Version:2_A
The new version of my custom background is ready.
A very new version (I'll call it 2A, B, ecc.). It changes completely the previous backgrounds introducing custom skyes taken from the X2 models, much more realistic and beauty to see. Also many X2' nebulae are back, as they are or combined with the x3' ones.
Some pics
http://www.mediafire.com/?sharekey=f07b ... 3cae9704a2
...in addition to the pics at the end of the post, they remain yet in game.
Note that the new visuals are taken from real pics but are not automatically "real" (astronomic pics are oftend infrared, overexposed, interpolated, etc.). The aim is to make them "beauty for the game".
I SUGGEST YOU PUT THE GAMMA REGULATION AT 100-110 MAX TO REALLY APPRECIATE THE DEEPNESS OF THE NEW BACKGROUNDS --> in game, open main menu, then 'graphic', adjust gamma...
Please read the instructions after the download section if you're not sure what youre downloading and what to do after.
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-Download-
Version:2_A
New links:
xdownloads.co.uk:
[ external image ]
Mirror (mediafire.com):
Link

Outdated links:
Primary link:
http://www.mediafire.com/?0jy2xr2y9pg
Mirrow:
http://www.badongo.com/file/4357456
2A version history:
- 0.0: first release
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Version:2_A_XTM_0.1
...and this is the XTM MOD 100% compatible version...
!!!! USE THIS ONLY IN COMBINATION WITH THE XTENDED MOD!!!
Primary link:
http://www.mediafire.com/?9tgokidyv4e
Mirrow:
http://www.badongo.com/file/4369281
2A-XTM version history:
- 0.0: first release
- 0.1: fixed problem with missing background in earth sector. Now full compatibility with XTM mod.
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How to read the version signs?
- first number, es. 1A, 2A: it means a completelly new mod
- the big letter, es. 1A, 1B: it means a modification such as new textures or model, but the same mod
- the last numbers, es 0.0,0.1,etc. it is the fixes made
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ADDITIONAL INSTRUCTIONS FOR WHO WANT TO MIX MY MOD WITH OTHER ONES:
1) My mod needs to be placed ALWAYS ON TOP of other mods, i.e. the highest number of *.cat/*.dat files.
3) If another mod is not a "fake patch", i.e. is put in the "mod" directory (it has a name) and not in the main directory (it has a number in this case) it is loaded OVER my mod.
3) If the other mod does not contain files regarding the background then this is not a problem, my mod will be still used. What are these files? Here:
a) DDS\NEBULA_'NAME'_BACKGROUND_PART1/4.DDS, ETC. ETC.
b) objects\environments\nebulae\'nameofnebula'\nameofnebula.bod
c) Types\TBackgrounds.pck
4) If u don't know how to check this, I can't help becouse I don't know all mods in circulation. Anyway u must not be a modder to use the Doubleshadow's editor. U can install it very easily and use ONLY to check inside the dat/cat file end even delete the desired files
5) IN CASE THE OTHER MOD DOES CHANGE SUCH FILES, U HAVE TO RENAME THE OTHER MOD TO A NUMBER AND PUT AS FALSE PATCH IN THE MAIN DIRECTORY. THEN RENAME MY DAT/CAT FILES TO HIGHER NUMBER. NEVER LET UNUSED NUMBERS OTHERWISE THE FOLLOWING FILES WON'T BE READ! THEN EITHER DELETE THE MOD FROM THE MOD DIRECTORY (ALWAYS BETTER SOLUTION) OR WHEN OPENING THE X3 START-INTERFACE DESELECT THE MOD BY CHOOSING "ORIGINAL"
6) About XTM we know that THERE ARE NEW BACKGROUNDS. But fortunally it uses a false patch so it is very simple: my mod has to be RENAMED TO THE HIGHEST AVAILABLE NUMBER AFTER THE XTM HAS BEEN INSTALLED
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I add some instructions for those who don't like some of the backgrounds. since there are 62!...there's no reason to not use my mod if some are not of your taste

here the hint:
Using the galaxy editor INGAME:
Select a background you like, let's assume you like the "standard black", then create a new background using this, then reneame it to the name of a background you don't like (as example, "bluewell"), then export the TBackgrounds file. exit game. look inside the new created types folder inside X3 main folder. Take the TBackgrounds inside and copy it inside the CAT file of my mod using the Doubleshadow Mod manger. That's all!
Or, take note of the backgrounds you don't like (names). open my mod CAT file, extract the TBackgrounds file. edit it: DON'T DELETE ANYTHING OR YOU MAP WON'T WORK ANYMORE, simply substitute the string of the ones you dislike with ones you like. finished..
NOTE: I'M NOT RESPONSIBLE FOR THE MESS YOU CAN DO !!


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VISIT MY WEBSITE: http://www.freewebs.com/realspacemod/
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Features
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- 61 completely new backgrounds, all different and unique for each background kind
- c.a 12 completely new nebulae, made by pics coming from the Hubble telescope
- original X nebulae completely changed into either very dark or very bright, combined with the new ones
- X2' nebulae are back!
- fog removed from the most of sectors, it is only where it makes sense to have it, i.e. in big nebula sectors or where aesthetic reasons make it a good add-on
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Installation:
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Unrar the file. It contains a 10.cat and 10.dat file. These go inside your main X3 directory. So it is if you're using the 2.02 version of X3. Check that the last number in the folder be 9.cat. If so put my files in the folder, and that's all. If 10.cat is already used, then rename my file to the following number (11.cat, 12.cat, etc.), it may be higher if you have other false patches instaled (as the Cockpit). This way you have a "false patch" and can install other mods. But YOU HAVE TO BE SURE THE OTHER MODS DOES NOT CHANGE BACKGROUNDS TOO. IN THIS CASE U HAVE TO RENAME THE OTHER MOD TO A NUMBER AND PUT AS FALSE PATCH IN THE MAIN DIRECTORY. THEN RENAME MY DAT/CAT FILES TO HIGHER NUMBER. NEVER LET UNUSED NUMBERS OTHERWISE THE FOLLOWING FILES WON'T BE READ!
This mod is 99,9% compatible with other mods and doesn't require a new start.
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Gameplay
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1) Just continue your game and enjoy the new stars!
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Disclaimer
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THIS MOD CAN BE USED AS IT IS, IF YOU WISH TO ADD IT TO ANOTHER RELEASE PLEASE CONTACT ME FIRST!
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SOME PICS (see also here: http://www.mediafire.com/?sharekey=f07b ... 3cae9704a2
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N.B. I used a similar planetary scenario to make it notice how different the backgrounds are now from each other:
1)
http://img479.imageshack.us/img479/60/26632656hi4.jpg
2)
http://img128.imageshack.us/img128/834/60473210bn4.jpg
3)
http://img381.imageshack.us/img381/8643/34072995am5.jpg
4)
http://img253.imageshack.us/img253/4274/29135275ta4.jpg
5)
http://img139.imageshack.us/img139/3188/redreefbx0.jpg
6)
http://img253.imageshack.us/img253/4865/82959359tc3.jpg
7)
http://img381.imageshack.us/img381/6996/84870984zo0.jpg

http://img381.imageshack.us/img381/7074/79592551fb8.jpg
9)
http://img253.imageshack.us/img253/9098/10ju6.jpg
10)
http://img253.imageshack.us/img253/7338/12cu4.jpg
11)
http://img253.imageshack.us/img253/4935/13vj3.jpg
12)
http://img119.imageshack.us/img119/5720/15nk9.jpg
13)
http://img381.imageshack.us/img381/5287/16xl7.jpg
14)
http://img119.imageshack.us/img119/3521/17tb5.jpg
15)
http://img381.imageshack.us/img381/9226/18sz0.jpg
16)
http://img119.imageshack.us/img119/9296/19dm9.jpg
17)
http://img253.imageshack.us/img253/3369/20cb5.jpg
18)
http://img119.imageshack.us/img119/1231/21cp3.jpg
19)
http://img381.imageshack.us/img381/4315/22vp9.jpg
20)
http://img381.imageshack.us/img381/9861/deepred2ow9.jpg
21)
http://img381.imageshack.us/img381/6250/remnantvd8.jpg
22)
http://img464.imageshack.us/img464/6651/deepbluekp0.jpg
23)
http://img237.imageshack.us/img237/549/ ... mphge4.jpg
24)
http://img381.imageshack.us/img381/1438/milkywayah0.jpg
Edit [20th Dec 2016]: added two new download links. X2-Illuminatus