- I kept seeing topic's here where fans wanted to use their own music for some sectors and I didn’t like the Khaak music in PE, so I also decided to change it, I searched the forum until I found the track that was responsible. In my endeavours to discover the ways of the x2 soundtracks, I fell upon some soundtrack topics that mentioned the diagonal nature of the tracks in relation to the map, so I started to plot the soundtracks across the universe, and found this to be true.
Many thanks to other posters for mapping enough of the tracks to get me started, and for the clue of the diagonal relationship, so for all those who wish to change their x2 sector music preferences, here is the soundtracks of the x2 universe.
The MP3s are located in the "C:\Program Files\EGOSOFT\X2 - The Threat\soundtrack" folder
or
"c:\Program Files\Enlight\X2 - The Threat\\soundtrack" folder for the US version.
Intro and Start menu Tracks
00005.mp3 - Deep Silver
00007.mp3 - Menu Intro
00009.mp3 - Nividia
00012.mp3 - Factory Building
00013.mp3 - The end
00014.mp3 - Docking Music
00015.mp3 - X2 Installing Music
00016.mp3 - Sector Music?
Tracks 00019 to 00040 are sector tracks, arranged in a very structured diagonal way where for example CBNW, Power Circle and Queens Space have the same track number 00032.mp3. The post Khaak track for PE and the Khaak sectors is 06201.mp3, and out of interest the original PE track was 00026.mp3.
If you replace the 06201 track with another one the Khaak sectors will play the new track as well.- 00019 to 00040 + 06201 are sector tracks, arranged in diagonal pattern
00019.mp3 Family Zein, Greater Profit, Bala Gis Joy, Elenas Fortune, Cloudbase SE, Paranid Prime
00020.mp3 Rhonkars Clouds, Family Rhonkar, Company Pride, Dannas Chance, Emperors Ridge, Dukes Vision
00021.mp3 The Vault, Patriarchs Defeat, Aladna Hill, Light Water, Preachers Refuge, Bad Dept, Rhys Desire, Depths of Silence
00022.mp3 UNKNOWN (Right of xenon 534), Home Of Opportunity, PTNI Headquarters, Rolks Legacy, Barren Shores, Great Reef
00023.mp3 XENON 596, Menelaus Paradise, Ghinns Escape, Omicron Lyrae, Loomanckstrat's Legacy
00024.mp3 Kingdom End, Family RYK, Nathans Voyage,Cardinals Domain, Spring of Belief
00025.mp3 Menelaus Frontier, Antigone Memorial, Herrons Nebula, Ringo Moon, UNKNOWN (far right of Interworlds)
00026.mp3 Family Whi, Seizewell, Spaceweed Drift, Farnhams Legend, Presidents End
00027.mp3 Family Pride, Rhonkars Fire, Ceos Sprite, Brennans Triumph, Priests Pity, Dukes Domain, Preachers Void
00028.mp3 Chos Defeat, Hatikvahs Faith, Trinity Sanctum, UNKNOWN (West of Rhys Desire)
00029.mp3 Mines of Fortune, Profit Center Alpha, Montalaar, Lucky Planets, Reservoir of Tranquillity
00030.mp3 Getsu Fune, TKRs Deprivation, Circle of Labor, Nyanas Hideout, XENON 374, Ianamus Zura, Ceos Doubt
00031.mp3 Ocean of Fantasy, NJYs Deception, Thyns Abyss, Black Hole Sun, Moo Kyes Revenge
00032.mp3 Queens Space, Power Circle, Cloudbase NW, UNKNOWN (Next to Interworlds), Interworlds, Pontifex Seclusion
00033.mp3 Teladi Gain, Profit Share, Atreus Clouds, The Wall, Home of Light, Cloudbase SW
00034.mp3 Thuroks Pride, Blue Profit, Olmancketslats Treaty, Split Fire, Priest Rings, Empires Edge
00035.mp3 Patriarchs Retreat, Tharkas Sun, Thuroks Beard, Nopileos Memorial, Pontifexs Realm, Emperors Wisdom
00036.mp3 Shareholders Fort, Two Grand, Akeelas Beacon, Light of Heart, Shore of Infinity, Ministry Of Finance, Family Rhy, Dark Waters
00037.mp3 XENON 534, Family TKR, Scale Plate Green, Eighteen Billion, New Income, Great Trench
00038.mp3 XENON 597, Bluish Snout, Hilas Joy, Family NJY, XENON 472, Treasure Chest, Mi Tons Refuge
00039.mp3 Rolks Drift, Three Worlds, Wastelands, Sacred Relic, Friars Retreat
00040.mp3 Ceos Buckzoid, Rolks Fate, The Hole, Argon Prime, Red Light
06201.mp3 Post Khaak PE and other Khaak sectors
01001 to 01005 are for hostile situations and...
02001 to 02006 seem to be internal station music.
03001 to 03004 are used for the main menu.
06004.mp3 to 06300.mp3 are Cut scenes, Plot music e.g. 06205.mp3 Kyle’s Logbook (Khaak Recording) and 06300.mp3 – Bret’s Funeral (haunting).
I decided to add to it to make the music per sector more visual, so I used Warbird’s spreadsheet map of the sectors, so you can see at a glance what sector, plays which track, hope this helps.
It can be downloaded from this link The Soundtracks Spreadsheet Map
In the end I chose 03004.mp3 as my favourite for PE, as it seems to suit my patrolling fleet of M2s that serves as my military base. - 00019 to 00040 + 06201 are sector tracks, arranged in diagonal pattern
X2 Soundtracks, the guide + Map
Moderator: Moderators for English X Forum
X2 Soundtracks, the guide + Map
Last edited by terrabyte on Wed, 15. Jun 05, 20:26, edited 8 times in total.
"I've seen things, you people wouldn't believe, hmmm."
Who am I , I am but the sum of my experiences… and today I am more than I was yesterday.
Who am I , I am but the sum of my experiences… and today I am more than I was yesterday.
Re: X2 Soundtracks, the guide
US version:terrabyte wrote:The MP3s are located in the "C:\Program Files\EGOSOFT\X2 - The Threat\soundtrack" folder
F:\Program Files\Enlight\X2 - The Threat\ where "F" is replaced with the drive letter you installed on.
Re: X2 Soundtracks, the guide
Thanks esd, too late for my brain to be working correctly, I'll edit that in,esd wrote:US version:terrabyte wrote:The MP3s are located in the "C:\Program Files\EGOSOFT\X2 - The Threat\soundtrack" folder
F:\Program Files\Enlight\X2 - The Threat\ where "F" is replaced with the drive letter you installed on.
cheers
"I've seen things, you people wouldn't believe, hmmm."
Who am I , I am but the sum of my experiences… and today I am more than I was yesterday.
Who am I , I am but the sum of my experiences… and today I am more than I was yesterday.
- red assassin
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You've got the internal stations music line twice.terrabyte wrote:02001 to 02006 seem to be internal station music.
03001 to 03004 are used for the main menu. (I use this for PE)
02001 to 02006 seem to be internal station music
Very useful, thanks, now I can start changing the music again like I had in my last install, but couldn't be bothered to work out what was what.
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Try jumping diagonally, on the same path and you will hear the same track, it makes sense the way it was done, as most jumping or travelling will be NSEW , so the tracks would appear random during most travel, and it was a neat way to apportion 23 tracks across the sectors.Nividium wrote:good work but i was pretty certain it was random when it came to sector music???
"I've seen things, you people wouldn't believe, hmmm."
Who am I , I am but the sum of my experiences… and today I am more than I was yesterday.
Who am I , I am but the sum of my experiences… and today I am more than I was yesterday.