[MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 16
- Joined: Sat, 3. Oct 09, 01:32
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
and another question i have some of the scripts seem to not be working, for example if i send a ship to buy something through the universal best buy locator it always fails with null and reason unknown, only M3 with repair lasers is pirate cutlass for me also. (while having all set up as in your video) at one point it was telling me that the plugin manager was not correctly closed i switched off the game booted it up and closed it then opened the game again since then no message about that but then these weird things
-
- Posts: 67
- Joined: Mon, 22. May 06, 20:09
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
The repair laser will be changed in the next version.Blecha100 wrote: ↑Fri, 21. Jun 19, 07:31 and another question i have some of the scripts seem to not be working, for example if i send a ship to buy something through the universal best buy locator it always fails with null and reason unknown, only M3 with repair lasers is pirate cutlass for me also. (while having all set up as in your video) at one point it was telling me that the plugin manager was not correctly closed i switched off the game booted it up and closed it then opened the game again since then no message about that but then these weird things
Not sure about the best buy locator -i remember i had always some problems with that, also with near vanilla.
The plugin manager message means what it says - somewhere the manager did not wrote back the wares file correctly or it got deleted otherwise. The game then just give that warning. Opening and closing the plugin manager will fix it. Its not a direct game breaking thing because there is always a fitting TWareT.pck file in one of the fake mods cats but the check routine looks for an updated one in the types. Where the plugin manager do some final adjustments if needed.
As you noticed the game becomes somewhat cheaty if you use the salvage software in the claim mod. Yes, you can't fly around with the override software just as it is - you need the software scrambler too - then the override software will not trigger if you are scanned by the police. Thats how it is in vanilla too, thats how it should be.
-
- Posts: 16
- Joined: Sat, 3. Oct 09, 01:32
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Wow awesome, what happened to the repair lasers would i be able to fix it myself? kinda need it i have like 20 ships that are 20% ill probably repair enough of them to buy magnetar or something and then use that, or marines floating in space could do the job too but again i need that m7m for that.michtoen wrote: ↑Fri, 21. Jun 19, 16:34The repair laser will be changed in the next version.Blecha100 wrote: ↑Fri, 21. Jun 19, 07:31 and another question i have some of the scripts seem to not be working, for example if i send a ship to buy something through the universal best buy locator it always fails with null and reason unknown, only M3 with repair lasers is pirate cutlass for me also. (while having all set up as in your video) at one point it was telling me that the plugin manager was not correctly closed i switched off the game booted it up and closed it then opened the game again since then no message about that but then these weird things
Not sure about the best buy locator -i remember i had always some problems with that, also with near vanilla.
The plugin manager message means what it says - somewhere the manager did not wrote back the wares file correctly or it got deleted otherwise. The game then just give that warning. Opening and closing the plugin manager will fix it. Its not a direct game breaking thing because there is always a fitting TWareT.pck file in one of the fake mods cats but the check routine looks for an updated one in the types. Where the plugin manager do some final adjustments if needed.
As you noticed the game becomes somewhat cheaty if you use the salvage software in the claim mod. Yes, you can't fly around with the override software just as it is - you need the software scrambler too - then the override software will not trigger if you are scanned by the police. Thats how it is in vanilla too, thats how it should be.
thanks for the other answers i felt like the salvage soft would also be cheaty but then stock market is too



-
- Posts: 16
- Joined: Sat, 3. Oct 09, 01:32
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
I have also changed the thermal paste in my laptop and now the game was crashing on me after 20 mins ( max temps are 50 C GPU 74 C CPU)Blecha100 wrote: ↑Sat, 22. Jun 19, 10:43Wow awesome, what happened to the repair lasers would i be able to fix it myself? kinda need it i have like 20 ships that are 20% ill probably repair enough of them to buy magnetar or something and then use that, or marines floating in space could do the job too but again i need that m7m for that.michtoen wrote: ↑Fri, 21. Jun 19, 16:34The repair laser will be changed in the next version.Blecha100 wrote: ↑Fri, 21. Jun 19, 07:31 and another question i have some of the scripts seem to not be working, for example if i send a ship to buy something through the universal best buy locator it always fails with null and reason unknown, only M3 with repair lasers is pirate cutlass for me also. (while having all set up as in your video) at one point it was telling me that the plugin manager was not correctly closed i switched off the game booted it up and closed it then opened the game again since then no message about that but then these weird things
Not sure about the best buy locator -i remember i had always some problems with that, also with near vanilla.
The plugin manager message means what it says - somewhere the manager did not wrote back the wares file correctly or it got deleted otherwise. The game then just give that warning. Opening and closing the plugin manager will fix it. Its not a direct game breaking thing because there is always a fitting TWareT.pck file in one of the fake mods cats but the check routine looks for an updated one in the types. Where the plugin manager do some final adjustments if needed.
As you noticed the game becomes somewhat cheaty if you use the salvage software in the claim mod. Yes, you can't fly around with the override software just as it is - you need the software scrambler too - then the override software will not trigger if you are scanned by the police. Thats how it is in vanilla too, thats how it should be.
thanks for the other answers i felt like the salvage soft would also be cheaty but then stock market is tooand the main thing being i didnt know about the scrambler will get it then!
thank you! (i never got so far in vanilla max i did was get the m7m ship and go ****** shit up everywhere
(in vanilla)
however to verify this is not a HW damage on the MB i will have to try to play another game (perf exhausting game) to verify that assumption reinstalling the whole thing in the process too... (new download of x3 and everything set up from scratch, doing that now).
Anyone any idea what it could be from X3 / mod perspective? (while i try to review / check the same in other games to rule out HW failure)
Are there any crash logs somewhere from the game? or shall i post the windows event manager records?
this is in event manager:
- System
- Provider
[ Name] Application Hang
- EventID 1002
[ Qualifiers] 0
Level 2
Task 101
Keywords 0x80000000000000
- TimeCreated
[ SystemTime] 2019-06-25T11:52:43.286587900Z
EventRecordID 22740
Channel Application
Computer DESKTOP-VOJTAOLDGAMING
Security
- EventData
X3AP-n.exe
3.3.0.0
5b0
01d52b4bde9399bf
6
C:\X3AP\X3AP-n.exe
98840e5c-0687-4e39-9fe7-6d74cf58fc79
55006E006B006E006F0077006E0000000000
--------------------------------------------------------------------------------
Binary data:
In Words
0000: 006E0055 006E006B 0077006F 0000006E
0010: 0000
In Bytes
0000: 55 00 6E 00 6B 00 6E 00 U.n.k.n.
0008: 6F 00 77 00 6E 00 00 00 o.w.n...
0010: 00 00 ..
The game freezes after 5 minutes of playing not sure what might be wrong here...
and i found this report for the crash:
windows report
Show
Version=1
EventType=AppHangB1
EventTime=132059371603409711
ReportType=3
Consent=1
UploadTime=132059371619326425
ReportStatus=268435456
ReportIdentifier=91c9dea6-3823-4b84-aed1-6b3b2712040f
IntegratorReportIdentifier=98840e5c-0687-4e39-9fe7-6d74cf58fc79
Wow64Host=34404
Wow64Guest=332
NsAppName=X3AP-n.exe
OriginalFilename=X3AP.exe
AppSessionGuid=000005b0-0001-0036-bf99-93de4b2bd501
TargetAppId=W:00067f85b33cbc55668e766dfbd0d926058400000704!0000681570db2d815f1cf4570351c5f27ca423300b50!X3AP-n.exe
TargetAppVer=2017//11//28:14:20:29!0!X3AP-n.exe
BootId=4294967295
TargetAsId=2293
IsFatal=1
Response.BucketId=b182447e9f6a32dbcdafe1afadc84ec9
Response.BucketTable=5
Response.LegacyBucketId=2139176492675387081
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=X3AP-n.exe
Sig[1].Name=Application Version
Sig[1].Value=3.3.0.0
Sig[2].Name=Application Timestamp
Sig[2].Value=5a1d70ad
Sig[3].Name=Hang Signature
Sig[3].Value=d9ea
Sig[4].Name=Hang Type
Sig[4].Value=134217728
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.17134.2.0.0.768.101
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
DynamicSig[22].Name=Additional Hang Signature 1
DynamicSig[22].Value=d9ea584680cef566b7df6d4479d84700
DynamicSig[23].Name=Additional Hang Signature 2
DynamicSig[23].Value=1335
DynamicSig[24].Name=Additional Hang Signature 3
DynamicSig[24].Value=1335a24959942ded5d5523e4a25bce63
DynamicSig[25].Name=Additional Hang Signature 4
DynamicSig[25].Value=d9ea
DynamicSig[26].Name=Additional Hang Signature 5
DynamicSig[26].Value=d9ea584680cef566b7df6d4479d84700
DynamicSig[27].Name=Additional Hang Signature 6
DynamicSig[27].Value=1335
DynamicSig[28].Name=Additional Hang Signature 7
DynamicSig[28].Value=1335a24959942ded5d5523e4a25bce63
UI[3]=X3: Albion Prelude is not responding
UI[4]=If you close the program, you might lose information.
UI[5]=Close the program
UI[6]=Close the program
UI[7]=Close the program
LoadedModule[0]=C:\X3AP\X3AP-n.exe
LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\WINDOWS\System32\KERNEL32.DLL
LoadedModule[3]=C:\WINDOWS\System32\KERNELBASE.dll
LoadedModule[4]=C:\WINDOWS\SYSTEM32\apphelp.dll
LoadedModule[5]=C:\WINDOWS\System32\USER32.dll
LoadedModule[6]=C:\WINDOWS\System32\win32u.dll
LoadedModule[7]=C:\WINDOWS\SYSTEM32\DINPUT8.dll
LoadedModule[8]=C:\WINDOWS\System32\GDI32.dll
LoadedModule[9]=C:\WINDOWS\System32\msvcrt.dll
LoadedModule[10]=C:\WINDOWS\System32\gdi32full.dll
LoadedModule[11]=C:\WINDOWS\System32\ADVAPI32.dll
LoadedModule[12]=C:\WINDOWS\System32\msvcp_win.dll
LoadedModule[13]=C:\WINDOWS\System32\sechost.dll
LoadedModule[14]=C:\WINDOWS\System32\ucrtbase.dll
LoadedModule[15]=C:\WINDOWS\System32\RPCRT4.dll
LoadedModule[16]=C:\WINDOWS\System32\SHELL32.dll
LoadedModule[17]=C:\WINDOWS\System32\cfgmgr32.dll
LoadedModule[18]=C:\WINDOWS\System32\shcore.dll
LoadedModule[19]=C:\WINDOWS\System32\combase.dll
LoadedModule[20]=C:\WINDOWS\System32\bcryptPrimitives.dll
LoadedModule[21]=C:\WINDOWS\System32\windows.storage.dll
LoadedModule[22]=C:\WINDOWS\System32\SspiCli.dll
LoadedModule[23]=C:\WINDOWS\System32\shlwapi.dll
LoadedModule[24]=C:\WINDOWS\System32\CRYPTBASE.dll
LoadedModule[25]=C:\WINDOWS\System32\kernel.appcore.dll
LoadedModule[26]=C:\WINDOWS\SYSTEM32\DSOUND.dll
LoadedModule[27]=C:\WINDOWS\System32\profapi.dll
LoadedModule[28]=C:\WINDOWS\System32\powrprof.dll
LoadedModule[29]=C:\WINDOWS\System32\FLTLIB.DLL
LoadedModule[30]=C:\WINDOWS\SYSTEM32\WINMM.dll
LoadedModule[31]=C:\WINDOWS\System32\ole32.dll
LoadedModule[32]=C:\WINDOWS\System32\OLEAUT32.dll
LoadedModule[33]=C:\X3AP\IMGDLL.dll
LoadedModule[34]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.858_none_410037d44511559e\COMCTL32.dll
LoadedModule[35]=C:\WINDOWS\SYSTEM32\VERSION.dll
LoadedModule[36]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll
LoadedModule[37]=C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
LoadedModule[38]=C:\WINDOWS\SYSTEM32\d3d9.dll
LoadedModule[39]=C:\WINDOWS\SYSTEM32\dbghelp.dll
LoadedModule[40]=C:\X3AP\d3dx9_37.dll
LoadedModule[41]=C:\WINDOWS\SYSTEM32\dwmapi.dll
LoadedModule[42]=C:\WINDOWS\SYSTEM32\PROPSYS.dll
LoadedModule[43]=C:\WINDOWS\SYSTEM32\bcrypt.dll
LoadedModule[44]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
LoadedModule[45]=C:\X3AP\zlib1.dll
LoadedModule[46]=C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
LoadedModule[47]=C:\X3AP\libxml2.dll
LoadedModule[48]=C:\WINDOWS\System32\SETUPAPI.dll
LoadedModule[49]=C:\WINDOWS\SYSTEM32\WSOCK32.dll
LoadedModule[50]=C:\WINDOWS\SYSTEM32\dbgcore.DLL
LoadedModule[51]=C:\WINDOWS\System32\WS2_32.dll
LoadedModule[52]=C:\X3AP\iconv.dll
LoadedModule[53]=C:\WINDOWS\System32\IMM32.DLL
LoadedModule[54]=C:\WINDOWS\system32\uxtheme.dll
LoadedModule[55]=C:\WINDOWS\System32\clbcatq.dll
LoadedModule[56]=C:\Windows\System32\dxdiagn.dll
LoadedModule[57]=C:\WINDOWS\System32\WINTRUST.dll
LoadedModule[58]=C:\WINDOWS\System32\MSASN1.dll
LoadedModule[59]=C:\Windows\System32\dxgi.dll
LoadedModule[60]=C:\WINDOWS\System32\CRYPT32.dll
LoadedModule[61]=C:\Windows\System32\d3d11.dll
LoadedModule[62]=C:\Windows\System32\d3d12.dll
LoadedModule[63]=C:\Windows\System32\msvcp110_win.dll
LoadedModule[64]=C:\WINDOWS\system32\wbem\wbemprox.dll
LoadedModule[65]=C:\WINDOWS\SYSTEM32\wbemcomn.dll
LoadedModule[66]=C:\WINDOWS\system32\wbem\wbemsvc.dll
LoadedModule[67]=C:\WINDOWS\system32\wbem\fastprox.dll
LoadedModule[68]=C:\WINDOWS\SYSTEM32\inputhost.dll
LoadedModule[69]=C:\WINDOWS\SYSTEM32\CoreMessaging.dll
LoadedModule[70]=C:\WINDOWS\SYSTEM32\wintypes.dll
LoadedModule[71]=C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
LoadedModule[72]=C:\WINDOWS\SYSTEM32\ntmarta.dll
LoadedModule[73]=C:\WINDOWS\system32\winbrand.dll
LoadedModule[74]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll
LoadedModule[75]=C:\WINDOWS\SYSTEM32\DEVRTL.dll
LoadedModule[76]=C:\WINDOWS\SYSTEM32\SPINF.dll
LoadedModule[77]=C:\WINDOWS\SYSTEM32\drvstore.dll
LoadedModule[78]=C:\WINDOWS\System32\CRYPTSP.dll
LoadedModule[79]=C:\WINDOWS\system32\rsaenh.dll
LoadedModule[80]=C:\WINDOWS\SYSTEM32\gpapi.dll
LoadedModule[81]=C:\WINDOWS\System32\NSI.dll
LoadedModule[82]=C:\WINDOWS\System32\imagehlp.dll
LoadedModule[83]=C:\WINDOWS\system32\nvspcap.dll
LoadedModule[84]=C:\Windows\System32\D3DSCache.dll
LoadedModule[85]=C:\Windows\System32\USERENV.dll
LoadedModule[86]=C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
LoadedModule[87]=C:\Windows\System32\RMCLIENT.dll
LoadedModule[88]=C:\WINDOWS\System32\MSCTF.dll
LoadedModule[89]=C:\WINDOWS\System32\TextInputFramework.dll
LoadedModule[90]=C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_30bcc25bdce19ea0\nvldumd.dll
LoadedModule[91]=C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_30bcc25bdce19ea0\nvd3dum.dll
LoadedModule[92]=C:\WINDOWS\SYSTEM32\cryptnet.dll
LoadedModule[93]=C:\WINDOWS\SYSTEM32\igdumdim32.dll
LoadedModule[94]=C:\WINDOWS\SYSTEM32\igdusc32.dll
LoadedModule[95]=C:\WINDOWS\SYSTEM32\HID.DLL
LoadedModule[96]=C:\WINDOWS\System32\MMDevApi.dll
LoadedModule[97]=C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
LoadedModule[98]=C:\WINDOWS\SYSTEM32\AVRT.dll
LoadedModule[99]=C:\Windows\System32\Windows.UI.dll
LoadedModule[100]=C:\Windows\System32\amstream.dll
LoadedModule[101]=C:\Windows\System32\DDRAW.dll
LoadedModule[102]=C:\Windows\System32\DCIMAN32.dll
LoadedModule[103]=C:\Windows\System32\quartz.dll
LoadedModule[104]=C:\Windows\System32\qasf.dll
LoadedModule[105]=C:\Windows\System32\msdmo.dll
LoadedModule[106]=C:\Windows\System32\WMVCore.DLL
LoadedModule[107]=C:\Windows\System32\WMASF.DLL
LoadedModule[108]=C:\Windows\System32\mfperfhelper.dll
LoadedModule[109]=C:\Windows\System32\WMSPDMOD.DLL
LoadedModule[110]=C:\WINDOWS\system32\mlang.dll
LoadedModule[111]=C:\Windows\System32\devenum.dll
LoadedModule[112]=C:\Windows\System32\WMADMOD.DLL
LoadedModule[113]=C:\WINDOWS\SYSTEM32\wdmaud.drv
LoadedModule[114]=C:\WINDOWS\SYSTEM32\ksuser.dll
LoadedModule[115]=C:\WINDOWS\SYSTEM32\msacm32.drv
LoadedModule[116]=C:\WINDOWS\SYSTEM32\MSACM32.dll
LoadedModule[117]=C:\WINDOWS\SYSTEM32\midimap.dll
LoadedModule[118]=C:\Windows\System32\mp3dmod.dll
LoadedModule[119]=C:\WINDOWS\SYSTEM32\mfplat.DLL
LoadedModule[120]=C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
LoadedModule[121]=C:\WINDOWS\System32\DPAPI.dll
State[0].Key=Transport.DoneStage1
State[0].Value=1
OsInfo[0].Key=vermaj
OsInfo[0].Value=10
OsInfo[1].Key=vermin
OsInfo[1].Value=0
OsInfo[2].Key=verbld
OsInfo[2].Value=17134
OsInfo[3].Key=ubr
OsInfo[3].Value=858
OsInfo[4].Key=versp
OsInfo[4].Value=0
OsInfo[5].Key=arch
OsInfo[5].Value=9
OsInfo[6].Key=lcid
OsInfo[6].Value=1029
OsInfo[7].Key=geoid
OsInfo[7].Value=75
OsInfo[8].Key=sku
OsInfo[8].Value=101
OsInfo[9].Key=domain
OsInfo[9].Value=0
OsInfo[10].Key=prodsuite
OsInfo[10].Value=768
OsInfo[11].Key=ntprodtype
OsInfo[11].Value=1
OsInfo[12].Key=platid
OsInfo[12].Value=10
OsInfo[13].Key=sr
OsInfo[13].Value=0
OsInfo[14].Key=tmsi
OsInfo[14].Value=537698
OsInfo[15].Key=osinsty
OsInfo[15].Value=3
OsInfo[16].Key=iever
OsInfo[16].Value=11.829.17134.0-11.0.130
OsInfo[17].Key=portos
OsInfo[17].Value=0
OsInfo[18].Key=ram
OsInfo[18].Value=8115
OsInfo[19].Key=svolsz
OsInfo[19].Value=913
OsInfo[20].Key=wimbt
OsInfo[20].Value=0
OsInfo[21].Key=blddt
OsInfo[21].Value=180410
OsInfo[22].Key=bldtm
OsInfo[22].Value=1804
OsInfo[23].Key=bldbrch
OsInfo[23].Value=rs4_release
OsInfo[24].Key=bldchk
OsInfo[24].Value=0
OsInfo[25].Key=wpvermaj
OsInfo[25].Value=0
OsInfo[26].Key=wpvermin
OsInfo[26].Value=0
OsInfo[27].Key=wpbuildmaj
OsInfo[27].Value=0
OsInfo[28].Key=wpbuildmin
OsInfo[28].Value=0
OsInfo[29].Key=osver
OsInfo[29].Value=10.0.17134.858.amd64fre.rs4_release.180410-1804
OsInfo[30].Key=buildflightid
OsInfo[30].Value=F8EE1E09-5379-44DF-B86D-E49E70CBE43B.1
OsInfo[31].Key=edition
OsInfo[31].Value=Core
OsInfo[32].Key=ring
OsInfo[33].Key=expid
OsInfo[34].Key=containerid
OsInfo[35].Key=containertype
OsInfo[36].Key=edu
OsInfo[36].Value=0
FriendlyEventName=Stopped responding and was closed
ConsentKey=AppHangXProcB1
AppName=X3: Albion Prelude
AppPath=C:\X3AP\X3AP-n.exe
ReportDescription=A problem caused this program to stop interacting with Windows.
NsPartner=windows
NsGroup=windows8
ApplicationIdentity=EF0D65571F7B89CCD7106F819C91E6C9
MetadataHash=-1893677543
EventType=AppHangB1
EventTime=132059371603409711
ReportType=3
Consent=1
UploadTime=132059371619326425
ReportStatus=268435456
ReportIdentifier=91c9dea6-3823-4b84-aed1-6b3b2712040f
IntegratorReportIdentifier=98840e5c-0687-4e39-9fe7-6d74cf58fc79
Wow64Host=34404
Wow64Guest=332
NsAppName=X3AP-n.exe
OriginalFilename=X3AP.exe
AppSessionGuid=000005b0-0001-0036-bf99-93de4b2bd501
TargetAppId=W:00067f85b33cbc55668e766dfbd0d926058400000704!0000681570db2d815f1cf4570351c5f27ca423300b50!X3AP-n.exe
TargetAppVer=2017//11//28:14:20:29!0!X3AP-n.exe
BootId=4294967295
TargetAsId=2293
IsFatal=1
Response.BucketId=b182447e9f6a32dbcdafe1afadc84ec9
Response.BucketTable=5
Response.LegacyBucketId=2139176492675387081
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=X3AP-n.exe
Sig[1].Name=Application Version
Sig[1].Value=3.3.0.0
Sig[2].Name=Application Timestamp
Sig[2].Value=5a1d70ad
Sig[3].Name=Hang Signature
Sig[3].Value=d9ea
Sig[4].Name=Hang Type
Sig[4].Value=134217728
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.17134.2.0.0.768.101
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
DynamicSig[22].Name=Additional Hang Signature 1
DynamicSig[22].Value=d9ea584680cef566b7df6d4479d84700
DynamicSig[23].Name=Additional Hang Signature 2
DynamicSig[23].Value=1335
DynamicSig[24].Name=Additional Hang Signature 3
DynamicSig[24].Value=1335a24959942ded5d5523e4a25bce63
DynamicSig[25].Name=Additional Hang Signature 4
DynamicSig[25].Value=d9ea
DynamicSig[26].Name=Additional Hang Signature 5
DynamicSig[26].Value=d9ea584680cef566b7df6d4479d84700
DynamicSig[27].Name=Additional Hang Signature 6
DynamicSig[27].Value=1335
DynamicSig[28].Name=Additional Hang Signature 7
DynamicSig[28].Value=1335a24959942ded5d5523e4a25bce63
UI[3]=X3: Albion Prelude is not responding
UI[4]=If you close the program, you might lose information.
UI[5]=Close the program
UI[6]=Close the program
UI[7]=Close the program
LoadedModule[0]=C:\X3AP\X3AP-n.exe
LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\WINDOWS\System32\KERNEL32.DLL
LoadedModule[3]=C:\WINDOWS\System32\KERNELBASE.dll
LoadedModule[4]=C:\WINDOWS\SYSTEM32\apphelp.dll
LoadedModule[5]=C:\WINDOWS\System32\USER32.dll
LoadedModule[6]=C:\WINDOWS\System32\win32u.dll
LoadedModule[7]=C:\WINDOWS\SYSTEM32\DINPUT8.dll
LoadedModule[8]=C:\WINDOWS\System32\GDI32.dll
LoadedModule[9]=C:\WINDOWS\System32\msvcrt.dll
LoadedModule[10]=C:\WINDOWS\System32\gdi32full.dll
LoadedModule[11]=C:\WINDOWS\System32\ADVAPI32.dll
LoadedModule[12]=C:\WINDOWS\System32\msvcp_win.dll
LoadedModule[13]=C:\WINDOWS\System32\sechost.dll
LoadedModule[14]=C:\WINDOWS\System32\ucrtbase.dll
LoadedModule[15]=C:\WINDOWS\System32\RPCRT4.dll
LoadedModule[16]=C:\WINDOWS\System32\SHELL32.dll
LoadedModule[17]=C:\WINDOWS\System32\cfgmgr32.dll
LoadedModule[18]=C:\WINDOWS\System32\shcore.dll
LoadedModule[19]=C:\WINDOWS\System32\combase.dll
LoadedModule[20]=C:\WINDOWS\System32\bcryptPrimitives.dll
LoadedModule[21]=C:\WINDOWS\System32\windows.storage.dll
LoadedModule[22]=C:\WINDOWS\System32\SspiCli.dll
LoadedModule[23]=C:\WINDOWS\System32\shlwapi.dll
LoadedModule[24]=C:\WINDOWS\System32\CRYPTBASE.dll
LoadedModule[25]=C:\WINDOWS\System32\kernel.appcore.dll
LoadedModule[26]=C:\WINDOWS\SYSTEM32\DSOUND.dll
LoadedModule[27]=C:\WINDOWS\System32\profapi.dll
LoadedModule[28]=C:\WINDOWS\System32\powrprof.dll
LoadedModule[29]=C:\WINDOWS\System32\FLTLIB.DLL
LoadedModule[30]=C:\WINDOWS\SYSTEM32\WINMM.dll
LoadedModule[31]=C:\WINDOWS\System32\ole32.dll
LoadedModule[32]=C:\WINDOWS\System32\OLEAUT32.dll
LoadedModule[33]=C:\X3AP\IMGDLL.dll
LoadedModule[34]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.858_none_410037d44511559e\COMCTL32.dll
LoadedModule[35]=C:\WINDOWS\SYSTEM32\VERSION.dll
LoadedModule[36]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll
LoadedModule[37]=C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
LoadedModule[38]=C:\WINDOWS\SYSTEM32\d3d9.dll
LoadedModule[39]=C:\WINDOWS\SYSTEM32\dbghelp.dll
LoadedModule[40]=C:\X3AP\d3dx9_37.dll
LoadedModule[41]=C:\WINDOWS\SYSTEM32\dwmapi.dll
LoadedModule[42]=C:\WINDOWS\SYSTEM32\PROPSYS.dll
LoadedModule[43]=C:\WINDOWS\SYSTEM32\bcrypt.dll
LoadedModule[44]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
LoadedModule[45]=C:\X3AP\zlib1.dll
LoadedModule[46]=C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
LoadedModule[47]=C:\X3AP\libxml2.dll
LoadedModule[48]=C:\WINDOWS\System32\SETUPAPI.dll
LoadedModule[49]=C:\WINDOWS\SYSTEM32\WSOCK32.dll
LoadedModule[50]=C:\WINDOWS\SYSTEM32\dbgcore.DLL
LoadedModule[51]=C:\WINDOWS\System32\WS2_32.dll
LoadedModule[52]=C:\X3AP\iconv.dll
LoadedModule[53]=C:\WINDOWS\System32\IMM32.DLL
LoadedModule[54]=C:\WINDOWS\system32\uxtheme.dll
LoadedModule[55]=C:\WINDOWS\System32\clbcatq.dll
LoadedModule[56]=C:\Windows\System32\dxdiagn.dll
LoadedModule[57]=C:\WINDOWS\System32\WINTRUST.dll
LoadedModule[58]=C:\WINDOWS\System32\MSASN1.dll
LoadedModule[59]=C:\Windows\System32\dxgi.dll
LoadedModule[60]=C:\WINDOWS\System32\CRYPT32.dll
LoadedModule[61]=C:\Windows\System32\d3d11.dll
LoadedModule[62]=C:\Windows\System32\d3d12.dll
LoadedModule[63]=C:\Windows\System32\msvcp110_win.dll
LoadedModule[64]=C:\WINDOWS\system32\wbem\wbemprox.dll
LoadedModule[65]=C:\WINDOWS\SYSTEM32\wbemcomn.dll
LoadedModule[66]=C:\WINDOWS\system32\wbem\wbemsvc.dll
LoadedModule[67]=C:\WINDOWS\system32\wbem\fastprox.dll
LoadedModule[68]=C:\WINDOWS\SYSTEM32\inputhost.dll
LoadedModule[69]=C:\WINDOWS\SYSTEM32\CoreMessaging.dll
LoadedModule[70]=C:\WINDOWS\SYSTEM32\wintypes.dll
LoadedModule[71]=C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
LoadedModule[72]=C:\WINDOWS\SYSTEM32\ntmarta.dll
LoadedModule[73]=C:\WINDOWS\system32\winbrand.dll
LoadedModule[74]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll
LoadedModule[75]=C:\WINDOWS\SYSTEM32\DEVRTL.dll
LoadedModule[76]=C:\WINDOWS\SYSTEM32\SPINF.dll
LoadedModule[77]=C:\WINDOWS\SYSTEM32\drvstore.dll
LoadedModule[78]=C:\WINDOWS\System32\CRYPTSP.dll
LoadedModule[79]=C:\WINDOWS\system32\rsaenh.dll
LoadedModule[80]=C:\WINDOWS\SYSTEM32\gpapi.dll
LoadedModule[81]=C:\WINDOWS\System32\NSI.dll
LoadedModule[82]=C:\WINDOWS\System32\imagehlp.dll
LoadedModule[83]=C:\WINDOWS\system32\nvspcap.dll
LoadedModule[84]=C:\Windows\System32\D3DSCache.dll
LoadedModule[85]=C:\Windows\System32\USERENV.dll
LoadedModule[86]=C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
LoadedModule[87]=C:\Windows\System32\RMCLIENT.dll
LoadedModule[88]=C:\WINDOWS\System32\MSCTF.dll
LoadedModule[89]=C:\WINDOWS\System32\TextInputFramework.dll
LoadedModule[90]=C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_30bcc25bdce19ea0\nvldumd.dll
LoadedModule[91]=C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_30bcc25bdce19ea0\nvd3dum.dll
LoadedModule[92]=C:\WINDOWS\SYSTEM32\cryptnet.dll
LoadedModule[93]=C:\WINDOWS\SYSTEM32\igdumdim32.dll
LoadedModule[94]=C:\WINDOWS\SYSTEM32\igdusc32.dll
LoadedModule[95]=C:\WINDOWS\SYSTEM32\HID.DLL
LoadedModule[96]=C:\WINDOWS\System32\MMDevApi.dll
LoadedModule[97]=C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
LoadedModule[98]=C:\WINDOWS\SYSTEM32\AVRT.dll
LoadedModule[99]=C:\Windows\System32\Windows.UI.dll
LoadedModule[100]=C:\Windows\System32\amstream.dll
LoadedModule[101]=C:\Windows\System32\DDRAW.dll
LoadedModule[102]=C:\Windows\System32\DCIMAN32.dll
LoadedModule[103]=C:\Windows\System32\quartz.dll
LoadedModule[104]=C:\Windows\System32\qasf.dll
LoadedModule[105]=C:\Windows\System32\msdmo.dll
LoadedModule[106]=C:\Windows\System32\WMVCore.DLL
LoadedModule[107]=C:\Windows\System32\WMASF.DLL
LoadedModule[108]=C:\Windows\System32\mfperfhelper.dll
LoadedModule[109]=C:\Windows\System32\WMSPDMOD.DLL
LoadedModule[110]=C:\WINDOWS\system32\mlang.dll
LoadedModule[111]=C:\Windows\System32\devenum.dll
LoadedModule[112]=C:\Windows\System32\WMADMOD.DLL
LoadedModule[113]=C:\WINDOWS\SYSTEM32\wdmaud.drv
LoadedModule[114]=C:\WINDOWS\SYSTEM32\ksuser.dll
LoadedModule[115]=C:\WINDOWS\SYSTEM32\msacm32.drv
LoadedModule[116]=C:\WINDOWS\SYSTEM32\MSACM32.dll
LoadedModule[117]=C:\WINDOWS\SYSTEM32\midimap.dll
LoadedModule[118]=C:\Windows\System32\mp3dmod.dll
LoadedModule[119]=C:\WINDOWS\SYSTEM32\mfplat.DLL
LoadedModule[120]=C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
LoadedModule[121]=C:\WINDOWS\System32\DPAPI.dll
State[0].Key=Transport.DoneStage1
State[0].Value=1
OsInfo[0].Key=vermaj
OsInfo[0].Value=10
OsInfo[1].Key=vermin
OsInfo[1].Value=0
OsInfo[2].Key=verbld
OsInfo[2].Value=17134
OsInfo[3].Key=ubr
OsInfo[3].Value=858
OsInfo[4].Key=versp
OsInfo[4].Value=0
OsInfo[5].Key=arch
OsInfo[5].Value=9
OsInfo[6].Key=lcid
OsInfo[6].Value=1029
OsInfo[7].Key=geoid
OsInfo[7].Value=75
OsInfo[8].Key=sku
OsInfo[8].Value=101
OsInfo[9].Key=domain
OsInfo[9].Value=0
OsInfo[10].Key=prodsuite
OsInfo[10].Value=768
OsInfo[11].Key=ntprodtype
OsInfo[11].Value=1
OsInfo[12].Key=platid
OsInfo[12].Value=10
OsInfo[13].Key=sr
OsInfo[13].Value=0
OsInfo[14].Key=tmsi
OsInfo[14].Value=537698
OsInfo[15].Key=osinsty
OsInfo[15].Value=3
OsInfo[16].Key=iever
OsInfo[16].Value=11.829.17134.0-11.0.130
OsInfo[17].Key=portos
OsInfo[17].Value=0
OsInfo[18].Key=ram
OsInfo[18].Value=8115
OsInfo[19].Key=svolsz
OsInfo[19].Value=913
OsInfo[20].Key=wimbt
OsInfo[20].Value=0
OsInfo[21].Key=blddt
OsInfo[21].Value=180410
OsInfo[22].Key=bldtm
OsInfo[22].Value=1804
OsInfo[23].Key=bldbrch
OsInfo[23].Value=rs4_release
OsInfo[24].Key=bldchk
OsInfo[24].Value=0
OsInfo[25].Key=wpvermaj
OsInfo[25].Value=0
OsInfo[26].Key=wpvermin
OsInfo[26].Value=0
OsInfo[27].Key=wpbuildmaj
OsInfo[27].Value=0
OsInfo[28].Key=wpbuildmin
OsInfo[28].Value=0
OsInfo[29].Key=osver
OsInfo[29].Value=10.0.17134.858.amd64fre.rs4_release.180410-1804
OsInfo[30].Key=buildflightid
OsInfo[30].Value=F8EE1E09-5379-44DF-B86D-E49E70CBE43B.1
OsInfo[31].Key=edition
OsInfo[31].Value=Core
OsInfo[32].Key=ring
OsInfo[33].Key=expid
OsInfo[34].Key=containerid
OsInfo[35].Key=containertype
OsInfo[36].Key=edu
OsInfo[36].Value=0
FriendlyEventName=Stopped responding and was closed
ConsentKey=AppHangXProcB1
AppName=X3: Albion Prelude
AppPath=C:\X3AP\X3AP-n.exe
ReportDescription=A problem caused this program to stop interacting with Windows.
NsPartner=windows
NsGroup=windows8
ApplicationIdentity=EF0D65571F7B89CCD7106F819C91E6C9
MetadataHash=-1893677543
Security and maintenance report
Show
Description
Faulting Application Path: C:\X3AP\X3AP.exe
Problem signature
Problem Event Name: APPCRASH
Application Name: X3AP.exe
Application Version: 3.3.0.0
Application Timestamp: 5a1d70ad
Fault Module Name: X3AP.exe
Fault Module Version: 3.3.0.0
Fault Module Timestamp: 5a1d70ad
Exception Code: c0000005
Exception Offset: 000f5434
OS Version: 10.0.17134.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 2beb
Additional Information 2: 2beba6fb4680d73a8c78ca7c24ccdb46
Additional Information 3: e056
Additional Information 4: e0561172f505c551f6de2e89d76590db
Extra information about the problem
Bucket ID: 15b2da9332ab514489ad211fe48736ac (1850171442780911276)
Faulting Application Path: C:\X3AP\X3AP.exe
Problem signature
Problem Event Name: APPCRASH
Application Name: X3AP.exe
Application Version: 3.3.0.0
Application Timestamp: 5a1d70ad
Fault Module Name: X3AP.exe
Fault Module Version: 3.3.0.0
Fault Module Timestamp: 5a1d70ad
Exception Code: c0000005
Exception Offset: 000f5434
OS Version: 10.0.17134.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 2beb
Additional Information 2: 2beba6fb4680d73a8c78ca7c24ccdb46
Additional Information 3: e056
Additional Information 4: e0561172f505c551f6de2e89d76590db
Extra information about the problem
Bucket ID: 15b2da9332ab514489ad211fe48736ac (1850171442780911276)
edit: it does not generate one trying to analyse the application with windows debuging tools. im thinking my save might have been corrupted by my erratic changes earlier to the cat files i will start a new game to confirm that hypothesis xD result: it looks a new game runs stable perhaps the save is corrupted no biggie i made a mess anyway in the original playthrough xD
damn lost the explorer to autopilot... gonna let it run for few hours with seta active and start a new one later xD
last update of this post: it did not crash i think the save must be broken.
Last edited by Blecha100 on Wed, 26. Jun 19, 03:12, edited 1 time in total.
-
- Posts: 1
- Joined: Tue, 25. Jun 19, 03:47
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Maybe posted already but are you aware the Formidable Freebooter start seems broken? It gets stuck on the initial startup for me even though all other starts are fine.
-
- Posts: 16
- Joined: Sat, 3. Oct 09, 01:32
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
im playing what everyone in this comunity and in this game is



on the other note to my earlier debugging post, i think that i just bumped into some unfortunate race condition that just repeats in the save over and over **** it ill scrap it and manage my money bettter in next game (did few mistakes in the original playthrogh)
update: wow started a new game 20 mins in the game i see huge explosion something took down something big with this result: https://imgur.com/a/s3ibTUF
-
- Posts: 357
- Joined: Thu, 29. May 14, 19:03
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Hey guys!
So I'm having a host of issues that I'm not sure how to fix or what even caused them.
1) The main terran invasion fleet for xrm does nothing, it somehow gets destroyed on game start and stays destroyed (tried on multiple different starts)
2) On Military base revamps it shows all the faction names fine until the save / load option to enable mars. Then the first, and second to last and last race all show either an number or null.
3) The base Satellite deployment option simply doesn't work, when I click it it brings me back to the sector menu.
4) The Special < Automated Satellite Network script also doesn't work. They simply dock up instantly and say "retreating" even if the option is turned off and nothing is in sector (tested on new saves and my old one). (Edit - the script half works, if set to explore they will begin flying again but will set up one satellite in a random spot in a sector then fly to the next, ignoring all my pre-sets)
5) I saw something about rimless gates in the list of changes but all my gates have rings?
6) The universe seems pretty quite, not many fights are hardly any bailed ships.
As far as I know i downloaded everything correctly, put it in the DOWNLOADS folder, it installed correctly, and did the "new game start" things correctly. I've tried to uninstall everything and re-install it but still having these issues. Any idea what I've done?
Thanks guys!
So I'm having a host of issues that I'm not sure how to fix or what even caused them.
1) The main terran invasion fleet for xrm does nothing, it somehow gets destroyed on game start and stays destroyed (tried on multiple different starts)
2) On Military base revamps it shows all the faction names fine until the save / load option to enable mars. Then the first, and second to last and last race all show either an number or null.
3) The base Satellite deployment option simply doesn't work, when I click it it brings me back to the sector menu.
4) The Special < Automated Satellite Network script also doesn't work. They simply dock up instantly and say "retreating" even if the option is turned off and nothing is in sector (tested on new saves and my old one). (Edit - the script half works, if set to explore they will begin flying again but will set up one satellite in a random spot in a sector then fly to the next, ignoring all my pre-sets)
5) I saw something about rimless gates in the list of changes but all my gates have rings?
6) The universe seems pretty quite, not many fights are hardly any bailed ships.
As far as I know i downloaded everything correctly, put it in the DOWNLOADS folder, it installed correctly, and did the "new game start" things correctly. I've tried to uninstall everything and re-install it but still having these issues. Any idea what I've done?
Thanks guys!
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
-
- Posts: 298
- Joined: Sat, 20. Aug 11, 17:27
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Few questions.
1. Is it possible for the player to claim sectors? If so, what mod in LxXRM is it in and where to find that option?
2. Will there be a fix for the universe map search function? Typing in sector names doesn't work by default since none of the sector names show up if they're typed in (except a very few).
1. Is it possible for the player to claim sectors? If so, what mod in LxXRM is it in and where to find that option?
2. Will there be a fix for the universe map search function? Typing in sector names doesn't work by default since none of the sector names show up if they're typed in (except a very few).
-
- Posts: 267
- Joined: Thu, 23. Dec 10, 06:36
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
1. Yes, i claim sectors just by putting a dock there (Trading station, orbital defense station, military outpost, etc) if the sector has no owner (unknown sector). If the sector has an owner then i really didn't try it, but the theory says you have to destroy all stations then put yours.Betelgeuse97 wrote: ↑Wed, 26. Jun 19, 06:47 Few questions.
1. Is it possible for the player to claim sectors? If so, what mod in LxXRM is it in and where to find that option?
2. Will there be a fix for the universe map search function? Typing in sector names doesn't work by default since none of the sector names show up if they're typed in (except a very few).
2. It is an issue with the colored names mod. You can search in the forum about the mod. I remember seen some way to enable the search by un-coloring the first letter in all sectors, but can't remember de procedure.
-
- Posts: 357
- Joined: Thu, 29. May 14, 19:03
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
**EDIT** Honestly Im thrown for a loop, I've installed everything correctly, even uninstalled and re-installed the base game.
All my gates still have rings around them, the terran main invasion fleet still seems off? I've also gotten a few crashes but I blame that on improved races 2.0, something i have since removed.
Gonna re-dowload all the files and see if that fix's anything.
----
Re downloading hasn't fixed my issues so unsure what else to try.
All my gates still have rings around them, the terran main invasion fleet still seems off? I've also gotten a few crashes but I blame that on improved races 2.0, something i have since removed.
Gonna re-dowload all the files and see if that fix's anything.
----
Re downloading hasn't fixed my issues so unsure what else to try.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
-
- Posts: 16
- Joined: Sat, 3. Oct 09, 01:32
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
The rings are supposed to look like this its been explained several times that it is lore friendly to have those, the ships fly through the outer rim of it so it works with all the ships.Reaperxvii wrote: ↑Sat, 29. Jun 19, 02:53 **EDIT** Honestly Im thrown for a loop, I've installed everything correctly, even uninstalled and re-installed the base game.
All my gates still have rings around them, the terran main invasion fleet still seems off? I've also gotten a few crashes but I blame that on improved races 2.0, something i have since removed.
Gonna re-dowload all the files and see if that fix's anything.
----
Re downloading hasn't fixed my issues so unsure what else to try.
The fleet i have no idea about i havent even moved close to terran space yet

-
- Posts: 357
- Joined: Thu, 29. May 14, 19:03
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Ah okay, thanks! I'm okay with the rings I was just confused as to why they were there when I thought they werent supposed tooBlecha100 wrote: ↑Sat, 29. Jun 19, 17:38The rings are supposed to look like this its been explained several times that it is lore friendly to have those, the ships fly through the outer rim of it so it works with all the ships.Reaperxvii wrote: ↑Sat, 29. Jun 19, 02:53 **EDIT** Honestly Im thrown for a loop, I've installed everything correctly, even uninstalled and re-installed the base game.
All my gates still have rings around them, the terran main invasion fleet still seems off? I've also gotten a few crashes but I blame that on improved races 2.0, something i have since removed.
Gonna re-dowload all the files and see if that fix's anything.
----
Re downloading hasn't fixed my issues so unsure what else to try.
The fleet i have no idea about i havent even moved close to terran space yet.

"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
-
- Posts: 16
- Joined: Sat, 3. Oct 09, 01:32
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
me too me too maybe it would be good to update the description in first two posts to include that information as you are third to be confused about itReaperxvii wrote: ↑Sat, 29. Jun 19, 18:11Ah okay, thanks! I'm okay with the rings I was just confused as to why they were there when I thought they werent supposed tooBlecha100 wrote: ↑Sat, 29. Jun 19, 17:38The rings are supposed to look like this its been explained several times that it is lore friendly to have those, the ships fly through the outer rim of it so it works with all the ships.Reaperxvii wrote: ↑Sat, 29. Jun 19, 02:53 **EDIT** Honestly Im thrown for a loop, I've installed everything correctly, even uninstalled and re-installed the base game.
All my gates still have rings around them, the terran main invasion fleet still seems off? I've also gotten a few crashes but I blame that on improved races 2.0, something i have since removed.
Gonna re-dowload all the files and see if that fix's anything.
----
Re downloading hasn't fixed my issues so unsure what else to try.
The fleet i have no idea about i havent even moved close to terran space yet.
![]()

-
- Posts: 357
- Joined: Thu, 29. May 14, 19:03
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Another Thing I'm confused about is the Argon / Terran war. As far as I can tell the Terran's do nothing, and the xrm com network shows the "main Terran evasion fleet" as destroyed and it never changes? It also seems most races just want to invade pirate sectors and not eachother
(I like full scale conflict haha)

"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
-
- Posts: 2525
- Joined: Tue, 12. Oct 10, 03:31
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Hi I'm not sure if this is the right place to ask but I have been using the Vanilla scripts for XRM and I saw a post saying that I should get the new versions of the ones in the Bonus Content pack.
I was trying to find the Mosquito Missile Defense script but I'm not having much luck verifying if I have the right one and if it is for AP or TC only. Can someone help?
All help is appreciated.
I was trying to find the Mosquito Missile Defense script but I'm not having much luck verifying if I have the right one and if it is for AP or TC only. Can someone help?
All help is appreciated.
If you want a different perspective, stand on your head.
-
- Posts: 87
- Joined: Mon, 23. Apr 12, 06:07
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
I find that if you add the "disable terran/argon war" that the USC and argon fleets are in retreat. I think that has Nothing to do with MBRR.
Also, Disabling the TC plots seems to revert the terran accelerators from jumpgates back to their accelerators.
Next you need disable the colored map, it is more of a problem as is, even though it is a cool idea. Pg. 15 of this post tells how I think.
I have only ever gotten the MBRR panel to not show the argon,Terran and someone else as 1, 8, null, or whatever by individually adding the scripts with the plugin manager. I think I left out numbering the faction relations but it has been awhile. Anyway, as far as I can tell it doesn't mess your game up for that menu to show 3 of the races as a number or null.
I hope my little, random amalgamation of info may help someone.
Also, Disabling the TC plots seems to revert the terran accelerators from jumpgates back to their accelerators.
Next you need disable the colored map, it is more of a problem as is, even though it is a cool idea. Pg. 15 of this post tells how I think.
I have only ever gotten the MBRR panel to not show the argon,Terran and someone else as 1, 8, null, or whatever by individually adding the scripts with the plugin manager. I think I left out numbering the faction relations but it has been awhile. Anyway, as far as I can tell it doesn't mess your game up for that menu to show 3 of the races as a number or null.
I hope my little, random amalgamation of info may help someone.
-
- Posts: 71
- Joined: Thu, 22. Jul 10, 05:50
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Can not get the universal best buy/sell script to work in this modpack, also can not seem to reduce the ware size for the docking computer using the XRM waresize fix for CODEA.
Is there a reason for these things not working?
Never used CODEA without the docking computer, does it function properly without it?
Is there a reason for these things not working?
Never used CODEA without the docking computer, does it function properly without it?
-
- Posts: 16
- Joined: Tue, 15. Jun 04, 01:06
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
i installed this and no matter what turning everything off turning the screen down to 720 it runs at a max of 10 fps whats the point of this mod pack? is it the GFX mod what is it.
-
- Posts: 5625
- Joined: Sat, 10. Nov 12, 17:55
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Just installed this, all settings maxed very smooth fps. Must be something on your end.bloodright21 wrote: ↑Mon, 8. Jul 19, 23:58 i installed this and no matter what turning everything off turning the screen down to 720 it runs at a max of 10 fps whats the point of this mod pack? is it the GFX mod what is it.
Would there be a way to set firerate back to original, and later on revert to default settings when the slowdowns occur?
If i just uninstall, install with cpp off then later on reinstall with cpp on would that work?
And thanks to everyone involved!
-
- Posts: 50
- Joined: Fri, 30. Nov 18, 21:38
Re: [MOD] [AP] LxXRM 2.0 - Lucike XRM Resurrection Modding Package [updated 28.04.2019]
Lol I have been playing xrm with life, sector take over, random sector, smart turrets, marine repairs over the past week.... running into game degradation and checked the forum to run across this lxxrm gem! Im going to reinstall with lxxrm instrad this week, so thanks for that!. I spent last night reading this thread I have a few questions.
For me LIFE mod is a deal breaker and Im not much a scripter. I installed old xrm by changing the cat/dat or pasting folders into folders. thats the extent if my skills.
Question. Can I install lxxrm with a gog version and just add in LIFE at the end?
question. People are saying performance is amazing. does this mean a week into my world i can use seta and not get 6-10 frames? im getting 20-30 frames in 20-30 ship battles now?
question. can i just disable most mods in this pack and play with what I like?
question. any interest in modding x4? theres really nothing for x4 atm and we all know how shallow it is.... id kill for some content. been watching the star wars mod slowly getting there.... sigh
Tldr; does this pack really offer better performance than old xrm? LIFE is a deal breaker. can I play with it? im a noob at modding cant script what are the odds i can play lxxrm with you guys
cheers
edit 1: like the other noobs im having a hard time getting this to work. the bat file shows everything green ok ready to install. I have to copy over x3ap.exe to my separate llxrm>_downloads folder. game launches. when i shoot guns as an ATF pilot it CTD. also that plugin manager doesn't show any of the mods.... I dunno i'll keep trying different things trial and error. I hate being dumb
For me LIFE mod is a deal breaker and Im not much a scripter. I installed old xrm by changing the cat/dat or pasting folders into folders. thats the extent if my skills.
Question. Can I install lxxrm with a gog version and just add in LIFE at the end?
question. People are saying performance is amazing. does this mean a week into my world i can use seta and not get 6-10 frames? im getting 20-30 frames in 20-30 ship battles now?
question. can i just disable most mods in this pack and play with what I like?
question. any interest in modding x4? theres really nothing for x4 atm and we all know how shallow it is.... id kill for some content. been watching the star wars mod slowly getting there.... sigh
Tldr; does this pack really offer better performance than old xrm? LIFE is a deal breaker. can I play with it? im a noob at modding cant script what are the odds i can play lxxrm with you guys

cheers
edit 1: like the other noobs im having a hard time getting this to work. the bat file shows everything green ok ready to install. I have to copy over x3ap.exe to my separate llxrm>_downloads folder. game launches. when i shoot guns as an ATF pilot it CTD. also that plugin manager doesn't show any of the mods.... I dunno i'll keep trying different things trial and error. I hate being dumb