Steam update

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

Moderators: timon37, Moderators for English X Forum

robbyroy
Posts: 104
Joined: Wed, 6. Nov 02, 20:31
x2

Steam update

Post by robbyroy »

Steam has yet to auto update the hotfix 1.2.1. Is it not available for Steam?
CBJ
EGOSOFT
EGOSOFT
Posts: 54273
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

The guys at Steam have been sent the update. We are just waiting for them to make it available.
damador
Posts: 105
Joined: Wed, 18. Jan 06, 20:46
x4

Post by damador »

any ETA? for this >


and ETA for next pacth with mission fixes ?
CBJ
EGOSOFT
EGOSOFT
Posts: 54273
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

As I just said, the patch has already been provided to Steam. It was sent to them at the same time we uploaded it here as we didn't want to delay it for non-Steam users. They are usually reasonably quick at uploading patches, but for obvious reasons we cannot give an ETA for something that is entirely outside our control or knowledge.

The plan for the 1.3 patch is still a bit fluid as fixes are still being tested and there may need to be further work to correct any problems that are still outstanding. Rather than guess wildly and risk the inevitable backlash that would follow if I was even a few hours out, I'd rather not give an ETA at all.
JnMNM
Posts: 6
Joined: Fri, 28. Jul 06, 03:40
x3tc

Post by JnMNM »

For those of us stuck with Steam, you can download the hotfix from Ego. Run the .exe and when it prompts you for an extraction location, select your "*/Program Files/Steam/Common Apps/ X3 Terran Conflict" folder as the location.

Or just select any other folder and tell it to extract anyway when it tells you there's no game there, then you can selectively copy over the new .dat and .xml files.

If you're running any mods, check your X3-TC folder for two files named 05 and 05.dat, rename them to 06 before adding the hotfix files.

This worked on my Steam game. Overall performance has improved with this fix, good job Ego.
Core i7 920 OC @ 3.8 GHz, 6 gigs Corsair Dominator 1600 MHz ram CAS 7, EVGA x58 SLI mobo, Giga GTX 460 OC, OCZ Vertex2 60 gig,WD Caviar Black 640 gig HD, X-Fi XtremeGamer sound card, 30 in LED LCD
palm911
Posts: 1266
Joined: Sun, 29. Jul 07, 22:52
x4

Post by palm911 »

thanks bud.

question to egosoft.

why did you guys said no compatible with steam?
it seems to be very compatible.

thanks.
User avatar
Observe
Posts: 5332
Joined: Fri, 30. Dec 05, 17:47
xr

Post by Observe »

palm911 wrote:question to egosoft.

why did you guys said no compatible with steam?
it seems to be very compatible.
Yeah, I don't get it either. Should be/is simple enough explanation for manual install to bypass Steam delay.
tatakau
Posts: 697
Joined: Sat, 21. Oct 06, 08:09
x3tc

Post by tatakau »

deleted
Last edited by tatakau on Wed, 12. Jun 19, 11:55, edited 1 time in total.
TheElf
Posts: 351
Joined: Wed, 6. Nov 02, 20:31
x3

Post by TheElf »

What new bugs?
ocoini
Posts: 48
Joined: Thu, 26. Feb 04, 23:49
x3tc

Post by ocoini »

Thanks for the patch though still watiing on steam.

Btw, could you ask the people at steam to put the patchnotes in http://www.steampowered.com/platform/up ... =0&id=2820 ? As it's been blank since release.

Also, what exactly is "- Passenger transfer fixed
" ? is this taxi missions?
tatakau
Posts: 697
Joined: Sat, 21. Oct 06, 08:09
x3tc

Post by tatakau »

deleted
Last edited by tatakau on Wed, 12. Jun 19, 11:54, edited 1 time in total.
User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious »

Like this thread that explicitly states it occured pre-1.2.1?
robbyroy
Posts: 104
Joined: Wed, 6. Nov 02, 20:31
x2

Post by robbyroy »

Used the advice for updateing without Steam auto feature. Had trouble with Steam recognizing my game cd key. Finally I was able to get the game to work only after I had steam Validate my new game files.
Mubata
Posts: 231
Joined: Mon, 30. Jan 06, 00:36
x3tc

Post by Mubata »

Has anyone checked at what the dvd hotfix is patching in the 't' script package folder? I noticed that not only does the patcher add the 05.cat, 05.dat, and x3files.xml but it also does some patching to all four files in the t folder.

I can't get some of the mod tools to work right under vista because of the VB runtime issues (OCXs have to be distributed with proggys now, as they arn't available in vista), so if someone could sift through there and see what's been changed, I don't want to bypass the steam patching if it's going to cause compatibility issues down the road when further patching occurs.
User avatar
OOZ662
Posts: 1212
Joined: Tue, 8. Apr 08, 10:45
x4

Post by OOZ662 »

robbyroy wrote:Finally I was able to get the game to work only after I had steam Validate my new game files.
Note that doing so would return it to 1.2.0 state.
damador
Posts: 105
Joined: Wed, 18. Jan 06, 20:46
x4

Post by damador »

OOZ662 wrote:
robbyroy wrote:Finally I was able to get the game to work only after I had steam Validate my new game files.
Note that doing so would return it to 1.2.0 state.
no - 1.21 add new 3 files - steam doesnt delete additional files - only changed from 1.2 so it wont revert - otherwise you couldn use non official scripts (that add alot new files)
User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious »

Mubata wrote:I can't get some of the mod tools to work right under vista because of the VB runtime issues (OCXs have to be distributed with proggys now, as they arn't available in vista), so if someone could sift through there and see what's been changed, I don't want to bypass the steam patching if it's going to cause compatibility issues down the road when further patching occurs.
You can decompress .pck files with 7zip - just add the file extension afterwards (usually xml).

t file entries are just text that gets displayed/voiced in game anyway.
Mubata
Posts: 231
Joined: Mon, 30. Jan 06, 00:36
x3tc

Post by Mubata »

Carlo the Curious wrote: You can decompress .pck files with 7zip - just add the file extension afterwards (usually xml).

t file entries are just text that gets displayed/voiced in game anyway.
Thx for that tidbit of info Carlo, very helpful indeed. :)

Usually Steam is much more on the ball with there patches. When Bala Gi patch for X3 came out, they had that up in pretty short order, so who knows why they're dragging their heels with a small hotfix. Ahh well.

Thx again.
nemesis1982
Posts: 812
Joined: Wed, 29. Oct 08, 12:10
x4

Post by nemesis1982 »

Just installed it manually on my steam install and it runs a looot better. Much more stable :)
Malkuth74
Posts: 295
Joined: Fri, 31. Dec 04, 19:31
x3tc

Post by Malkuth74 »

I just updated My steam Version manual like it says in this folder and have no problems.

I backed up my T folder and Xscripts.xml and updated it.

I have some Mods in game so I did have to rename the .05 Security file to 07 for it would not be overwritten.

I also turned off the AutoUpdate in Steam for now, for I don't get caught in a surprise update before I return the game to pre patch for the regular update.

Return to “X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support”