Hmm yeah; I've got to do some adjustment to mrcanns turret suite eventually since I am modding the laser and bullet files. Haven't wraped my head around it yet - seems straight forward if the array's are processed sequentially.Gazz wrote:The "difficulty" of every target is determined by only one formula.
There is no lookup table with different conditions for carriers, M6, fighters... like in some other turret scripts.
This difficulty is the colour coded number you see in the enemy ship's name when Debug is enabled.
But if you do it with look up tables it would be nice if they were easy to change. But since you got such a nice way of scripting (lots of comments ) it will probably be quite easy to change to reflect a weapon rebalance mod anyways. EDIT - oh, and an easy way to add new weapons if a mod does that. Could just be free slots or something, there isn't that many weapons one can add, what is it, four? End EDIT
I've just spent hours hunting for a "plonking" sound that appeared in my game, had to revert to an earlier save cause I couldn't for my life figure out what was causing it
Keep up the good work!
Cheers.