I am currently making a menu containing value selections.
The first selection has influence on the other selections. And vice versa.
The problem: Because they influence one another, a feedback effect occurs. Keeping the values switching back and forth without any interaction by the user. I would need a method to somehow identify, if a value selection was changed by the user or by something else. Is this possible?
Value selection - how to identify changes by user
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Re: Value selection - how to identify changes by user
It can be done to an extent. But it's not really designed for it.
The menu is just a series of arrays containing the data to draw the menu. If you store this array you can manipulate it in a seperate script to make dynamic changes to the menu by modifying the array
This is much easier in FL which adds event driven menu controls
The menu is just a series of arrays containing the data to draw the menu. If you store this array you can manipulate it in a seperate script to make dynamic changes to the menu by modifying the array
This is much easier in FL which adds event driven menu controls
Re: Value selection - how to identify changes by user
Cycrow. Bro. I bought AP / FL just yesterday. Calm
For now, I will stick with TC until my mod works as desired. Then I will switch to AP/FL and see if and what I can do there.
This is what I am doing. Problem is, the menu notices these changes made by the other script. It treats those changes just like I would change the selection. Guess I will do some design change to not have feedback effects.
Re: Value selection - how to identify changes by user
yes any changes you make to the array will be updated to the menu as well. There isn't any other way to do it in TC/AP.
FL makes a lot of improvements for scripts and modding, including the new menu/input system
FL makes a lot of improvements for scripts and modding, including the new menu/input system