dunderhead327 wrote: ↑Mon, 11. Oct 21, 16:32
However, I notice that while the M1s and M2+s have had their hanger capacities drastically reduced, the M7Cs haven't.
That was Joubarbe's doing. He didn't change the M7Cs because of their exterior docking clamps. It would look wierd if most of them remain empty. iirc their ship price got raised a bit.
@Betelgeuse97:
thanks for the feedback
- yeah i should really do something about the hyper rapid firing guns. Again, i used original M3 stats (a recent M3 version upped rates of fire significantly). I know about the bad on paper stats for the TriBeam. Seems like a display bug in the laser compendium. Ingame it should actually be higher DPS
- i tried to make the FBL less cost effective to counteract. Maybe crystals are too abundant for this approach. But at least the cheap paranid Perseus fighter can't use it. You have to get the more expensive Medusa. For raw damage you should also consider the Boron Plasma Gun. Their ships are shielded worse but this gun makes up for it. And its cheap.
- not being able to take on a M2 during early game is intended. Its supposed that they scare you and you avoid them and can't just counter with swarms of smaller ships that easily anymore
- after recently reaching the current OCV endgame for the very first time i can fully agree that Xenon are tough. Too tough for my taste. I may delay their capship spawning more into the midgame. But right now i'm all invested into SWM3 development