[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007

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4. Good
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3. Average
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2. Poor
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1. Terrible
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Not my Thing
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Total votes: 50

Cycrow
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Post by Cycrow »

the readtext errors are usually a problem with text files.

if you running your game in a different language to the script.
you can fix that by setting your language in the plugin manager to create the text files in the correct language.

as for the guild hq's, u should keep checking, the joining will not always appear as its random.

the blank messages are abit worrying thou, but it might be from something else.
D3fe4t
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Post by D3fe4t »

As for the ReadText Prob: I figuered the thingie might be a problem with the languages cause i read it in your plugin-manager manual so i checked them. They seem to me to be ok though. Thing is I cant install the script via the manager cause its just a .zip containing the script- and t-files.

To the other problem: I have docked at like 10 HQs so far i reckon i got the blank message 3 times in a HQ. The Merc-application i got in an usual equiptmentdock. However ill keep trying a bit, maybe itll work out just fine :gruebel:.

Nevertheless thanks for your quick reply :thumb_up: ;)

@ Whoa shit! just checked up on the languages again and there it is. Of course the language of the script was german while my game is english. The reason i didnt see it before was, that i took your scripts as reference how everything had to be and they are in my t directory in bot english and german so i didnt notice the language was wrong cause i of course looked up your english t-files. Damn!
D3fe4t
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Joined: Mon, 6. Aug 07, 19:59

Post by D3fe4t »

Yeah now that solved it. The script works fine now and after a few more tries i got an application. I still got 1 blank message but so what.

Thanks for the help cycrow
dogmaclement
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Joined: Tue, 2. Oct 07, 11:19
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Bounty Hunters Guild

Post by dogmaclement »

I have a problem with the bounty hunters guild, when i get a msg from them to take someone out, i get a bunch of "read texts" in the msg. the rest of the msg is ok, i think it was the name of the bounty. any help?

This is Cycrows script.
Those who jump and run away, live to fight another day...
Dine
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Joined: Sat, 1. Dec 07, 15:29

Post by Dine »

ReadText was be many times in forum.
Try PM to Cycrow he will help you.
KyGuy
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Joined: Sun, 3. Feb 08, 22:16

Post by KyGuy »

I was wondering if anyone would be interested in creating a slight variation of this script--

My idea is that not all bounties are dead or alive, and so you'd have to actually force your bounty to eject, pick him up, and carry him to the station that posted the bounty (perhaps just a trading dock for the race that posted it, I don't know anything about scripting so I don't know how hard any of this might be to implement). Maybe you could disable the ship (which might have to be a new item, now that I think about it), and then call for a police ship to come and pick it up via a new command, although the bounty you collect for this would be less than if you brought it in yourself.

Like I said, just an idea that I had that I thought would be interesting to play. If anyone's interested, post a reply and maybe we can design a fun new sub-script to this one.
Kari91
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Joined: Mon, 26. Nov 07, 21:03

Post by Kari91 »

I used 'Save link as...', but my plugin manager can't install it. It wrote 'unable to open package file'
Cycrow
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Post by Cycrow »

KyGuy wrote: My idea is that not all bounties are dead or alive, and so you'd have to actually force your bounty to eject, pick him up, and carry him to the station that posted the bounty (perhaps just a trading dock for the race that posted it,
thats already what happens.

any alive bountys mean that you have to take the captured pilot to one of the bounty HQ's
KyGuy
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Joined: Sun, 3. Feb 08, 22:16

Post by KyGuy »

Cycrow wrote:
KyGuy wrote: My idea is that not all bounties are dead or alive, and so you'd have to actually force your bounty to eject, pick him up, and carry him to the station that posted the bounty (perhaps just a trading dock for the race that posted it,
thats already what happens.

any alive bountys mean that you have to take the captured pilot to one of the bounty HQ's
Sorry, I think my original post was unclear, I had meant a script that doesn't allow for collection on a dead bounty head, no matter what. But for such a piddling change to an already existing mod, I suppose it would be better for me to try to figure it out myself.
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etz
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Post by etz »

download links on first page are broken?
Cycrow
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Post by Cycrow »

etz wrote:download links on first page are broken?
first page has been updated with new links
Phier
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Post by Phier »

I don't know if it has been mentioned in the thread already, but I will assume my first BBS message saying the bounty hunter station is located in Xenon Core 8 (I think it was 8) is a bug of some kind?

Still awesome scripts Cycrow, makes me wish I could do this sort of thing.
Cycrow
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Post by Cycrow »

not exactly a bug no. They can be created in xenon sectors.

but the stations will always appear friendly, so the xenon wont actually attack them.

only the ships heading to them, like u, but then if you cant get past a few xenon, u prolly wont be much good as a bounty hunter ;)
Phier
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Post by Phier »

Cycrow wrote:not exactly a bug no. They can be created in xenon sectors.

but the stations will always appear friendly, so the xenon wont actually attack them.

only the ships heading to them, like u, but then if you cant get past a few xenon, u prolly wont be much good as a bounty hunter ;)
Well I can understand in a pirate sector, but something about this seems like a poor business move on their part ;)

Well glad its not a bug, it should be, umm interesting :)
Don_Zardeone
Posts: 62
Joined: Fri, 19. Dec 03, 14:22
x3

Post by Don_Zardeone »

I reinstalled X3 recently and went with the big Xtended mod, latest version.
I got the latest plugin manager and installed the bounty hunters' guild.

Whenever I try to cash in my bounties it says I don't have any.
If I press "i" when selecting the command, I get an XTM command description.
In the conflict detector thingy in the plugin manager it says there's a possible conflict with XTM.

SHIP_35 appears to be used by CMD_XTM_GEN_ECELLS and COMMAND_BOUNTY_GUILD_CLAIM

I think I may have installed something incorrectly, seeing how nobody else has this problem o.o

Do I still need a dummyemp with the latest version of your plugin manager?
Cycrow
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Post by Cycrow »

soundsl ike XTM and the bh guild is using the same command slot, if you dont use the XTM one, you could try to increase the priority of the guild command so it will be used instead.

with the new versions of the scripts, you shouldn't need dummyemp anymore
Don_Zardeone
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Post by Don_Zardeone »

How do I increase the priority? o.o
Don_Zardeone
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Post by Don_Zardeone »

I managed to increase the priority but I still don't get any exp or money for the bounties I claimed. It just says I don't have any bounties to claim right now.

I saved, reloaded, even restarted X3.

Do I have to disable everything then reenable it?
Cycrow
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Post by Cycrow »

do you use LV's bounty boost script ?
Don_Zardeone
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Post by Don_Zardeone »

Yes, I found out about it somewhere else and tried it without the boost.

In fact, I just came here to inform you that I figured it out =P

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