[X3AP/LU] Claim And Tug Command
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[X3AP/LU] Claim And Tug Command
This Mod is aimed for Litcube's Universe dont use the mod without it.
It will add an command to the special command page for all ships equiped with the Special Command Software MK1 and the Remote System Control Software.
After activating the command and selecting the sector the ship wil claim all Neutral ships and flag them for Tug.
All ships that are no fighters will be send to the nearest shipyard.
When there are no ships to calim or enemys are in the sector the ship will dock at a nearby station and wait till theyer are no more enemys or new ships to claim.
This mod uses the [COMMAND_TYPE_SPECIAL_44] and the t file 8392.
2015.10.25.1-Initial Release Download
It will add an command to the special command page for all ships equiped with the Special Command Software MK1 and the Remote System Control Software.
After activating the command and selecting the sector the ship wil claim all Neutral ships and flag them for Tug.
All ships that are no fighters will be send to the nearest shipyard.
When there are no ships to calim or enemys are in the sector the ship will dock at a nearby station and wait till theyer are no more enemys or new ships to claim.
This mod uses the [COMMAND_TYPE_SPECIAL_44] and the t file 8392.
2015.10.25.1-Initial Release Download
Last edited by sebbi08 on Mon, 26. Oct 15, 14:30, edited 1 time in total.
Nice script, I will check it out.
I have a few suggestions.
can you have it jump or fly back to it's home base if it has one set when completed?
as for ships bigger than fighters, have it check the tug size.
if I can dock then it flags as tug. If it can't dock them it flies to nearest shipyard.
or you could have a few toggles so players can decide what they want.
i.e.
like MLCC.
flag for tug, send to nearest station, send to nearest shipyard.
I have a few suggestions.
can you have it jump or fly back to it's home base if it has one set when completed?
as for ships bigger than fighters, have it check the tug size.
if I can dock then it flags as tug. If it can't dock them it flies to nearest shipyard.
or you could have a few toggles so players can decide what they want.
i.e.
like MLCC.
flag for tug, send to nearest station, send to nearest shipyard.
I Rewrote the description was tierd and not fully concentrated. it will stay in the sector to claim all upcoming ships. Perfekt for sectoes where often ships bail.Joelnh wrote:can you have it jump or fly back to it's home base if it has one set when completed?
Joelnh wrote:as for ships bigger than fighters, have it check the tug size.
if I can dock then it flags as tug. If it can't dock them it flies to nearest shipyard.
or you could have a few toggles so players can decide what they want.
i.e.
like MLCC.
flag for tug, send to nearest station, send to nearest shipyard.
defenetly planed but i have no idea how to find out if it can dock or not so it will maybe take some time. Also i have not woked with custom menus so it will be done in some time
Perfect addition to the automation
This script has made my game complete!
For myself I've found that simply removing the class filters works great, but I've also made some tweaks to my LU install that allows this to be fully autonomous eventually...
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The way you have written the script, you could easily add a few options in the T file to allow customization and quick changes...
Add these yes/no options:
Freighter
Big Ship
Huge ship
Then just use an if statement for each of these; yes gets flagged, no gets sent to nearest dock.
**********************
Something I've found would be very usefull is appending the "home" sector to the ship name when starting the script, this would make it easy to see what sectors are already being watched.
You did an awesome job with this script, kept it simple and balanced with the rest of LU. Thanks!!
For myself I've found that simply removing the class filters works great, but I've also made some tweaks to my LU install that allows this to be fully autonomous eventually...
************************
The way you have written the script, you could easily add a few options in the T file to allow customization and quick changes...
Add these yes/no options:
Freighter
Big Ship
Huge ship
Then just use an if statement for each of these; yes gets flagged, no gets sent to nearest dock.
**********************
Something I've found would be very usefull is appending the "home" sector to the ship name when starting the script, this would make it easy to see what sectors are already being watched.
You did an awesome job with this script, kept it simple and balanced with the rest of LU. Thanks!!
Re: Perfect addition to the automation
Could you, please, share your modified version of this script?ltdan81 wrote:This script has made my game complete!
For myself I've found that simply removing the class filters works great, but I've also made some tweaks to my LU install that allows this to be fully autonomous eventually...
************************
The way you have written the script, you could easily add a few options in the T file to allow customization and quick changes...
Add these yes/no options:
Freighter
Big Ship
Huge ship
Then just use an if statement for each of these; yes gets flagged, no gets sent to nearest dock.
**********************
Something I've found would be very usefull is appending the "home" sector to the ship name when starting the script, this would make it easy to see what sectors are already being watched.
You did an awesome job with this script, kept it simple and balanced with the rest of LU. Thanks!!
I am become Death, the destroyer of worlds...
At 29 million a pop for the software you had better have a ship that can look out for itself
Salvage RPers will find this script an absolute must, including me. In fact I may just start another play through this weekend to see how quickly I can get one set up.
There are a number of choice sectors it would find a home in
Salvage RPers will find this script an absolute must, including me. In fact I may just start another play through this weekend to see how quickly I can get one set up.
There are a number of choice sectors it would find a home in
Re: [X3AP/LU] Claim And Tug Command
Can you please refresh the download link? its broken now
Re: [X3AP/LU] Claim And Tug Command
That one apparently merged Claim and Tug Command with the Reaper Quickshuttle.
Re: [X3AP/LU] Claim And Tug Command
Hi, just found an old save with this mod so here is a link with the v1.1 of this mod :