[Mayhem 3.21b] Zero Hour 2.2

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Ysengrin
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Ysengrin » Thu, 27. Jul 23, 09:42

Hi, just a post to say I can't wait to play the 2.0 !

vince8290
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by vince8290 » Wed, 9. Aug 23, 00:37

Hi,
I've been playing zero hour for a few days now without a problem.
Congrats for the great work by the way !

Recently I've run into a problem where the game freezes to death and I can"t find what's happening.
It always freezesless than 1minute into that savegame.
Can you please help finding out what's going on ?

Thanks

link to savegame and galaxy:
https://we.tl/t-LAKHybi7jP

Skaens
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Skaens » Sat, 9. Sep 23, 17:19

Also just a post saying looking forward to 2.0!
NebulonB100

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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by 5645645645645 » Mon, 11. Sep 23, 22:10

Hi. A small question, is there an opportunity to return the purchase of "Favor point" for money?

Ysengrin
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Ysengrin » Mon, 25. Sep 23, 14:42

Someone has heard any news about Hector0x ?
Are you burn about X3 modding or is the update still on the way ? :gruebel:

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Hairless-Ape
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Hairless-Ape » Mon, 25. Sep 23, 15:24

He's still working on it. He posted just a few days ago about it on SWLU discord, but he didn't say how far along it was.
Out of my mind. Back in 5 minutes.

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Hector0x
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Hector0x » Mon, 25. Sep 23, 16:14

Still on it.

The delay is caused by:
- excessive Baldurs Gate 3 consumption
- overconfidence in the technical state and me beginning to record a Lets Play when the project wasn't ready for it
- slight feature creep and perfectionism
- getting bogged down creating an external pdf manual and rewriting the ingame encyclopedia (i've shelved both for now)

Apart from the timetable i'm right on track. The 2.0 gameplay feels very enjoyable. The new features fit right into the core gameplay loops and everything requires like 70% less micromanagement

I won't publish any dates and just release once its ready.

Ysengrin
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Ysengrin » Tue, 26. Sep 23, 10:17

Good to know !
Take all the time it needs :mrgreen:

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Edna
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Edna » Tue, 3. Oct 23, 11:44

No. Unacceptable. Instead of looking at your naked Baldur's Gate 3 party, you should make us look at naked OCV invading us left and right.

Jokes aside! I'm looking forward to give it a go when it airs. I got myself a new graphics card and am currently installing Litcube's with X-Missions Reloaded, Mayhem 2, Mayhem 3 and Zero Hour so I can replay them all. I still love how X4 just doesn't get what X3 with these modded gameplay versions offer.
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alexalsp
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by alexalsp » Tue, 3. Oct 23, 13:59

Edna wrote:
Tue, 3. Oct 23, 11:44
Mayhem 2, Mayhem 3 и Zero Hour,
You didn’t install all three mods in one folder with the game, did you?)))

You need three copies of the game and install your own mod in each. Or take turns playing.

:)

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Edna
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Edna » Tue, 3. Oct 23, 14:40

I did exactly that, and added random files from X-Rebirth and X4, too, to spice it up. Also some Skyrim mods for immersion. All Split ships are now Dragons and Mudcrabs.






(I am joking, of course I did several separate installs :roll: )
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Hector0x
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Hector0x » Tue, 3. Oct 23, 16:06

we call it m&m - Mudcrab Mayhem
Edna wrote:
Tue, 3. Oct 23, 11:44
I still love how X4 just doesn't get what X3 with these modded gameplay versions offer.
I'm wondering why nobody has created a sandbox focussed X4 overhaul yet. Every playthrough feels similar to me because of all the restrictions which protect scripted story content. You will never see the Split taking earth or something because its not supposed to happen.

> by the way, full 2.0 changelog is up.

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Edna
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Edna » Tue, 3. Oct 23, 18:31

I am HYPED for the 2.0 changes. Thank you very much for giving features for both tall and wide gameplay styles - I still love the one-outpost-challenge, and the terraforming changes definitely make it even more interesting!
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Edna
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Edna » Wed, 4. Oct 23, 16:08

Is it there, yet? Hector? Is 2.0 there? You had 24 hours. Where is 2.0? Where is it, Hector?








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Hand over 2.0. This is your final warning. I will get 2.0 from you, it is up to you how you give it to me. Either the nice Boron way or the X3 AP Torus way. I will have 2.0.
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Hector0x
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Hector0x » Wed, 4. Oct 23, 17:18

Hold on, there is absolutely no need to keep pressing F5 at this point. I'm still waiting for a critical Bofu delivery.

How about you start with another of your (many) X3 installations so you can savour my improvements later?

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Edna
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Edna » Wed, 4. Oct 23, 17:31

Negative, this is not negotiable. I will grant you another 24 hours. If 2.0 isn't published by then, that will be the last BoFu you will get the enjoy for a very long time. Your assets will get liquified and you will get deported to the Pirate Base in Atreus' Clouds. There you will spend the rest of your life as Boron ink-milking slave, with regrets thinking back of that one fateful day when you teased 2.0 too much without handing it to Edna. You have underestimated me, Hector. That was your mistake. The odds were never in your favor. Now, you are a few moments away from finding a SQUASH Mine under your pillow.

This is a time-sensitive quest.

Rewards:
  • Not getting deported to Atreus' Clouds to become a Boron ink-milking slave, without BoFu.








Jokes aside, I am already playing the latest ZH version. It's always nice to see the huge progress between the versions. Like, last time, Boron ships didn't have the passive HP regen (unless that was always a thing but never listed).
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ravennn
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by ravennn » Sat, 7. Oct 23, 18:35

Hello,
after couple of years wondering what to do, I've remember "hey, there was that X3 mod that was in development and fun to play."
And now I see this on to of it?!

I'm 100% on Edna's side, there's no release delaying as otherwise I'd have to get back to work on my own side project's delayed release... -_-

But I'm also wondering, have any of you tried X3: Farnham's Legacy? I've never seen it, looks like 2 years old... does it add anything interesting for the game, is it compatible with M3 / ZH?

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Hector0x
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Hector0x » Sun, 8. Oct 23, 10:06

ravennn wrote:
Sat, 7. Oct 23, 18:35
Farnham's Legacy is basically your vanilla+ while Mayhem is a blend of the vanilla experience with strategy mechanics and dynamic factions.

FL received official dev support and uses a modified X3 engine. For the longest time there was no FL script editor so nobody attempted to port Mayhem. Mayhem also depends on certain under the hood fixes from LU. Most of these should have an equavilent fix in FL, but if not some parts of Mayhem might need to get reworked or even reimagined. Ain't nobody got time for that!

Shadian
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Re: [Mayhem 3.21b] Zero Hour 1.10b

Post by Shadian » Thu, 26. Oct 23, 17:43

I'm too hyped for 2.0. When should we expect release?

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Hector0x
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Re: [Mayhem 3.21b] Zero Hour 2.0

Post by Hector0x » Sat, 28. Oct 23, 15:47

2.0 released

- new game is required
- download mirror has changed to Google Drive link
- added a download that includes ZH 2.0 together with my sector graphics pack. This includes a new backgrounds list which tones down and removes some very intrusive sector backgrounds.

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