script using SIGNAL_KILLED.

Furthermore, while the uninstall script looks fine, it did not work perfectly for me. I had freezes after uninstalling that seem to have been related to SIGNAL_KILLED not being reset for some ships.

You may want to change this into a map secondary signal, as you have already added this line in you code, but commented it out-.
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

the reason the secondary is commented out is i was having problems with it working 100%, i'll take a look.
Soyweiser
Posts: 5
Joined: Sun, 21. Jun 09, 16:34
x3ap

Post by Soyweiser »

I like the plugin, but the payout high = low bug had me a bit confused (which isn't listed as a bug in your first post). I also thought that the difference between high low and med payouts would be bigger. I would have expected it to be around 10 times as much for the high, and one tenth for the low payouts).

Perhaps just create a possiblity for a numerical multiplier. (lets say, medium payouts is 100, remove two zeros from all the values, easy is 50, high is 150) and let people play with this multiplier).

I also think the payouts are way to high. (I modified it so they pay a tenth of the normal amount, and the ufo only gives 10 now). Actually having a payout for the ufo is a bit silly. You should only get payouts for targets the current region normally gives bounty for. I'm also missing the other types of mines, and the drones and ranger from the list. (And the space suit, but you should get a penalty for killing an helpless person who has surrenderd).

And as another request, currently the bounty plugin doesn't require a license. Which is great in unknown, xenon and terran regions. But it should be a requirement in others.

I hope this post wasn't to harsh or needy. But I really like your plugin so far, and it is better than the vanilla bounty concept. (I love the logging, finally, you see what you kill).

Ps: what is the xenon/kha'ak multiplier?
Skite
Posts: 268
Joined: Thu, 21. Dec 06, 20:19
x4

Post by Skite »

Soyweiser wrote: (And the space suit, but you should get a penalty for killing an helpless person who has surrenderd).
Rrrriigght, murdering, pillaging, boarding pirates should be left alive so they can just wander off to the closest station, do some raping there, and then be picked up by one of their buddies to eventually get a new ship and start the cycle over, again!
Soyweiser
Posts: 5
Joined: Sun, 21. Jun 09, 16:34
x3ap

Post by Soyweiser »

They should be captured, brought to a military station, and put on trail for their crimes. After al, bountyhunters are not pirates. We do have a code of honour. Right?
furstukin
Posts: 179
Joined: Sat, 19. Nov 05, 21:36
x3

Post by furstukin »

I just wanted to know if anyone else gets a blank player log message when docking at a pirate station to collect the bounty for killing a race ship in it's own sector. I killed 8 split ships in a split sector went to a pirate base docked and it said incoming message. When I looked it was a blank message and I didn't appear to recieve any money for the bounties.
Don't make me slap Ye!
Alkeena
Posts: 603
Joined: Tue, 15. May 07, 20:43
x4

Post by Alkeena »

I was running this on medium payout for the first patrol mission of the base Terran start...by the end I'd gotten almost 700k from just killing a few M5/4--I'm pretty sure I was getting about 50k/Xenon N which seems ungodly high. Seems like the payout tables could use a little more work if that's the case...
Jashashunter
Posts: 117
Joined: Tue, 31. Jan 06, 06:13
x4

Post by Jashashunter »

Im killing Paranid Custom ships in Emperor Mines ans the money is going to the Pirate Bank Store. What is it?? Where did my bounty go??
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

try docking at a pirate base
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
ogamerdg
Posts: 404
Joined: Sat, 19. Sep 09, 01:05
x3tc

Post by ogamerdg »

ok i copy pasted the stuff in the folders then started the game and it let me choose my settings (log yes and med pay) and then it said that it was working or something like that and then i jumped to a kha sector and killed a few ships and nothing no voice saying you earned..., no pay #, no message nothing? so am i just moving to fast for the script and have to wait or is something wrong? Thx
User avatar
TSM
Not a Moderator
Posts: 2947
Joined: Thu, 1. Jul 04, 12:31
x4

Post by TSM »

Is it just my imagination or is this not in sticky?

I use it all the time but since I just reinstalled X3:TC because of OS upgrade I could not find it in sticky ;)
FAQ's Egosoft Interactive FAQ
Egosoft Wiki
Motika
Posts: 67
Joined: Tue, 9. Jan 07, 03:53

Post by Motika »

TSM wrote:Is it just my imagination or is this not in sticky?

I use it all the time but since I just reinstalled X3:TC because of OS upgrade I could not find it in sticky ;)
i just checked at it is in there :roll:
User avatar
TSM
Not a Moderator
Posts: 2947
Joined: Thu, 1. Jul 04, 12:31
x4

Post by TSM »

ok ta I should of gone to specsaver's move along nothing to see here :P
FAQ's Egosoft Interactive FAQ
Egosoft Wiki
ogamerdg
Posts: 404
Joined: Sat, 19. Sep 09, 01:05
x3tc

Post by ogamerdg »

how i turn off the shipcomputer killed notices i leave sat on over night and have 3000 messages it gets really annoying. So how do i turn it off?

Thanks
You can't have SLAUGHTER without LAUGHTER!!!
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

easy... you have a choice to have it log bounties or to not log bounties... so when you turn the AL plugin on you choose which option
ogamerdg
Posts: 404
Joined: Sat, 19. Sep 09, 01:05
x3tc

Post by ogamerdg »

Requiemfang wrote:easy... you have a choice to have it log bounties or to not log bounties... so when you turn the AL plugin on you choose which option
ok how tho :? it let me choose when i first installed it but what abot now?
You can't have SLAUGHTER without LAUGHTER!!!
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

Say you start a new game... what is the first mod that installs itself in the game? If you see the bounty mod pop up first I'll ask you if you want to log the bounties. Top selection says yes... below that is the do not log bounty reports and what not

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”