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<t id="2XXX1">Boronischer Händler</t>
<t id="2XXX2">Ein reicher Borone fängt an zu Handeln</t>
<t id="2XXX3">einfach</t>
<t id="2XXX4">Humko Wu</t>
<t id="2XXX5">Borone</t>
<t id="2XXX6">männlich</t>
<t id="2XXX7">30</t>
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<!-- Quick Boron Trader
-->
<gamestart id="2XXX" name="{8641,2XXX1}" description="{8641,2XXX2}" difficulty="{8641,2XXX3}" image="start09">
<player name="{8641,2XXX4}" species="{8641,2XXX5}" gender="{8641,2XXX6}" age="{8641,2XXX7}" />
<sector x="0" y="0" />
<ship typename="SS_SH_B_TS" />
</gamestart>
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<do_when value="{player.gamestart}" exact="2XXX" comment="Quick Boron Trader">
<do_if value="{player.age}" max="20">
<reward_player>
<money exact="100000"/>
<notoriety>
<relation race="argon" operation="set" exact="friend"/>
<relation race="boron" operation="set" exact="friend"/>
<relation race="paranid" operation="set" exact="friend"/>
<relation race="split" operation="set" exact="friend"/>
<relation race="teladi" operation="set" exact="friend"/>
<relation race="goner" operation="set" exact="friend"/>
<relation race="pirate" operation="set" exact="enemy"/>
<relation race="khaak" operation="set" exact="min" mutual="1"/>
<relation race="xenon" operation="set" exact="min" mutual="1"/>
<relation race="atf" operation="set" exact="friend"/>
<relation race="terran" operation="set" exact="neutral" mutual="1"/>
<relation race="yaki" operation="set" exact="enemy" mutual="1"/>
</notoriety>
<equipment>
<ware typename="SS_SHIELD_C" exact="{player.ship.equipment.SS_SHIELD_C.maxcount}"/>
<ware typename="SS_WARE_SW_NEW13" exact="1" comment="Trade Software MK3"/>
<ware typename="SS_WARE_SW_TRADE_1" exact="1" comment="Trade Software MK1"/>
<ware typename="SS_WARE_SW_TRADE_2" exact="1" comment="Trade Software MK2"/>
<ware typename="SS_WARE_BESTBUY" exact="1"/>
<ware typename="SS_WARE_BESTSELL" exact="1"/>
<ware typename="SS_WARE_WARPING" exact="1" comment="Jumpdrive"/>
<ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/>
<ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_TECH213" exact="({player.ship.equipment.SS_WARE_TECH213.maxcount}*11)/10" comment="Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="{player.ship.equipment.SS_WARE_TECH246.maxcount}/4+1" comment="Rudder Optomisation"/>
<ware typename="SS_WARE_TECH251" exact="{player.ship.equipment.SS_WARE_TECH251.maxcount}/3+1" comment="Cargo Bay Extension"/>
</equipment>
<property>
<ship typename="SS_SH_B_M4P">
<sector x="0" y="0"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="1"/>
</equipment>
</ship>
</property>
</reward_player>
<set_value name="ATF Notoriety" exact="{lookup.notoriety@notop2}"/>
</do_if>
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
</do_when>
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<t id="2XXX1">Händler der Split</t>
<t id="2XXX2">Ein reicher Split fängt an zu Handeln</t>
<t id="2XXX3">einfach</t>
<t id="2XXX4">Cho Nu</t>
<t id="2XXX5">Split</t>
<t id="2XXX6">männlich</t>
<t id="2XXX7">30</t>
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<!--Quick Split Trader -->
<gamestart id="2XXX" name="{8641,2XXX1}" description="{8641,2XXX2}" difficulty="{8641,2XXX3}" image="start11">
<player name="{8641,2XXX4}" species="{8641,2XXX5}" gender="{8641,2XXX6}" age="{8641,2XXX7}"/>
<sector x="8" y="2"/>
<ship typename="SS_SH_S_TS"/>
</gamestart>
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<do_when value="{player.gamestart}" exact="2XXX" comment="Quick Split Trader">
<do_if value="{player.age}" max="20">
<reward_player>
<money exact="100000"/>
<notoriety>
<relation race="argon" operation="set" exact="friend"/>
<relation race="boron" operation="set" exact="friend"/>
<relation race="paranid" operation="set" exact="friend"/>
<relation race="split" operation="set" exact="friend"/>
<relation race="teladi" operation="set" exact="friend"/>
<relation race="goner" operation="set" exact="friend"/>
<relation race="pirate" operation="set" exact="enemy"/>
<relation race="khaak" operation="set" exact="min" mutual="1"/>
<relation race="xenon" operation="set" exact="min" mutual="1"/>
<relation race="atf" operation="set" exact="friend"/>
<relation race="terran" operation="set" exact="neutral" mutual="1"/>
<relation race="yaki" operation="set" exact="enemy" mutual="1"/>
</notoriety>
<equipment>
<ware typename="SS_SHIELD_C" exact="{player.ship.equipment.SS_SHIELD_C.maxcount}"/>
<ware typename="SS_WARE_SW_NEW13" exact="1" comment="Trade Software MK3"/>
<ware typename="SS_WARE_SW_TRADE_1" exact="1" comment="Trade Software MK1"/>
<ware typename="SS_WARE_SW_TRADE_2" exact="1" comment="Trade Software MK2"/>
<ware typename="SS_WARE_BESTBUY" exact="1"/>
<ware typename="SS_WARE_BESTSELL" exact="1"/>
<ware typename="SS_WARE_WARPING" exact="1" comment="Jumpdrive"/>
<ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/>
<ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_TECH213" exact="({player.ship.equipment.SS_WARE_TECH213.maxcount}*11)/10" comment="Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="{player.ship.equipment.SS_WARE_TECH246.maxcount}/4+1" comment="Rudder Optomisation"/>
<ware typename="SS_WARE_TECH251" exact="{player.ship.equipment.SS_WARE_TECH251.maxcount}/3+1" comment="Cargo Bay Extension"/>
</equipment>
<property>
<ship typename="SS_SH_S_M4P">
<sector x="8" y="2"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="1"/>
</equipment>
</ship>
</property>
</reward_player>
<set_value name="ATF Notoriety" exact="{lookup.notoriety@notop2}"/>
</do_if>
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
</do_when>
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<t id="2XXX1">Händler der Teladi</t>
<t id="2XXX2">Ein reicher Teladi fängt an zu Handeln</t>
<t id="2XXX3">einfach</t>
<t id="2XXX4">Gobanis Hilibis II</t>
<t id="2XXX5">Teladi</t>
<t id="2XXX6">männlich</t>
<t id="2XXX7">30</t>
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<!--Quick Teladi Trader -->
<gamestart id="2XXX" name="{8641,2XXX1}" description="{8641,2XXX2}" difficulty="{8641,2XXX3}" image="start12">
<player name="{8641,2XXX4}" species="{8641,2XXX5}" gender="{8641,2XXX6}" age="{8641,2XXX7}"/>
<sector x="6" y="1"/>
<ship typename="SS_SH_S_TS"/>
</gamestart>
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do_when value="{player.gamestart}" exact="2XXX" comment="Quick Teladi Trader">
<do_if value="{player.age}" max="20">
<reward_player>
<money exact="100000"/>
<notoriety>
<relation race="argon" operation="set" exact="friend"/>
<relation race="boron" operation="set" exact="friend"/>
<relation race="paranid" operation="set" exact="friend"/>
<relation race="split" operation="set" exact="friend"/>
<relation race="teladi" operation="set" exact="friend"/>
<relation race="goner" operation="set" exact="friend"/>
<relation race="pirate" operation="set" exact="enemy"/>
<relation race="khaak" operation="set" exact="min" mutual="1"/>
<relation race="xenon" operation="set" exact="min" mutual="1"/>
<relation race="atf" operation="set" exact="friend"/>
<relation race="terran" operation="set" exact="neutral" mutual="1"/>
<relation race="yaki" operation="set" exact="enemy" mutual="1"/>
</notoriety>
<equipment>
<ware typename="SS_SHIELD_C" exact="{player.ship.equipment.SS_SHIELD_C.maxcount}"/>
<ware typename="SS_WARE_SW_NEW13" exact="1" comment="Trade Software MK3"/>
<ware typename="SS_WARE_SW_TRADE_1" exact="1" comment="Trade Software MK1"/>
<ware typename="SS_WARE_SW_TRADE_2" exact="1" comment="Trade Software MK2"/>
<ware typename="SS_WARE_BESTBUY" exact="1"/>
<ware typename="SS_WARE_BESTSELL" exact="1"/>
<ware typename="SS_WARE_WARPING" exact="1" comment="Jumpdrive"/>
<ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/>
<ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_TECH213" exact="({player.ship.equipment.SS_WARE_TECH213.maxcount}*11)/10" comment="Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="{player.ship.equipment.SS_WARE_TECH246.maxcount}/4+1" comment="Rudder Optomisation"/>
<ware typename="SS_WARE_TECH251" exact="{player.ship.equipment.SS_WARE_TECH251.maxcount}/3+1" comment="Cargo Bay Extension"/>
</equipment>
<property>
<ship typename="SS_SH_T_M4">
<sector x="6" y="1"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="4"/>
</equipment>
</ship>
</property>
</reward_player>
<set_value name="ATF Notoriety" exact="{lookup.notoriety@notop2}"/>
</do_if>
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
</do_when>
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t id="2XXX1">Händler der Terraner</t>
<t id="2XXX2">Ein reicher Terraner fängt an zu Handeln</t>
<t id="2XXX3">einfach</t>
<t id="2XXX4">Toki Nyota</t>
<t id="2XXX5">Terraner</t>
<t id="2XXX6">männlich</t>
<t id="2XXX7">30</t>
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<!--Quick Terran Trader -->
<gamestart id="2XXX" name="{8641,2XXX1}" description="{8641,2XXX2}" difficulty="{8641,2XXX3}" image="start08">
<player name="{8641,2XXX4}" species="{8641,2XXX5}" gender="{8641,2XXX6}" age="{8641,2XXX7}"/>
<sector x="11" y="-4"/>
<ship typename="SS_SH_USC_TS"/>
</gamestart>
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do_when value="{player.gamestart}" exact="2XXX" comment="Quick Terraner Trader">
<do_if value="{player.age}" max="20">
<reward_player>
<money exact="100000"/>
<notoriety>
<relation race="argon" operation="set" exact="friend"/>
<relation race="boron" operation="set" exact="friend"/>
<relation race="paranid" operation="set" exact="friend"/>
<relation race="split" operation="set" exact="friend"/>
<relation race="teladi" operation="set" exact="friend"/>
<relation race="goner" operation="set" exact="friend"/>
<relation race="pirate" operation="set" exact="enemy"/>
<relation race="khaak" operation="set" exact="min" mutual="1"/>
<relation race="xenon" operation="set" exact="min" mutual="1"/>
<relation race="atf" operation="set" exact="friend"/>
<relation race="terran" operation="set" exact="neutral" mutual="1"/>
<relation race="yaki" operation="set" exact="enemy" mutual="1"/>
</notoriety>
<equipment>
<ware typename="SS_SHIELD_C" exact="{player.ship.equipment.SS_SHIELD_C.maxcount}"/>
<ware typename="SS_WARE_SW_NEW13" exact="1" comment="Trade Software MK3"/>
<ware typename="SS_WARE_SW_TRADE_1" exact="1" comment="Trade Software MK1"/>
<ware typename="SS_WARE_SW_TRADE_2" exact="1" comment="Trade Software MK2"/>
<ware typename="SS_WARE_BESTBUY" exact="1"/>
<ware typename="SS_WARE_BESTSELL" exact="1"/>
<ware typename="SS_WARE_WARPING" exact="1" comment="Jumpdrive"/>
<ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/>
<ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_TECH213" exact="({player.ship.equipment.SS_WARE_TECH213.maxcount}*11)/10" comment="Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="{player.ship.equipment.SS_WARE_TECH246.maxcount}/4+1" comment="Rudder Optomisation"/>
<ware typename="SS_WARE_TECH251" exact="{player.ship.equipment.SS_WARE_TECH251.maxcount}/3+1" comment="Cargo Bay Extension"/>
</equipment>
<property>
<ship typename="SS_SH_USC_M4">
<sector x="11" y="-4"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="5"/>
</equipment>
</ship>
</property>
</reward_player>
<set_value name="ATF Notoriety" exact="{lookup.notoriety@notop2}"/>
</do_if>
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
</do_when>
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<t id="2XXX1">Händler der Paraniden</t>
<t id="2XXX2">Ein reicher Paranid fängt an zu Handeln</t>
<t id="2XXX3">einfach</t>
<t id="2XXX4">Taiolok</t>
<t id="2XXX5">Paranid</t>
<t id="2XXX6">männlich</t>
<t id="2XXX7">30</t>
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<!--Quick Paranid Trader -->
<gamestart id="2XXX" name="{8641,2XXX1}" description="{8641,2XXX2}" difficulty="{8641,2XXX3}" image="start10">
<player name="{8641,2XXX4}" species="{8641,2XXX5}" gender="{8641,2XXX6}" age="{8641,2XXX7}"/>
<sector x="1" y="6"/>
<ship typename="SS_SH_P_TS"/>
</gamestart>
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<do_when value="{player.gamestart}" exact="2XXX" comment="Quick Paranid Trader">
<do_if value="{player.age}" max="20">
<reward_player>
<money exact="100000"/>
<notoriety>
<relation race="argon" operation="set" exact="friend"/>
<relation race="boron" operation="set" exact="friend"/>
<relation race="paranid" operation="set" exact="friend"/>
<relation race="split" operation="set" exact="friend"/>
<relation race="teladi" operation="set" exact="friend"/>
<relation race="goner" operation="set" exact="friend"/>
<relation race="pirate" operation="set" exact="enemy"/>
<relation race="khaak" operation="set" exact="min" mutual="1"/>
<relation race="xenon" operation="set" exact="min" mutual="1"/>
<relation race="atf" operation="set" exact="friend"/>
<relation race="terran" operation="set" exact="neutral" mutual="1"/>
<relation race="yaki" operation="set" exact="enemy" mutual="1"/>
</notoriety>
<equipment>
<ware typename="SS_SHIELD_C" exact="{player.ship.equipment.SS_SHIELD_C.maxcount}"/>
<ware typename="SS_WARE_SW_NEW13" exact="1" comment="Trade Software MK3"/>
<ware typename="SS_WARE_SW_TRADE_1" exact="1" comment="Trade Software MK1"/>
<ware typename="SS_WARE_SW_TRADE_2" exact="1" comment="Trade Software MK2"/>
<ware typename="SS_WARE_BESTBUY" exact="1"/>
<ware typename="SS_WARE_BESTSELL" exact="1"/>
<ware typename="SS_WARE_WARPING" exact="1" comment="Jumpdrive"/>
<ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/>
<ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_TECH213" exact="({player.ship.equipment.SS_WARE_TECH213.maxcount}*11)/10" comment="Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="{player.ship.equipment.SS_WARE_TECH246.maxcount}/4+1" comment="Rudder Optomisation"/>
<ware typename="SS_WARE_TECH251" exact="{player.ship.equipment.SS_WARE_TECH251.maxcount}/3+1" comment="Cargo Bay Extension"/>
</equipment>
<property>
<ship typename="SS_SH_P_M4P">
<sector x="1" y="6"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="2"/>
</equipment>
</ship>
</property>
</reward_player>
<set_value name="ATF Notoriety" exact="{lookup.notoriety@notop2}"/>
</do_if>
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
</do_when>
Name des Spielstarts:
Boronischer Friedenskämpfer
Beschreibung:
Als ehemals königliche Leibgarde gehst du nun deinen eigenen Weg im Universum und stellst dich den Gefahren, außerhalb des boronischen Königinnenreiches. Kämpfe für den Erhalt von Frieden und Gerechtigkeit und steige auf zu einer Legende und unvergessenen Ritter - hoch angesehen im gesamten Universum.
Schwierigkeit des Spielstarts:
Durchschnitt
Spielername:
Polo Pa
Spielerspezies:
Borone
Spielergeschlecht:
Lar
Spieleralter:
28 Jahre
Bild des Spielers:
[ external image ]
Startsektor:
Hohle Unendlichkeit
Startschiffe & Ausrüstung:
1x Boron Barrakuda [M3]
- Schild: 1x 25MJ-Schild
- Laser: 2x Impulsstrahlen-Emitter; 2x Partikelbeschleunigerkanone
- Raketen: -
- Sonstiges: Diverse Teile die man braucht...
Startkapital:
5.000 Credits
Beziehungen:
- Argonen: Vertrauter Freund
- Boronen: Wächter der Königin
- Paraniden: Unheiliger Nomade
- Split: Unverschämte Kreatur
- Teladi: Profitquelle
- Goner: Akzeptiertes Mitglied
- Terraner: Bürger
Freischaltvorraussetzungen für den Spielstart:
- Von Anfang an verfügbar
Wer will kann auch gerne eine Story speziell für einen Spielstart einreichenHier geht es um Spielstarts nicht um Storys ...
Das mit de nEskortenaufträgen und Angriffswelle nist vll ein bisschen zu komplex ...
Ist nicht beabsichtigt, aber wegen so einer kleinigkeit wollte ich das ganze ned extra nochmal vom anderen Rechner (der kein inet haben soll) nochmal über die USB-HDD rüber ziehen...UniTrader wrote: - die Datei ''director/additional.starts.pck'' muss aus dem Katalog raus, weil sie sonst nicht geladen wird..