[mod] X3 - RESURRECTION MOD (New graphic mod)

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gastovski
Posts: 145
Joined: Tue, 3. Dec 13, 12:20

Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by gastovski » Thu, 1. Aug 19, 23:40

x3-AmModer wrote:
Thu, 1. Aug 19, 16:41
gastovski wrote:
Mon, 29. Jul 19, 12:16
is this compatible with star wars litcube version?.
Probably yes. Try to use this sequence:

1) Litcube's Universe
2) Star Wars LU v.
3) X3 Resurrection mod
4) Compatibility pack for LU
5) Patch 3.3 for LU

But textures of SW ships will not be changed.


Have a nice day... 🙂
much obliged.

vrod
Posts: 122
Joined: Tue, 29. Sep 09, 19:03
x4

Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by vrod » Fri, 2. Aug 19, 22:48

I just installed your mod using Litcube's Universe.

I would like to be able to use LU's GUI. I ran the program to choose the GUI (from LU). However when I run the game, I still get your GUI.
Don't get me wrong, I think it looks good, but I am going for the green look as much as possible.

How can I use the LU GUI?

thanks

unknown1
Posts: 499
Joined: Mon, 10. Dec 07, 13:12

Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by unknown1 » Sat, 31. Aug 19, 20:42

Hello. Please don't hate me for this mod mess that I want to make out of my game.

Is this mod compatible with :

TC Plots in AP +
IE +
XRM ?

And if yes, what should be the definite order of install ?

So far , without your mod, my install order is :
01-04 EGOSOFT stuff
05 IE
06 IEX
07 XRM (1)
08 XRM (2)
09 TCAP
10 XRMi-TCAP

Thank you.

x3-AmModer
Posts: 180
Joined: Fri, 16. Jun 17, 22:17
x3

Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Tue, 3. Sep 19, 21:46

vrod wrote:
Fri, 2. Aug 19, 22:48
I just installed your mod using Litcube's Universe.

I would like to be able to use LU's GUI. I ran the program to choose the GUI (from LU). However when I run the game, I still get your GUI.
Don't get me wrong, I think it looks good, but I am going for the green look as much as possible.

How can I use the LU GUI?

thanks
Sorry man, but I haven't time for this now (find the problem, testing, new patch). I am really very busy - too much work. But as soon as I will have more time for, I will look at it....

x3-AmModer
Posts: 180
Joined: Fri, 16. Jun 17, 22:17
x3

Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Tue, 3. Sep 19, 22:04

unknown1 wrote:
Sat, 31. Aug 19, 20:42
Hello. Please don't hate me for this mod mess that I want to make out of my game.

Is this mod compatible with :

TC Plots in AP +
IE +
XRM ?

And if yes, what should be the definite order of install ?

So far , without your mod, my install order is :
01-04 EGOSOFT stuff
05 IE
06 IEX
07 XRM (1)
08 XRM (2)
09 TCAP
10 XRMi-TCAP

Thank you.
I never hating anyone 😉. My mod is only graphic mod, so simply give it on the end and use all compatibility packs for mod's you want to use. So :

05 - XX) These are your mods, you want to use
XX+1) X3 Resurrection (main part)
XX+2) Compatibility pack(s) for your mod(s) (IE/IEX, XRM), use both of them, order doesn't matter
XX+3) Latest Patch


This mod changes only graphic part of the game, so the plots are untouched.

Have a good day...

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