Hi,
I recently started playing with the XFP mod (v.2) and found a consistent problem with the carrier commands included with their script pack, as it had to do with the ACC I thought I post it here.
What happens is I have a carrier (USS Dauntless) with quite a few ships assigned to it via the ACC scripts (mostly USS Defiants, Jedi Star Fighters, X-Wings, and Tie Intercepters). I also have a few of my personal ships onboard for various errands that have no home base. They are a Shrike, a Jedi Star Fighter, 2 Arrows, a Buster and a Scorpion. The Arrows are stock, the Shrike and JSF have Overtune BBS mods, the Buster I capped and the Scorpion was won at a Death Match Arena event.
Now, the first problem. When I'm in a sector piloting the carrier and issue the "Clear Sector" command from the "General" menu, the horde goes off and kills everything (very satisfying

) however, all the ships on my carrier that aren't assigned to that carrier go off with them. This might not be such a big problem except for problem two.
Problem two. All of those ships that aren't assigned to my carrier (and they have no home base set at all) end up in Kingdom's End (sector 0,0?). Now these ships seem to be in good working order (no damage or anything) but I can't issue them any commands. Also if you go to that sector (in person or in the universe map), it looks like they aren't really anywhere in the sector. From the Property menu it says they are in Kingdom's End but not at any station, nor are they in space. They are in some limbo in that sector.
The Dauntless had 110 ships assigned to it. A mix of M3s, M4s, and M5s, along with the 6 unassigned ships. Of those 6 unassigned ships (all M3s, M4s and M5 themselves), all of them joined in the clear sector command and all ended up in Boron Limbo. Perhaps something to do with the docking logic? The limbo effect seemed to happen when the ships were automatically returning to the carrier but I can't be sure. If it makes a difference, I set the "Clear Sector" command after I had 10 Mercury Super Freighters from Omicron Lyre set to dock with the carrier. It all took place in Omicron Lyre.
Also between my last save and when I noticed my lost ships, I had done a few "Attack Wing against" commands. Typically 4 ships against each target. The targets where only a half dozen pirates at most while I was traversing Treasure Chest. The wings were a mix of my homebased M3,4,5s.
I have a saved game of the after effect and one from a bit earlier if that might help.
Aside from that it works very well for sector patrols from what I've seen. Losing the Arrows, the cap'd ship and the prize weren't that big, the two I'd overtuned cost a fair bundle though.
As a work-around I've taken to making my personal ships follow me before issueing any ACC commands.
If there is anything else you need please let me know. I'd like to help solve this problem.
Thanks.
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After proofing this it seems it might be a problem with the "Clear Sector" command taking all ships aboard. After the attack during the redocking command those without a home base have no place to go and end up in limbo (limbo being Kingdom's End, sector 0,0). Just a thought to help in debugging.
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