Hi! This is end for the plot at the moment. Glad you were able to find a workaround , will try this at my new workaround. Few posts ago I too mentioned my joys with this mission.SpiritSQ wrote: ↑Sat, 26. Jul 25, 20:10 Hi! (I play the mod in Russian translation)
There was a problem when completing the Industrietech missions.
More precisely, when taking the 3rd mission (where you need to scan ships and steal a crystal)
To complete the 2nd mission, you need to dock at the station. The NPC thanks us and the mission ends.
After some time, a new mission starts with the goal of talking to the NPC at the station
In the dialogue from the station, the NPC has a mission icon
But if you do not talk to him within 1-2 seconds (you need to quickly skip the dialogue without reading) his icon disappears and the mission log now has this information
And you can't burn. there is no mission icon.
But if you burn the NPC as soon as the 3rd mission appears in the mission log. A quest will appear. You can complete it. (scan, steal the crystal, fly to the station to hand in the quest)
The quest is completed. But they don't give a new quest.
I waited a long time. No, not in the mission log, no, not in messages.
Please help.
Maybe there is an option to somehow manually launch the 4th mission?
Or is there something else that can be done?
P.S. rly sry forgive me for my Eng(
[MOD] Guilds - BETA v0.82 - 2025/07/05
Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Moderators for the X3:FL Forums
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05
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- Posts: 23
- Joined: Sat, 19. Oct 24, 23:20
Re: [MOD] Guilds - BETA v0.82 - 2025/07/05
Saving Mammonth loadout breaks the loadout manager :
https://imgur.com/a/8Vcx9q0
Fortunately deleting it from PHQ restores it.
https://imgur.com/a/Qpciy00
https://imgur.com/a/akVvCjI
https://imgur.com/a/8Vcx9q0
Fortunately deleting it from PHQ restores it.
https://imgur.com/a/Qpciy00
https://imgur.com/a/akVvCjI