[SCRIPT] Ship killed notifications v1.0.3 [2008-11-16]
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[SCRIPT] Ship killed notifications v1.0.3 [2008-11-16]
Ship killed notifications
Adds some extra audio and visual notification options for when a player-owned ship is destroyed.
Requires: Cycrow's Community Configuration Menu
This plugin is available in spk format:
[ external image ]
You can use Cycrow's Plugin Manager 'Package Updates' feature to keep this plugin up to date automatically. A big thanks to Maeyanie for graciously offering up the file hosting.
The Community Configuration Menu gives options to:
Play a warning beep sound.
Betty to tell you the sector and ship.
Show a subtitle at the bottom of your HUD, detailing ship, sector and killer.
Enable/disable the notification for satellites.
Adds some extra audio and visual notification options for when a player-owned ship is destroyed.
Requires: Cycrow's Community Configuration Menu
This plugin is available in spk format:
[ external image ]
You can use Cycrow's Plugin Manager 'Package Updates' feature to keep this plugin up to date automatically. A big thanks to Maeyanie for graciously offering up the file hosting.
The Community Configuration Menu gives options to:
Play a warning beep sound.
Betty to tell you the sector and ship.
Show a subtitle at the bottom of your HUD, detailing ship, sector and killer.
Enable/disable the notification for satellites.
Last edited by ThisIsHarsh on Sun, 16. Nov 08, 10:56, edited 3 times in total.
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- Joined: Sun, 19. Oct 08, 18:46
LOL, yeah I find time to play, but get 10 mins into the game when I discover something that annoys me and need to fix it before I can continue. The scripts I've released are only a cross-section of the ones I've written and use in my own game (none are in a releasable state just yet, though).TSM wrote: your getting as bad as Grax do you ever find time to play TC
I will use this as I am somewhat bothered by lost of sector trader's due to Khaak not being to erm friendly and killing my ships and not having the decency to send me a note
I saw a request for a script like this some time ago, figured someone else would have done it by now. It's damned annoying when you're looking for a ship and don't realise til minutes later when you look through your logbook and find that it was destroyed ages ago...
Lol, I'm the same way. I have so many modified scripts that I haven't posted here... Just yesterday I changed "Collect wares in sector..." to actually stop and notify me when all wares are collected. Egosoft actually messed up this script a tad... they loaded the entire script in the preload file (there isn't a "std" script for it). I always forget about my Storage ship and he wanders around a sector looking for wares until Pirates eventually find him.ThisIsHarsh wrote:LOL, yeah I find time to play, but get 10 mins into the game when I discover something that annoys me and need to fix it before I can continue. The scripts I've released are only a cross-section of the ones I've written and use in my own game (none are in a releasable state just yet, though).
Agreed, I spent 15 minutes the other day trying to figure out where "Trader 5" was. Thanks for this handy script! Downloading now.It's damned annoying when you're looking for a ship and don't realise til minutes later when you look through your logbook and find that it was destroyed ages ago...
-Grax
Edit: On an unrelated note, did you know that your NPC Bailing script is listed as an AL Plugin in the community thread? Confused me for a minute...thought I missed an update, lol.
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Yeah, it's a bit of an odd one to categorize. It's not an AL plugin per se, but it involves modifying the Artificial Life aspect of the game, so it seemed the most appropriate.Graxster wrote:Edit: On an unrelated note, did you know that your NPC Bailing script is listed as an AL Plugin in the community thread? Confused me for a minute...thought I missed an update, lol.
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Yeah I remember reading about that. This script doesn't write to the logbook though, only uses the new subtitle command, which uses the old-style colour fomatting.jlehtone wrote:@ThisIsHarsh: I assume you are already aware of the potential text formatting trouble, and UniTraders solution to that?
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D'oh. Chalk another one up to the secondary signal bugs.asser69 wrote:Love this so far. Although i do run into 1 problem with it. With this and M.A.R.S. going, this is going off pretty much constantly telling me that my fighter drone was destroyed. Any way to get a check or option to disable for drones? Enable/Disable might be the best way to go to.
OK sorted this, disabled Fighter Drone warnings, and uploaded bugfix version: Update v1.0.2
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Message logs
Several times I have lost a ship through collision with an asteroid etc, and have only found out several hours later when I have happened to check my ship's log.
Fortunately most times I can revert to a saved game, but is there any way of being notified as soon as this happens, or do I have to keep checking my log every few minutes?
Thanks.
Fortunately most times I can revert to a saved game, but is there any way of being notified as soon as this happens, or do I have to keep checking my log every few minutes?
Thanks.
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Ship killed notifications
In top sticky. Shows in the subtitle bar on the bottom when a ship dies and what kills it.
In top sticky. Shows in the subtitle bar on the bottom when a ship dies and what kills it.
- Sandalpocalypse
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