PATCH 1.4 Requests

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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layton99
Posts: 328
Joined: Mon, 1. Nov 04, 01:17
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Post by layton99 »

A. The frame rates.
B. CTD problems.
C. Auto-pilot.
D. GOD engine
E. Mobile mining
F. The interface.
G. Eye candy such as reflections, cockpits etc. Not really that important when either the game is crashing or your ship is crashing into somthing.
Layton

For the SPLIT!
Jadesfire
Posts: 14
Joined: Sun, 25. Apr 04, 12:47
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Post by Jadesfire »

make the nyannas hideout roid mission possible :(
Cant do it at all.
Crichhhhwwt
Posts: 1
Joined: Fri, 6. Jan 06, 17:06
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Post by Crichhhhwwt »

- different suns emission in each system

- Make Akeela's beacon Wonderfull!!!

- why benchmark is avaible in the demo and not in the real game?? :evil:
KhymMahn
Posts: 191
Joined: Wed, 11. Feb 04, 09:12

Post by KhymMahn »

@Jadefire: I know what you mean, it took me about 20-30 tries before I got through with my Nova Vanguard.
As stupid as it sounds, just keep trying, there´s actually only one way to fly. Use thrusters to navigate more easily and avoid contact with walls, collums, rocks, etc.
You might wanna try a ship with a max speed of 150-200, but keep in mind there is a figth with some Khaak after the asteroid, so don´t use a M5. However, you have help in that fight.
Good Luck!
Jsangster
Posts: 233
Joined: Sun, 24. Apr 05, 16:31
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Post by Jsangster »

For people with LAG & Nvidia cards

download the 78.01 drivers, yes they are older, but they work much better than the more current ones.

I know its not supposed to work that way, but it makes an INSTANT improvement in the game if you go back to the older drivers.

I updated to the latest drivers, and had to downgrade back to 78.01, because even on my overclocked (4.3 ghz) pentium 4, with 7800GTX, Ion disruptors and mass drivers caused immediate slowdowns.

On version 78.01 of Nvidias drivers, there is NO slowdown from mass drivers, or IOn disruptors on my machine.

PSG'a STILL cause SOME slowdown, but nothing like the 2 frames a second problem they were causing before.

Even with all the new asteroids, there is NO slowdown

playing is much much improved with those drivers.

on nvidias page do a search in their drivers version for 78.01, it will take you to the correct download section.

Latest aint always the greatest.
sebcrabbe
Posts: 9
Joined: Mon, 1. Mar 04, 04:05
x3

Post by sebcrabbe »

- Try and fix some of the ai bugs - the UT bug is a killer and I've now watched a good few TL'S fly into a sector not notice a bf asteroid in front of them till the last minute then do an avoidance handbreak turn straight into the center - funny till you realise who hired it......

- codecs codecs codecs I'm not a directx coder so forgive my stupidity but could you use codecs locally from the x3 folder in preference to the global ones that are screwed half the time?????

- Is it me or is the racing bbs broken. I'd like to see a variety of courses laid out in the sector of varying hardnesses. Including some with sections through hollowed out asteroids: Not silly sections like some of the ingame missions (as if the npc ai could fly through them :P) but simple stuff so i could live out my empire strikes back asteroid belt scene fantasies!

- bbs missions! If you want some ideas play x-wing vs tie fighter it had some doosies

- Let the don's shipyard sell some 'old-tech' pirate ships. I'll buy a pint for whoever lets me buy a Bayamon

- Why can you not see stations till 4km in the nebula sectors but can see the stars in the background? Talk about ruining the feel of the sector

- I love Haunter V's ancient radio idea. If we could add some mp3's from our pc's into an ingame list for specific events it would be cool. ie. when you enter combat it randomly chooses one of 10 to play. Don't know about you but i want it to start playing Highway to Hell from ACDC when I start blowing stuff up ;)

- Bind ships to groups just like gray1107 said. It can be a mission in itself ordering diff groups to attack

- And finally if you get to the top of the racing league you should get one of those racing ships to keep :)
Wolfehunter
Posts: 193
Joined: Thu, 7. Apr 05, 05:13
x4

Post by Wolfehunter »

Pirates life is interesting anough. What gets me is how does the empires know You kill one of there transport or fighter when no one else see you or is witness to the ... hmmm accident! hehehehe. So even In an unknown sector I see a roaming ship I take it out. yet I have my rank get affected. I don't think he has anought time to call for help when hes floating dead in space.

So no witnesses, means no reaction to your ranks. Only loot left to crab.

would be a nice script to add.

There are those who like the attention and are not shy to attack openly. They should be on them most wanted list for bounty hunter / hero types to attack and hunt the pc pirate down.

One other thing to consider adding is when you have commited a crime or have a wonderfull negative relationship with the law in that ship. If you sell it or change ships you should be able to get away unless they scan you and realilze who you really are. The pirate should be able to hide there Identity by buying a new one.

Just some interesting ideas to add flavior.
HarryB57
Posts: 34
Joined: Sun, 11. Dec 05, 23:04
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Post by HarryB57 »

Never played X2 but I did play X-Tension.

The "Match Target Speed" was nice in X-Tension. Was dissapointed that it was not included in X3.
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J. Spartan
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Joined: Fri, 18. Nov 05, 12:22

Post by J. Spartan »

EDIT: ehhh forget it
The "Match Target Speed" was nice in X-Tension. Was dissapointed that it was not included in X3.
Same request as this.
"Give a man a bullet, and he'll want a gun. Give a man a gun, and he'll be giving away the bullets."
AjRyder
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Post by AjRyder »

A Game that works!!!!!! this would be very helpful.
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Swordsman
Posts: 23
Joined: Thu, 24. Nov 05, 04:07
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Post by Swordsman »

- Display Energy Cell cost in the "Jump and Fly to..." screen

- When pressing ESC selecting a destination go back to Navigation options menu rather than the Command Console menu

- New option for transport to go to here and buy and/or sell this, then go to here and buy and/or sell this, and do it continuously

- Increase reversing speed of ships to maybe something like a 10th of normal speed

- Maybe option for ships to notify you when they have completed their order or reached destination
Last edited by Swordsman on Mon, 9. Jan 06, 00:16, edited 1 time in total.
Swordsman
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Joined: Thu, 24. Nov 05, 04:07
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Post by Swordsman »

- Environmental Failure mission on BBS contains a mis-spelt $GONVERNMENT1$ tag

- When getting into on cargo floating in space the amount etc overlap the Amount label
Kitch
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Joined: Tue, 9. Mar 04, 07:09
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Post by Kitch »

Bug Fixes have to take priority. Too many problems just now, though the damage is already done and the poor state of release has killed a lot of new interest.

Priority has to go to things like: weapon issues - PSGs MDs Ions etc, Freeze and CTD issues, plot bug issues, wierd occurances like disappearing stations.

Autopilot is moronically stupid, merrily flying through hostile space and into asteroids and stations way too much.

TL's need some love. Restore their TS/TP carrying ability - even at a balancing cost of a reduction to their own cargo/landing bays.

Better logic for station assigned ships. More than 1 ship and the extra try and buy/sell to the exact same station giving a completely wasted journey and ship.

Turrets that actually hit what they shoot at occasionally.

Ships on 'follow' and 'protect' orders should automatically jump with the 'parent' ship if able. At very least implement the 'number of followers' pop box to jumpdrive hotkey and other jump commands than 'jump to sector'.

Graphics option for smaller asteroids on / off, or even better a slider.

Add intermediate wares as seperate entries on the buy /sell functions same as a main product rather than a poor generic setting that doesn't work.

Add a colour change / icon to the target box to show if target is within currently selected missile range.

Make AI ships use weapons in slots other than group 1.

I know many of these have scripts available, but they can casue issues and require altering of the game and many have extra features that conflict or aren't wanted.
Grassturtle
Posts: 467
Joined: Wed, 28. Dec 05, 07:08
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Post by Grassturtle »

Talon1571 wrote:Personally speaking, the one thing I wish was in X3 is also the least likely to appear (the game would probably need to be totally reworked).

Two words: Player Shipyards.

You can build other high tech stuff (like megashields), so why not have a factory capable of building your own warships? If you had these, there would no longer be a requirement to stay dependent on the races, so you could reach true independence...

But as stated, this would make the game altogether different.

Ah well, I can but dream =]


One word : AMEN
Station Comm : Would the pilot with the fleet of capitol ships, please take what they want.


Think outside the box .....
X_30002000
Posts: 28
Joined: Thu, 8. Apr 04, 22:52
x4

Post by X_30002000 »

Make Easy level really easy. As of now the difference is money and ship at the beginning. When you go through tunnel missions (hate them from the bottom of my hard), no difference at all. As a result I gave up my plot at AP Gonner mission (fly through asteroid is impossible for me).
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Lazza
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Joined: Sun, 29. Dec 02, 08:33
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Post by Lazza »

Azordian wrote:Space must be filled with obvious obsticles, and it cannot be a bunch of stars and that's it.
I agree up to a point, but Egosoft have gone totally overboard with the inclusion of these smaller rocks. Asteroids are fine, but how they`ve chosen to place them is illogical. In many sectors you jump through a gate only to be confronted by several huge asteroids posing a serious navigational hazard. Surely any self-respecting space-going race would have moved these asteroids to a safe distance from the gates long ago and cleared the smaller rocks so that ships can navigate the sectors in safety.
Azordian wrote:You need the 'background', and if you're complaining the game slows down because of them - go and upgrade your machine. The game has a clear definition on the parameters, so you must aim above. :)Azordian
I have a PC that meets, if not is above, the recommended specs to run X3 (AMD 3200, 1Gb RAM, 256mb grafix card), but until the 1.2 patch it ran X3 like a slide-show. The 1.2 patch speeded it up enough so I started to enjoy playing the game. 1.3, with all these extra rocks, has slowed it back down again. Why???? We don`t "need" the background, why not have a choice? On/off switches for all the visual effects as they have in other games. And as for your comment "go upgrade your machine", not all of us have the resources to go out and do this. I would love to go buy another 1gb of memory, but atm I simply can`t afford it. In any case, why should I have to do this just to run one game?

I think Egosoft have put in all these rocks to punish us for all the complaints about X3, they have no other purpose in the game, AFAICS.

Lazza
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JuanCudz
Posts: 91
Joined: Mon, 6. Sep 04, 13:59
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Please make the bits of 'gravel' optional

Post by JuanCudz »

If I had one wish for 1.4 it would be an on/off button for the little rocks. I know a lot of people like them, but I'm trying to play a game, not watch a powerpoint slideshow!!
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Varlis
Posts: 200
Joined: Sat, 17. Jul 04, 13:27
x2

A 100% subjective opinion :-)

Post by Varlis »

Hey folks,

it just ocurred to me - the number of people reporting crashes and bugs has really gone done since 1.3 hasn't it?
There are still many complains about massive slowdowns (Savage spur, Argon Prime, Ore Belt... for me at least)
But all in all - 1.3 really made the game playable!

As a matter of fact, I really had hoped for a similar follow-up patch as we had for X2, with new features and stuff - but it seems we'll get a full addon.

Well just in case - here are my suggestions for another patch / addon:

- Strenghten the usefulness for the weaker / shield weapons (IONs and IRES) . Their main cause for existance was capping, wasn't it?And for that they are totally useless now.

- Don't know if that's possible - But how about a "Danger sector" list for traders, so they don't jump to the specified sectors. Should work without too much effort as we already have a sector list in the statistics. Just add a Yes-No flag.

- I really like the idea that came up for the addon (more bbs missions), but even better would be a linking of let's say 3-4 consequtive missions, as a small sidequest.

- Notification trigger for dead UTs/STs, now you only get the message "was detroyed in sector ...". I am missing the voice notification "you got mail" :-)

Just a few thoughts here - more to come. :-)
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Mokonzi
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Post by Mokonzi »

I agree with you. I think X3's awesome, and I've only played it since 1.3.

Yes, there's bugs, but when doesn't software have problems.

It's brilliantly balanced, the ships look and feel great. The complexity is staggering, yet efficently simple.

Would like to see an M7 though, I still feel that there is a gap between the M6s and M2s/M1s.

Maybe we'll get a surprise... :x3:
Baleur
Posts: 587
Joined: Fri, 28. Oct 05, 13:37
x4

Post by Baleur »

Agree, all things aside, 1.3 is what has made the game really fun, with the now true npc rebuilding etc =)
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