Twin weapons or linked fire

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enphily
Posts: 5
Joined: Fri, 25. Nov 22, 15:13

Twin weapons or linked fire

Post by enphily » Mon, 28. Nov 22, 09:38

Hello guys, i have a problem.

I want weapons to fire always at exact same time, but in game they're firing in rapid mode and after first shots there is a some sort of delay.
IDK how describe it better. It should be like twin-linked weapons.
There is a Whitestar from Babylon 5, and in a series her pulse weapons were linked like that
https://media.giphy.com/media/nOn8HEKvP ... /giphy.gif https://media.giphy.com/media/jD4kiorml ... /giphy.gif

I tried everything in TLaser, TBullets, TShips etc. Tried to make fake bullets with trial effects but these effects doesn't roll with ship itself.
https://media.giphy.com/media/tdyBPAjnT ... /giphy.gif

Long time ago i saw somewhere that this delay right in the X3TC.exe but idk it's true or not.
Maybe someone know how to make weapons fire as i want?
Last edited by X2-Illuminatus on Mon, 28. Nov 22, 19:25, edited 1 time in total.
Reason: oversized images now linked

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Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
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Re: Twin weapons or linked fire

Post by Killjaeden » Tue, 27. Dec 22, 13:36

enphily wrote:
Mon, 28. Nov 22, 09:38
Hello guys, i have a problem.

I want weapons to fire always at exact same time, but in game they're firing in rapid mode and after first shots there is a some sort of delay.
IDK how describe it better. It should be like twin-linked weapons.
There is a Whitestar from Babylon 5, and in a series her pulse weapons were linked like that
https://media.giphy.com/media/nOn8HEKvP ... /giphy.gif https://media.giphy.com/media/jD4kiorml ... /giphy.gif

I tried everything in TLaser, TBullets, TShips etc. Tried to make fake bullets with trial effects but these effects doesn't roll with ship itself.
https://media.giphy.com/media/tdyBPAjnT ... /giphy.gif

Long time ago i saw somewhere that this delay right in the X3TC.exe but idk it's true or not.
Maybe someone know how to make weapons fire as i want?
No it is not possible to remove this behaviour in the T files. Idk if the behaviour can be altered by "hacking" the .exe, but afaik this is not allowed anyway, and it isn't easy either.
If you absolutely MUST have this behaviour on NPC ships, then you could try and alter the fight and turret scripts, so that after one shot they stop firing, and then wait a bit longer than fire rate demands, and shoot one shot again. But thats probably not going to help performance? Idk. Cant do anything about the player however
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enphily
Posts: 5
Joined: Fri, 25. Nov 22, 15:13

Re: Twin weapons or linked fire

Post by enphily » Wed, 28. Dec 22, 06:56

Killjaeden wrote:
Tue, 27. Dec 22, 13:36
No it is not possible to remove this behaviour in the T files.
Thank you for answer. I want it for player too, not NPC only.
Is it impossible to make bullet spinning with ship too?

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