bp2019 wrote:I'm only curious about a few things, is it absolutely impossible to move these once built?
Remember how towing a mine is tricky because of it's size? These things are bigger. Much bigger.
Do I really need all those extra scripts like the super tractor, or just this one on its own?
No, they can just help with complex building.
Especially the Asteroid condenser because it reduces the
number of mines (and therefore stations in the sector).
Do I have to manually place these newly created "giant crates" into a neat position like in picture two, or does the script automatically place them like that?
These crates are... one station, not 7.
It grows all by itself if you add more factories...
> If this command is run for the first time, the Module Complex
> is built at the position you supplied.
> Watch where you build it. This thing is huge.
"Installation, For v3 a mod has to be installed for the new features to work."
What exactly do you mean a mod has to be installed? I have to install ashley factorys? XTM? I dont get it, can't I just install this onto a vanilla X3 with DDRS installed and have it work?
CC v3+
is the mod. It's not just a script.
If DDRS does not mod TFactories then it will work perfectly if you pick the "Vanilla" version of the CC mod.
TFactories is the one file CC
has to change.
v1.08 was just a script but there was no way in hell a mere script could do what I wanted.
There are 4 versions so it is compatible to other mods that you could have installed already.
Those are the only two versions I can find links for, where exactly IS the V3 download link? :?
Well, that was just a missing text entry on the web page. That's why I try to avoid putting version numbers there. =)