any updates or a pre-release d/l'able mod yet ?

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First off, the HQ stuff will not be amod, so you wouldn't need to worry about it conflicting with other mods. Secondly, the minimal hud mod can be renamed to 06.cat/dat and placed in your X3 directory, and can then be used with any mod that doesnt change the hud elements (99% of them).captainfred wrote:That's terrific Nuclear_Eclipse. Is it possible thought to incorporate the Cockpitcallback with reduced Hud mod created by Galaxy613 and lefthandblack.
I believe only one mod can be used at any one time and I surely would like to keep that mod running.
Script = Modnuclear_eclipse wrote:First off, the HQ stuff will not be amod, so you wouldn't need to worry about it conflicting with other mods. Secondly, the minimal hud mod can be renamed to 06.cat/dat and placed in your X3 directory, and can then be used with any mod that doesnt change the hud elements (99% of them).captainfred wrote:That's terrific Nuclear_Eclipse. Is it possible thought to incorporate the Cockpitcallback with reduced Hud mod created by Galaxy613 and lefthandblack.
I believe only one mod can be used at any one time and I surely would like to keep that mod running.
Does your script have the same manager features listed here? I REALLY like the idea of hiring a manager for my HQ and especially like the idea of having him control all/most of my buildings (for a cost of course).Osiris_sam wrote:i created a script called Defensive network systems... it is essentially the same, however its not finished. it may become unstable...