External Docks for Mistral Super Freighter

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TheQ
Posts: 1
Joined: Sat, 1. Oct 16, 14:25

External Docks for Mistral Super Freighter

Post by TheQ » Wed, 7. Aug 19, 08:51

I am trying to add an external Dock to the Mistral Super Freighter model from the X-tra Ship/Stations pack. I have added a docking prop in the scene and I have also changed the type of the freighter to TM and added a docking slot in Tships. However it doesn't matter how I change the coordinates, the ship I am trying to dock either circles the freighter or randomly docks somewhere at the freighter in a rather ugly way. I have tried lots of things now for hours and finally I have given up trying and instead asking for help, which would be very much appreciated.

This is the complete code with the added part in bold (I have removed the container from the original).

Code: Select all

/# Exported with dbox2 1.10 from TS Mistral Super Freighter New.max at 28/8/2010 3:13:09 PM
 
VER: 6;
 
P 0; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1-bridge; b  // idx 0
{ 0x2002;  0; 1282; 37453;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0

P 1; B ships\props\cameradummy; C 2; N Bships\props\cameradummy_2-front; b  // idx 1
{ 0x2002;  0; 6180; 31922;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0

P 2; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_5top; b  // idx 2
{ 0x2002;  0; 7833; -29192;  0.500000; 0.000000; 0.707107; 0.707107;  -1; 1; } // 0

P 3; B ships\Cadius\OTAS\TS_Mistral_Super_Freighter\ts_fuselage; N ships\Cadius\OTAS\TS_Mistral_Super_Freighter\ts_fuselage;  // idx 3
{ 0x2002;  0; 0; 0;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0

[b]P 4; B ships\props\extern_M4_dock; C 1; N Bships\props\extern_M4_dock; b  // idx 4
{ 0x2002;  -1700; -800; -1200;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0[/b]

P 5; B ships\props\m6turret4_dummy; C 2; N Bships\props\m6turret4_dummy_2-01; b  // idx 5
{ 0x2002;  0; 4229; 29596;  0.208333; -1.000000; 0.000000; 0.000000;  99; 1; } // 0

P 6; B ships\props\m6turret4_dummy; C 5; N Bships\props\m6turret4_dummy_5-01; b  // idx 6
{ 0x2002;  -1; 5483; -30734;  0.500000; 0.000000; 0.793353; 0.608761;  99; 1; } // 0

P 7; B effects\engines\fx_engine_xtraotas_ts1; C 28673; N Beffects\engines\fx_engine_xtraotas_ts1_28673l; b  // idx 7
{ 0x2002;  0; -1568; -35516;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0

P 8; B effects\engines\fx_engine_xtraotas_ts2; C 28673; N Beffects\engines\fx_engine_xtraotas_ts2_28673l; b  // idx 8
{ 0x2002;  0; -4374; -25955;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0

P 9; B effects\engines\fx_engine_xtraotas_ts3; C 28673; N Beffects\engines\fx_engine_xtraotas_ts3_28673; b  // idx 9
{ 0x2002;  0; 3361; -36849;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0

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