Hello guys, i have a problem.
I want weapons to fire always at exact same time, but in game they're firing in rapid mode and after first shots there is a some sort of delay.
IDK how describe it better. It should be like twin-linked weapons.
There is a Whitestar from Babylon 5, and in a series her pulse weapons were linked like that
https://media.giphy.com/media/nOn8HEKvP ... /giphy.gif https://media.giphy.com/media/jD4kiorml ... /giphy.gif
I tried everything in TLaser, TBullets, TShips etc. Tried to make fake bullets with trial effects but these effects doesn't roll with ship itself.
https://media.giphy.com/media/tdyBPAjnT ... /giphy.gif
Long time ago i saw somewhere that this delay right in the X3TC.exe but idk it's true or not.
Maybe someone know how to make weapons fire as i want?
Twin weapons or linked fire
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Twin weapons or linked fire
Last edited by X2-Illuminatus on Mon, 28. Nov 22, 19:25, edited 1 time in total.
Reason: oversized images now linked
Reason: oversized images now linked
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
Re: Twin weapons or linked fire
No it is not possible to remove this behaviour in the T files. Idk if the behaviour can be altered by "hacking" the .exe, but afaik this is not allowed anyway, and it isn't easy either.enphily wrote: ↑Mon, 28. Nov 22, 09:38Hello guys, i have a problem.
I want weapons to fire always at exact same time, but in game they're firing in rapid mode and after first shots there is a some sort of delay.
IDK how describe it better. It should be like twin-linked weapons.
There is a Whitestar from Babylon 5, and in a series her pulse weapons were linked like that
https://media.giphy.com/media/nOn8HEKvP ... /giphy.gif https://media.giphy.com/media/jD4kiorml ... /giphy.gif
I tried everything in TLaser, TBullets, TShips etc. Tried to make fake bullets with trial effects but these effects doesn't roll with ship itself.
https://media.giphy.com/media/tdyBPAjnT ... /giphy.gif
Long time ago i saw somewhere that this delay right in the X3TC.exe but idk it's true or not.
Maybe someone know how to make weapons fire as i want?
If you absolutely MUST have this behaviour on NPC ships, then you could try and alter the fight and turret scripts, so that after one shot they stop firing, and then wait a bit longer than fire rate demands, and shoot one shot again. But thats probably not going to help performance? Idk. Cant do anything about the player however
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Re: Twin weapons or linked fire
Thank you for answer. I want it for player too, not NPC only.Killjaeden wrote: ↑Tue, 27. Dec 22, 13:36No it is not possible to remove this behaviour in the T files.
Is it impossible to make bullet spinning with ship too?