[ external image ] . Condense Asteroids . [ external image ]
The universe is full of space junk. Asteroids with yield 1, yield 3... BAH.
The true micromanager must use them all but the voice of reason says you're nuts...
Besides, the FPS in the sector would be terrible if you completely mined Ore Belt. Mines are even worse than asteroids. =)
Anyone for a game of pool?
Gently push 2 asteroids into one another and hey presto - you have one bigger asteroid.
You can't push too hard because you want 1 asteroid. Not 6123461 fragments.
A simple idea. It would have been a very simple script - had I not insisted on animating this process... and allowing multiple ships to work simultaneously. Silly me.
- Required: X3 v2.5
- Required Equipment:
Tractor Beam
Mineral Scanner
Special Command Software Mk1
- There is 1 Menu Button (Piracy Menu)
Input: Target Sector
Input: Minimum Yield of the asteroids - Which asteroids your ship condenses is determined by it's freight.
1+ units of ore and it deals with ore asteroids. You get the idea... - If installed, the ship uses a jumpdrive to reach the target sector.
- Asteroids with less than the Yield you specify are ignored.
- Every condensed asteroid costs 1.200.000 Credits.
That is the price of the extra mine that you do not have to build.
The advantages are better performance in the sector and an easier time building a complex.
(Moving mines around is annoying at best.) - The speed at which the asteroids move is low but keep in mind that an asteroid of average "rock" density has a mass of about 8.000.000.000 tons.
- Your ship creates asteroids with a max yield of 99.
If that is not enough for you, edit the script. =P - Entering a high minimum yield prevents the ship from burning a lot of your credits but it will rarely be able to match asteroids into a perfect 99 without having access to the small ones.
Your decision. - Due to the way X3 calculates the mine's productivity, combining the asteroids actually results in a small loss. 2 small mines produce a fraction of 1 yield point more than 1 big mine.
Through the joys of X3's integer math there are no fractions .
You can't crash 2 huge chunks of rock into one another without a few tiny bits flying off. =)
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Resources used:
COMMAND_TYPE_PIRACY_56
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