I am possibly going to pick-up some further enhancements to Zero-Hour during this period, with Hector's approval and support. At present, I'm waiting to hear from him to see if our interests and vision aligns, so it's not a done deal.Hector0x wrote: ↑Sun, 8. Jan 23, 14:48Right now i'm about to force myself into some X downtime. Its fun and all, but i notice that last year i spent way too much time with X3. After the next patch there will only be bugfixing support for at least a few months.aurelcourt wrote: ↑Sun, 8. Jan 23, 13:35Also @Hector just want to show some appreciation for the work you're doing, I love the way it makes the game an actual management/strategy game, with a real polish layer on all the tedious micro-management bits...
If you could do all that with X4... I'm sure the audience would be in the 1000s or more !
I have the opposite problem Hector has; I've been programming for nearly 3 decades by trade, but my knowledge of X3 scripting and the game environment is very little compared to what Hector knows. I've only done minor enhancements to my own install to date.
Also, I'd like to say I agree totally with Hector about X4. Of particular interest to me is dynamic sector generation, similar to what Joubarbe produced for Mayhem, but X4 is a very different beast with a very different level of mod support, so I'm not sure I want to (or can) tackle it.
cheers.