[SCRIPT] Yaki Stations V2.21 UPDATE 01/11/07
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
one last question:
the Yaki are blue with me but the factories for sale and 1 variant of one of the ships is red so i assume i am not liked enough to buy those yet so...
as there seems to be no BBS missions on the Yaki stations or ever any pirates/kha'ak if the Yaki sectors to kill, how do i get my standing raised with them? lol
the Yaki are blue with me but the factories for sale and 1 variant of one of the ships is red so i assume i am not liked enough to buy those yet so...
as there seems to be no BBS missions on the Yaki stations or ever any pirates/kha'ak if the Yaki sectors to kill, how do i get my standing raised with them? lol
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
1) If I remember correctly, the missile fabs have 3333 required notor to buy
2) the one ship is a Raijin M4 with its notor different from the rest of the ships.
To get rep with Yaki, you can do 2 things:
1) in the Yaki sectors, find any Pirate ships and kill them. They'll like you for that.
2) trade with the stations (ie: buy/sell stuff to them)
You can also try the Yaki Armada scripts too.
2) the one ship is a Raijin M4 with its notor different from the rest of the ships.
To get rep with Yaki, you can do 2 things:
1) in the Yaki sectors, find any Pirate ships and kill them. They'll like you for that.
2) trade with the stations (ie: buy/sell stuff to them)
You can also try the Yaki Armada scripts too.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 830
- Joined: Fri, 30. Dec 05, 22:14
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
AFAIK, No.Hieronymos wrote:Jakesnake,
do you have any idea how yr script will interact with SK's YA?
For example, will YA 'buy' it's Yaki ships from yr SY?
No also. This would need a script addon for those just to install the new ships. Not difficult, but would be needed.Also: will yr SY detect and stock yaki ships used by mods like XFP, XTM, DDRS?
Probably along the lines of looking for specific globals those mod's use, and installing the appropriate ships. (more specifically, installing the slots those ships use).
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 1198
- Joined: Fri, 28. Oct 05, 14:44
any chance of sorting it for .2 then?Jakesnake5 wrote:It only works with 2.0.x because of the need for one of the added sectors. Which is why I didn't release it before 2.0 went live.
There is a script, Crystal Free SPP by Serial Kicked you can use. (saves me from writing one )
Costs 5mil per station to remove the 'crystal' requirement.
My Artwork show reel:
http://www.youtube.com/watch?v=X5R1J-_Byek
My website, click gallery for art:
http://www.richarddaborn.co.uk
http://www.youtube.com/watch?v=X5R1J-_Byek
My website, click gallery for art:
http://www.richarddaborn.co.uk
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Do wha?Everyones Antihero wrote:any chance of sorting it for .2 then?
If you mean 2.0.02, that's what the .x means. 2.0 up to 2.0.02.
Or did you mean something else?
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Yes, you encountered a Feature I hadn't realized would occure.
Turns out, that the Jobs.txt entries for the Yaki have 2 spawning options:
1) Spawn in Gate
2) Spawn in Shipyard
They will, as you noticed, spawn in the shipyard by preference.
Turns out, that the Jobs.txt entries for the Yaki have 2 spawning options:
1) Spawn in Gate
2) Spawn in Shipyard
They will, as you noticed, spawn in the shipyard by preference.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Minor script update. Shouldn't cause any issues.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
2.10 update.
Added a library to undock ships before stations are destroyed (should work) during updates.
Updated scripts to use new library.
Added Hurricane and Disruptor missiles to EQ Docks ware list.
Added Yaki TL (Mobile Pirate Station) and Pirate Ship (TS) to ShipYard.
Have fun
Added a library to undock ships before stations are destroyed (should work) during updates.
Updated scripts to use new library.
Added Hurricane and Disruptor missiles to EQ Docks ware list.
Added Yaki TL (Mobile Pirate Station) and Pirate Ship (TS) to ShipYard.
Have fun
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Thats, odd. I don't have any trouble here. Course, being the developer means I do some things that SHOULD make something like that show up.
Are you using the latest version? Did you alter the scripts at all?
Are you using the latest version? Did you alter the scripts at all?
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
I have five or ten of each (EQ dock and shipyard) as well. It's not a problem - just strange :]
I also have a ton of scripts running, and I'm at work, so I can't post the list. I don't consider it a big deal though.
Fantastic script. By the way, has anyone else used the Mobile Pirate Base thingamajig as a replacement for a carrier? It's cheap and decently shielded, despite the fact that it doesn't mount weapons or dock anywhere (or is that another bug in my game?)
I also have a ton of scripts running, and I'm at work, so I can't post the list. I don't consider it a big deal though.
Fantastic script. By the way, has anyone else used the Mobile Pirate Base thingamajig as a replacement for a carrier? It's cheap and decently shielded, despite the fact that it doesn't mount weapons or dock anywhere (or is that another bug in my game?)
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Ok, I don't know what precisely is going on, but it sounds strange.
What I can do, is give a small fix for the current weirdness.
Download and copy this, put it in the scripts folder and load the game save. It SHOULD kill all SY and EQ's in SB. Save game, then get the newest verion of the script. This should recreate the stations. If it doesn't, I'm going to have issues.
I don't know why ya'll are having problems, but something came to mind.
Look in the scripts folder for the following file names:
setup.jakesnake5s.factory
jakesnake5.y.stations
jakesnake5.position
lib.Disruptor.Factory.List
lib.Disruptor.Factory.Stop
lib.Factory.Checker
lib.Y.Disruptor.Fab.setup
lib.undockall.ships
setup.Disruptor.Factory
If any of those have 2 files, one with .xml and one with .pck, delete the .xml. It doesn't belong there. (Though, it shouldn't be causing any problems).
What I can do, is give a small fix for the current weirdness.
Download and copy this, put it in the scripts folder and load the game save. It SHOULD kill all SY and EQ's in SB. Save game, then get the newest verion of the script. This should recreate the stations. If it doesn't, I'm going to have issues.
I don't know why ya'll are having problems, but something came to mind.
Look in the scripts folder for the following file names:
setup.jakesnake5s.factory
jakesnake5.y.stations
jakesnake5.position
lib.Disruptor.Factory.List
lib.Disruptor.Factory.Stop
lib.Factory.Checker
lib.Y.Disruptor.Fab.setup
lib.undockall.ships
setup.Disruptor.Factory
If any of those have 2 files, one with .xml and one with .pck, delete the .xml. It doesn't belong there. (Though, it shouldn't be causing any problems).
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 275
- Joined: Fri, 6. Feb 04, 20:16
Readme File
@JakeSnake
If possible could you include a readme in the SPK file for the next update, as I am having to keep the web page stored on my computer . Cheers
If possible could you include a readme in the SPK file for the next update, as I am having to keep the web page stored on my computer . Cheers
"As I slide down the banister of life;
my job is just another splinter in the bum"
my job is just another splinter in the bum"
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Read me of what, the OP?
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Finally found the bug with the creation of multiple stations. This update will not only fix it, it will clear out the excess.
Added several stations of 'questionable' repute to the ShipYard.
Added several stations of 'questionable' repute to the ShipYard.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
And another minor update.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©