Change Opacity of Mission Text Boxes?
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Change Opacity of Mission Text Boxes?
Anyone know how I might adjust the opacity of the mission dialogue boxes? Or failing that change the text colour used?
I find it hard to read mission text with background objects filtering through the window. It also doesn't help that the text colour blends too well with the window image. Just trying to cut back on the eye-strain lol.
I find it hard to read mission text with background objects filtering through the window. It also doesn't help that the text colour blends too well with the window image. Just trying to cut back on the eye-strain lol.
Re: Change Opacity of Mission Text Boxes?
Not the most ideal solution but I managed to remedy this by creating my own font. Bonus effect of this being it overrides that horrendous mission window backdrop LU uses.
https://i.imgur.com/1bVVoKr.jpg
https://i.imgur.com/xf9EmKk.jpg
*Pictures greater than 640x480 linked. See forum rules - N8M4R3*
https://i.imgur.com/1bVVoKr.jpg
https://i.imgur.com/xf9EmKk.jpg
*Pictures greater than 640x480 linked. See forum rules - N8M4R3*
Last edited by N8M4R3 on Sun, 23. Apr 23, 14:43, edited 1 time in total.
Reason: oversized pictures linked
Reason: oversized pictures linked
Re: Change Opacity of Mission Text Boxes?
Hi Klatu,
I've linked your pictures because they were too big to post them here directly. Another possibility would be to post them as thumbnails or to put them into spoilers.
The colours look like the default colours from game which are formatted like this "\033Btext\033X" Where the "B" stands for blue colour farmatting. There are also A,C,G,K,M,O,R,W,Y and Z as colour codes avaiIable. Don't know how its handled in LU but maybe you find something like this which you can change. The main files for the game user interface elements: gui_master.dds, interface_framework_XT_diff.dds and interface_template_blackpearl_diff.dds you will find them in the dds folder. Mostly packed into the cat/dat files. If you want to change something on there too.
I've linked your pictures because they were too big to post them here directly. Another possibility would be to post them as thumbnails or to put them into spoilers.
The colours look like the default colours from game which are formatted like this "\033Btext\033X" Where the "B" stands for blue colour farmatting. There are also A,C,G,K,M,O,R,W,Y and Z as colour codes avaiIable. Don't know how its handled in LU but maybe you find something like this which you can change. The main files for the game user interface elements: gui_master.dds, interface_framework_XT_diff.dds and interface_template_blackpearl_diff.dds you will find them in the dds folder. Mostly packed into the cat/dat files. If you want to change something on there too.
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Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
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Re: Change Opacity of Mission Text Boxes?
Hey N8M4R3,
Thanks a lot for that. It turns out a large part of the problem was the text font and backdrop image. Ideally I would like to change all mission textboxes to the dark variants as it contrasts text so well. Using a larger semibold font also helps a lot for general readability.
The annoying part about that is, the UI cannot support text much larger than the original scale. You will see in those images, those weird object suffixes overlap certain parts now. You wouldn't happen to know how to disable those? The naming extensions on objects I mean. That would clean the interface up so much.
Thanks a lot for that. It turns out a large part of the problem was the text font and backdrop image. Ideally I would like to change all mission textboxes to the dark variants as it contrasts text so well. Using a larger semibold font also helps a lot for general readability.
The annoying part about that is, the UI cannot support text much larger than the original scale. You will see in those images, those weird object suffixes overlap certain parts now. You wouldn't happen to know how to disable those? The naming extensions on objects I mean. That would clean the interface up so much.
Re: Change Opacity of Mission Text Boxes?
These object suffixes are the ship ids. I don't know if there's something different in LU but normally they cannot be deactivated. These ID patterns are defined on page 1263 and only have the function of distinguishing ships with the same name (type) for the player.
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.14 *** Modified***
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
Re: Change Opacity of Mission Text Boxes?
Ahh crud. I was afraid you would say that. I find it odd that they didn't just move those ID's into the context menus. Thanks for clarifying.N8M4R3 wrote: ↑Thu, 27. Apr 23, 14:12These object suffixes are the ship ids. I don't know if there's something different in LU but normally they cannot be deactivated. These ID patterns are defined on page 1263 and only have the function of distinguishing ships with the same name (type) for the player.