[mod] X3 - RESURRECTION MOD (New graphic mod)

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x3-AmModer
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Sun, 23. Jun 19, 14:51

Sorkvild wrote:
Sun, 23. Jun 19, 12:10
What's new for 3.3?
;-)

viewtopic.php?f=94&t=395259&start=225#p4868890

+ I am still balancing some textures. Not so hardly. I am playing the game and if I find something what could be better I enhance it....

But there is one bad message for Mac players. I will make patch for Mac, but some important textures needs use another format which supports better quality. The game accept hard-rewritten file format of textures, (tested and used in v.3.0). But this working only with Windows, not with Mac. The patch for Mac will rewrite these textures on original format but with visible worse quality. There is no chance to fake it somehow.

That all mean, if you want to play the game with full quality of my mod, you must play it with Windows (Linux not tested).

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Sat, 29. Jun 19, 18:41

I'm sorry, but due to technical problems (electricity) I can't finish and upload a new version of the patch.

The expected repair date will be Monday or Tuesday, then I'm unfortunately a lot in work and I won't have enough time.

I have to postpone the release date of the new patch on 15.7.2019.

Thank you for understanding.



X3-AmModer


x3-AmModer
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Sat, 29. Jun 19, 21:49

BlackArchon wrote:
Sat, 29. Jun 19, 20:39
This is outrageous! I want my money back! :wink:
:D Of course sir....

I am angry, I can't play anything...

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Marcus Aseth
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by Marcus Aseth » Wed, 3. Jul 19, 22:29

Hi guys, I was trying Litcube Universe for the first time today and I'm afraid to mess up the install, so I thought of asking :P : is the current version of x3-resurrection compatible with LU1.7.2 version?

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Wed, 3. Jul 19, 22:36

Marcus Aseth wrote:
Wed, 3. Jul 19, 22:29
Hi guys, I was trying Litcube Universe for the first time today and I'm afraid to mess up the install, so I thought of asking :P : is the current version of x3-resurrection compatible with LU1.7.2 version?
Yes... ;-)

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Marcus Aseth
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by Marcus Aseth » Thu, 4. Jul 19, 04:41

nice, I'll give it a try then,thanks :)

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Sorkvild
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by Sorkvild » Thu, 4. Jul 19, 17:11

Can't wait for this shit man :D
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

goulash
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by goulash » Sat, 6. Jul 19, 13:28

Just got back into this game after 7 years, kids all grown up wife dont need as much attention.

Cannot wait for the latest release but honestly it still looks dam good without the mod taking you into space heaven.

good to see i am not alone in escaping reality for a little while.

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Sat, 6. Jul 19, 18:20

goulash wrote:
Sat, 6. Jul 19, 13:28
Just got back into this game after 7 years, kids all grown up wife dont need as much attention.

Cannot wait for the latest release but honestly it still looks dam good without the mod taking you into space heaven.

good to see i am not alone in escaping reality for a little while.
I must agree... I did not find better abreaction after work.

Man does not solve worries, politics, world problems. His biggest problem in the world at the moment is: I need some M1. Hmm, will I take a quick (Split) or bulletproof with super shields (Teladi)? :)

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Wed, 10. Jul 19, 23:33

IMPORTANT MESSAGE



PATCH 3.3. FOR X3 - RESURRECTION WAS RELEASED



You can download it on my web:

_________________________________________________________



X3 - RESURRECTION



_________________________________________________________


What contains Patch 3.3.?

- Other reductions of flickering.
- Many changes of HUD (more highlight selected ships + change some ship icons + collored some new icons in quick menu + changes in menu icons, etc...).
- New cursor
- Some changes of asteroids, planets and reworked clouds textures.
- Minor correction of some hazes of planets (in v.3.2. was too shining)
- Some minor corrections and changes of hull plates (Argon, Boron, Split, Paranid, Teladi, ATF, Terran)
- Gatewhirl is more detailed again but without so much lighting.
- Nav. arrows are less sharp.



Have a nice day...

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Last edited by x3-AmModer on Wed, 22. Jul 20, 23:57, edited 1 time in total.

goulash
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by goulash » Tue, 16. Jul 19, 05:59

Thanks heaps for the continued updates, will give this a go n a few days.

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by pref » Tue, 16. Jul 19, 22:52

Thanks for this!

Think with this mod on i like the looks better then what the new engine has to offer. Half of that is due to the ship models, but you have taken care of the other half pretty well, thanks again.

gastovski
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by gastovski » Mon, 29. Jul 19, 12:16

is this compatible with star wars litcube version?.

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Thu, 1. Aug 19, 16:41

gastovski wrote:
Mon, 29. Jul 19, 12:16
is this compatible with star wars litcube version?.
Probably yes. Try to use this sequence:

1) Litcube's Universe
2) Star Wars LU v.
3) X3 Resurrection mod
4) Compatibility pack for LU
5) Patch 3.3 for LU

But textures of SW ships will not be changed.


Have a nice day... 🙂

gastovski
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by gastovski » Thu, 1. Aug 19, 23:40

x3-AmModer wrote:
Thu, 1. Aug 19, 16:41
gastovski wrote:
Mon, 29. Jul 19, 12:16
is this compatible with star wars litcube version?.
Probably yes. Try to use this sequence:

1) Litcube's Universe
2) Star Wars LU v.
3) X3 Resurrection mod
4) Compatibility pack for LU
5) Patch 3.3 for LU

But textures of SW ships will not be changed.


Have a nice day... 🙂
much obliged.

vrod
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by vrod » Fri, 2. Aug 19, 22:48

I just installed your mod using Litcube's Universe.

I would like to be able to use LU's GUI. I ran the program to choose the GUI (from LU). However when I run the game, I still get your GUI.
Don't get me wrong, I think it looks good, but I am going for the green look as much as possible.

How can I use the LU GUI?

thanks

unknown1
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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by unknown1 » Sat, 31. Aug 19, 20:42

Hello. Please don't hate me for this mod mess that I want to make out of my game.

Is this mod compatible with :

TC Plots in AP +
IE +
XRM ?

And if yes, what should be the definite order of install ?

So far , without your mod, my install order is :
01-04 EGOSOFT stuff
05 IE
06 IEX
07 XRM (1)
08 XRM (2)
09 TCAP
10 XRMi-TCAP

Thank you.

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Tue, 3. Sep 19, 21:46

vrod wrote:
Fri, 2. Aug 19, 22:48
I just installed your mod using Litcube's Universe.

I would like to be able to use LU's GUI. I ran the program to choose the GUI (from LU). However when I run the game, I still get your GUI.
Don't get me wrong, I think it looks good, but I am going for the green look as much as possible.

How can I use the LU GUI?

thanks
Sorry man, but I haven't time for this now (find the problem, testing, new patch). I am really very busy - too much work. But as soon as I will have more time for, I will look at it....

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Re: [mod] X3 - RESURRECTION MOD (New graphic mod)

Post by x3-AmModer » Tue, 3. Sep 19, 22:04

unknown1 wrote:
Sat, 31. Aug 19, 20:42
Hello. Please don't hate me for this mod mess that I want to make out of my game.

Is this mod compatible with :

TC Plots in AP +
IE +
XRM ?

And if yes, what should be the definite order of install ?

So far , without your mod, my install order is :
01-04 EGOSOFT stuff
05 IE
06 IEX
07 XRM (1)
08 XRM (2)
09 TCAP
10 XRMi-TCAP

Thank you.
I never hating anyone 😉. My mod is only graphic mod, so simply give it on the end and use all compatibility packs for mod's you want to use. So :

05 - XX) These are your mods, you want to use
XX+1) X3 Resurrection (main part)
XX+2) Compatibility pack(s) for your mod(s) (IE/IEX, XRM), use both of them, order doesn't matter
XX+3) Latest Patch


This mod changes only graphic part of the game, so the plots are untouched.

Have a good day...

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