[X3LU] Mayhem 3.21b

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kajanov
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Re: [X3LU] Mayhem 3.14d

Post by kajanov » Sat, 22. May 21, 16:47

Hi
So I got back to x3 thanks to FL, which is still quite buggy and found Mayhem. And I'm loving it. :D
Thank you ,thank you, thank you .

I haven't the endurance to go through 10 (only gone through 3)pages that the search for keyword recycle returned so I'm sorry if this has already been addresed.

A small possible isue I found, though it may be intended.
So when you go to recycle a ship at an outpost you get (by default)50% of the resources back.
Is it inteded that if an outpost has 50% specialisation(ship costs are halved) you only get 50% of what the ship would cost to build there?(i.e.25% of base cost)(this is what the GUI says. i haven't checked if you acrually only get so few or if you get 50% of base cost, but I assume they are pulling the values from the same place) Seems to make the recycle and rebuild checkbox inefficient as you would get more resources by not recycling at your(specialised) shipyard.

Sorry if this has already been addressed.

facastefff
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Re: [X3LU] Mayhem 3.14d

Post by facastefff » Wed, 26. May 21, 11:01

kajanov wrote:
Sat, 22. May 21, 16:47
So I got back to x3 thanks to FL, which is still quite buggy and found Mayhem. And I'm loving it. :D
Thank you ,thank you, thank you .
That's more or less the same route I took. I played FL until it ran out of plot, afterwards it was basically an aimless sandbox just like the old X3s. So I thought back on LU which I played 6-7 years ago and started searching the forums, lo and behold, I found Mayhem! Now I've watched all of Darth Fiscus's Tutorials (some multiple times...) and parts of some let's plays and finally started my own run. After reading a lot of the new encyclopedia entries and playing for some hours I'm not far into the game.
I'm just about to finish my ascension, so I don't even have a sector yet, but I have 4 TS/TP, a small fleet of M3s and found my first M6 (which I have not used yet). My funds range at about 2m (using the transport ships to loot contested sectors and selling the resources turned out to be quite profitable, so maintenance is not (yet) and issue). Hopefully that should be enough to tide me over building my first sector.
And now I found out that you can start a galaxy where every faction only has a single sector. Call me intrigued.
Save to say: I'm hooked.

sigurhel
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Re: [X3LU] Mayhem 3.14d

Post by sigurhel » Thu, 3. Jun 21, 14:48

Plasma Beam Cannons break the Looter script
(can be renamed to Looter script fails as it tries to collect something that has to big Container class for the looter ship)

1) Check the looter in Tortugas retreat as it scans
2) It finds a ware in "the void"
3) tries to fetch it, but fails since it's too big container class for the ship
4) Loop to step 1

I solved the problem by shooting the ware in space, destroying it.

Save file is Mayhem 3-14d, no mods (that I remember oO)
https://drive.google.com/file/d/1oWW__3 ... sp=sharing

If this script is the same or similar to the universal collector for LU? Maybe that mod has the same problem. Never got that one to really work after I put up laser towers everywhere.

TheVillain
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Re: [X3LU] Mayhem 3.14d

Post by TheVillain » Fri, 4. Jun 21, 02:22

So - just got back into X3 and Mayhem 3 is amazing. Played, XRM, Litcube, and Mayhem 2. This is still a solid contender for best 4X space game.

I've been hunting for a stat sheet on ships, weapons, etc...but they all seem out of date? I'm running the latest build from ModDB and they dont match up.
Anyone have a link to an up to date one, or some suggestions on how to go about exporting the data?
GET SOME

sigurhel
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Re: [X3LU] Mayhem 3.14d

Post by sigurhel » Fri, 4. Jun 21, 09:16

TheVillain wrote:
Fri, 4. Jun 21, 02:22
So - just got back into X3 and Mayhem 3 is amazing. Played, XRM, Litcube, and Mayhem 2. This is still a solid contender for best 4X space game.

I've been hunting for a stat sheet on ships, weapons, etc...but they all seem out of date? I'm running the latest build from ModDB and they dont match up.
Anyone have a link to an up to date one, or some suggestions on how to go about exporting the data?
Available in-game.
Personal Console (you can hot key that) => Compendium: Ships etc. One for each ships, lasers, missiles

The big diff compared to LU regarding ships is that all the Terran / Atf ships have been nerfed into the ground, and some of their weapons too it seems (or other weapons were buffed). No more fleets of Setantas for me :(
MIssiles have been removed from all fighters what I could see. So smacking OCV with a couple of M1s and swarm of Fighters with dumb fire missiles is not on the table anymore.

BigBadBill_87
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Re: [X3LU] Mayhem 3.14d

Post by BigBadBill_87 » Fri, 4. Jun 21, 10:52

Anyone tried the mod with a VR headset?

There is software that allows the functionality (claims too) but seems untried on the mod...

...yes I've tried with my Oculous. In theory it works, the game loads anyway, but you need a beast of a graphics card!!! I gave up trying to configure the game in VR as my old 1070 can't keep up at all.
Last edited by BigBadBill_87 on Mon, 6. Sep 21, 15:21, edited 1 time in total.

TheVillain
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Re: [X3LU] Mayhem 3.14d

Post by TheVillain » Fri, 4. Jun 21, 22:06

sigurhel wrote:
Fri, 4. Jun 21, 09:16
TheVillain wrote:
Fri, 4. Jun 21, 02:22
So - just got back into X3 and Mayhem 3 is amazing. Played, XRM, Litcube, and Mayhem 2. This is still a solid contender for best 4X space game.

I've been hunting for a stat sheet on ships, weapons, etc...but they all seem out of date? I'm running the latest build from ModDB and they dont match up.
Anyone have a link to an up to date one, or some suggestions on how to go about exporting the data?
Available in-game.
Personal Console (you can hot key that) => Compendium: Ships etc. One for each ships, lasers, missiles

The big diff compared to LU regarding ships is that all the Terran / Atf ships have been nerfed into the ground, and some of their weapons too it seems (or other weapons were buffed). No more fleets of Setantas for me :(
MIssiles have been removed from all fighters what I could see. So smacking OCV with a couple of M1s and swarm of Fighters with dumb fire missiles is not on the table anymore.
Oh my god.
In game?! Thats such a reasonable and helpful place for it to be, so I didnt expect to find it there. What with X games being unreasonably unhelpful and un-intuitive.

MIND BLOWN.

Thanks.
GET SOME

sigurhel
Posts: 29
Joined: Thu, 11. Jul 13, 16:25
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Re: [X3LU] Mayhem 3.14d

Post by sigurhel » Sat, 5. Jun 21, 09:14

TheVillain wrote:
Fri, 4. Jun 21, 22:06

Oh my god.
In game?! Thats such a reasonable and helpful place for it to be, so I didnt expect to find it there. What with X games being unreasonably unhelpful and un-intuitive.

MIND BLOWN.

Thanks.
Yes Jourbabe really did a good thing with this mod, I need to buy him more coffee. Having way too much fun. :D

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Hector0x
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Re: [X3LU] Mayhem 3.14d

Post by Hector0x » Wed, 23. Jun 21, 20:03

Does anybody know if there is a way to hack subsystems which got patched? Or is it final for each playthrough?

Somehow both would make sense, considering the heaps of cash i could steal from hard working miners, cleaning ladies and nursing services up until now :D

4square425
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Re: [X3LU] Mayhem 3.14d

Post by 4square425 » Thu, 24. Jun 21, 19:32

I've not found a way myself. It seems like once you get discovered, you need to take your hacking elsewhere.

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Joubarbe
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Re: [X3LU] Mayhem 3.14d

Post by Joubarbe » Fri, 25. Jun 21, 12:45

Once it’s patched you cannot hack it anymore.

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Hector0x
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Re: [X3LU] Mayhem 3.14d

Post by Hector0x » Fri, 25. Jun 21, 15:33

thanks, good to know.
Keeping track of all ships was a real pain, so i added a small helper.

Port scanning marks the ship with a little dot. Installing a Backdoor colors it. Currently playtesting.
Last edited by Terre on Fri, 25. Jun 21, 18:49, edited 1 time in total.
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Edna
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Re: [X3LU] Mayhem 3.14d

Post by Edna » Thu, 22. Jul 21, 04:35

Summer holidays have started, here I go killing Argons again!
Image

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herocrafter
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Re: [X3LU] Mayhem 3.14d

Post by herocrafter » Wed, 4. Aug 21, 19:12

I have AP on Steam. The bonus pack is in play. The instructions for Mayhem says to untick the bonus pack and download. Does this mean that I have to delete AP and redownload it without bp or is there a way to remove the bp folders/files?

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alexalsp
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Re: [X3LU] Mayhem 3.14d

Post by alexalsp » Wed, 4. Aug 21, 20:21

Uncheck the bonus pack on Steam and it will be deleted. Download NoSream.exe and install LU and then Mayhem.
The game should be clean without mods and bonus packs.
Spoiler
Show
Image
X³: Albion Prelude 3.3 NoSteam.exe

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herocrafter
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Re: [X3LU] Mayhem 3.14d

Post by herocrafter » Wed, 4. Aug 21, 21:41

Thank you alexalsp!! I somehow manage to make simple things complicated.

dunderhead327
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Re: [X3LU] Mayhem 3.14d

Post by dunderhead327 » Thu, 5. Aug 21, 12:51

It's best to take a copy of your X3AP directory, and install NoSteam, LU, and Mayhem to the copy. This should prevent any problems if Steam tries to update AP, and you can still play AP or even try other mods without affecting Mayhem.

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herocrafter
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Re: [X3LU] Mayhem 3.14d

Post by herocrafter » Thu, 5. Aug 21, 22:30

I've set it up exactly as you wrote. I sure I've got a steep learning experience as I never even did Litcube mod. Extended was what I was into oh so long ago.

I've generated a hollow scratch galaxy (yeah I disregarded the warning) and I could use some help here. Looking at the preview screen I don't know which colors belong to which race. Yellow, green, blue, purple and peach? each have 1 sector and brown has one plus a cross elsewhere. Which color is the player and who is brown and who is yellow (yellow is off all by itself).

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Hector0x
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Re: [X3LU] Mayhem 3.14d

Post by Hector0x » Fri, 6. Aug 21, 07:12

herocrafter wrote:
Thu, 5. Aug 21, 22:30
Yellow - Teladi
Blue - Argon
Green - Boron
Purple - Split
Peach - Paranid
Brown - Xenon

The player doesn't start with any sector. After the initial questline you get a big transporter which can colonize any empty sector to start your empire.

You've activated 'none' expansion since all main factions start with just 1 sector. For your first game i'd recommend to choose 'early' or 'average'.

With 'none' expansion the pirates and xenon tend to be more dangerous.

dunderhead327
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Re: [X3LU] Mayhem 3.14d

Post by dunderhead327 » Fri, 6. Aug 21, 11:12

herocrafter wrote:
Thu, 5. Aug 21, 22:30
I sure I've got a steep learning experience as I never even did Litcube mod. Extended was what I was into oh so long ago.
Mayhem is very different to LU, so that shouldn't be any handicap.
I've generated a hollow scratch galaxy (yeah I disregarded the warning) and I could use some help here.
The problem with a hollowed galaxy is that your workers (when you get them) have to go all the way round, instead of cutting across the centre of the galaxy, and are more likely to get into trouble. Extra Sector Stats will give you more to work with.

Your first order of business is to map some hotkeys. One for the Player Console is probably the most important - lots of information in there. Also, have a look at the options in the t-file (that's [game directory]\addon\t\9972-L044.xml ). Personally, I always change the limits on bailed ships (options 197 and 214) - just imagine the pilot's thought process - "Oh shit, oh shit, I'm going to die. I'll have to punch out. Oh, I can't, there are already two abandoned Xenon Ns in the sector."!

Have fun.

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