I need to know if anyone is still experiencing problems with ships.
I am packaging everything up for the Version 1.0 release, and just spent several hours trying to recreate problems reported here.
On a fresh start (using RC4 with plot), Mission 2 (the "turret mission") worked fine. Also the B-wing lasers fire as they should.
Auto docking on the Trident is still not working, and I am investigating.
Does anyone have any other known problems?
Also...as a side note...I am using a number of elements from the 1.31 beta (to improve performance of PSGs and MDs, among other things), so there should be no compatibility issues there.
Once Version 1.0 is up for public consumption, I'll be able to get back to adding new ships
Well more than a problem is a sugestion make it with less roids.
My 'latest' roid-file is in the mod .. so there are very few roids left ..
I need to know if anyone is still experiencing problems with ships.
I am packaging everything up for the Version 1.0 release, and just spent several hours trying to recreate problems reported here.
On a fresh start (using RC4 with plot), Mission 2 (the "turret mission") worked fine. Also the B-wing lasers fire as they should.
Auto docking on the Trident is still not working, and I am investigating.
Does anyone have any other known problems?
Also...as a side note...I am using a number of elements from the 1.31 beta (to improve performance of PSGs and MDs, among other things), so there should be no compatibility issues there.
Once Version 1.0 is up for public consumption, I'll be able to get back to adding new ships
Well more than a problem is a sugestion make it with less roids.
My 'latest' roid-file is in the mod .. so there are very few roids left ..
Ok, I will try it tonight with this mod. Thanks Redspot...
I need to know if anyone is still experiencing problems with ships.
I am packaging everything up for the Version 1.0 release, and just spent several hours trying to recreate problems reported here.
On a fresh start (using RC4 with plot), Mission 2 (the "turret mission") worked fine. Also the B-wing lasers fire as they should.
Auto docking on the Trident is still not working, and I am investigating.
Does anyone have any other known problems?
Also...as a side note...I am using a number of elements from the 1.31 beta (to improve performance of PSGs and MDs, among other things), so there should be no compatibility issues there.
Once Version 1.0 is up for public consumption, I'll be able to get back to adding new ships
Well more than a problem is a sugestion make it with less roids.
My 'latest' roid-file is in the mod .. so there are very few roids left ..
Ok, I will try it tonight with this mod. Thanks Redspot...
Wait, the one that appears in the mod section is from Blackrain
Do you actually have BlackRain's less-roids Mod in your Mods directory? Since you can only run 1 Mod at a time, unless you combine them, you should only be running Deadly's Mod, since RS' work is Script based.
eeehhmm .. not completelly true .. a very small amount of 'mod-work' is done by me ..
like the roid-file .. (fyi Blackrain uses/used my previous modded roid-file)
I have installed the MOD and I think it is great. Currently I have not run into any issues. I am curious though as to when the 1.0 release will be coming out? I thought it was due out by the weekend?
There are only two kinds of people who are really fascinating: people who know absolutely everything, and people who know absolutely nothing.
- Oscar Wilde
cthume2 wrote:I have installed the MOD and I think it is great. Currently I have not run into any issues. I am curious though as to when the 1.0 release will be coming out? I thought it was due out by the weekend?
well we could have pushed it out already .. but we are working on it a bit more to try and make sure we got as much 'problems' taken out as we can ...
DJ | Wolf wrote:Do you actually have BlackRain's less-roids Mod in your Mods directory? Since you can only run 1 Mod at a time, unless you combine them, you should only be running Deadly's Mod, since RS' work is Script based.
Well actually I combine this mod with less civilian, no nebula(german), no roids(Blackrain) and they are working fine. Well I still testing the less roids part. The sector savage spur still unplayable. I don't think is my machine. I have P4/3.0, X850 Video card and 2GB of ram mem, and still have problem with frame rate. Thats why I suggest the less roid.
By the way, check the docking paths on the Sulaco if you haven't already. Instead of coming in from above, and docking into the dorsal bay, they come from below, dive through a turret, through the hull, and through two bulkheads before docking into the back end of the bay. Is it inverted, or something?
Thanks for the update Deadlyda... I must say that I am really enjoying the new ships
There are only two kinds of people who are really fascinating: people who know absolutely everything, and people who know absolutely nothing.
- Oscar Wilde
Red Spot wrote:eeehhmm .. not completelly true .. a very small amount of 'mod-work' is done by me ..
like the roid-file .. (fyi Blackrain uses/used my previous modded roid-file)
G
Aha, a man of many hidden talents.
*makes copious notes*
Thanks anyways RS, your work is greatly appreicated
OK folks...I've got the "final final final" scripts from Red Spot, and all I can say is WOW!
These missions really rock!
Now if I can just tear myself away from playing the game (I keep telling myself that it's "testing") for a few hours, I'll get Version 1.0 posted for public consumption.
Given RL issues, and the not inconsiderable amount of work involved to do the final packaging...it may not be available until tomorrow evening. I'll certainly try to finish it sooner...but no promises!
Last edited by DeadlyDa on Wed, 8. Feb 06, 15:57, edited 1 time in total.
OK...I've got the last comments from Red Spot on the readme (I wonder if he ever sleeps?), and have already packaged everything up into the rar & exe distribution files.
I now need to install the package into a "clean" X3 folder on my machine to make sure it works OK.
After a brief test, I'll upload the files and then post the "announcement" of the official release in a fresh thread. (This one has serverd it's purpose...but is bit too lengthy for new players to read through.)
Thanks to all who have helped test things...and we hope you enjoy playing it as much as we do