[X3LU] Mayhem 3.21b

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Betelgeuse97
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Re: [X3LU] Mayhem 3.14c

Post by Betelgeuse97 » Sun, 11. Apr 21, 09:31

With X3FL around the corner, do you plan on porting the mod to FL?


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Joubarbe
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Re: [X3LU] Mayhem 3.14d

Post by Joubarbe » Tue, 13. Apr 21, 09:25

Mayhem 3.14d released
  • 3.14d: Terraforming menu typos.
  • 3.14d: Added Crystals & Minerals preset to the Trader menu. Also added these wares to the Full preset (new game only).
  • 3.14d: Fleet commanders were chasing Freighters when running an Invade sector command. Command needs to be restarted.
  • 3.14d: The export thresholds from loading a Trader preset were at 0 by default. Now they are at max. capacity of the Outpost, like when you add a ware.
  • 3.14d: If Quickstart was chosen, it was still possible to have Kha'aks in the sector where the first TL spawns.

Kaiww
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Re: [X3LU] Mayhem 3.14d

Post by Kaiww » Tue, 13. Apr 21, 14:39

Hey There,

thx for a great mod, quick question because i can not find it anywere.

Is there a way to autorepair ships before you build your first outpost ?
( Was trying a mercenary start and always getting out of my ship and use the repair laser, after every fight on different ships, is kind of tedious ?

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Joubarbe
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Re: [X3LU] Mayhem 3.14d

Post by Joubarbe » Tue, 13. Apr 21, 15:39

No. The un-tediousness is a reward that must be earned at every level.

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Hairless-Ape
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Re: [X3LU] Mayhem 3.14d

Post by Hairless-Ape » Sat, 17. Apr 21, 14:38

I sent a fleet of about 15 fighters after a pirate outpost. After about 2 hours they still had not made a dent. Outpost shields would go a tiny bit down and then recharge.
I then came into the system and within about 5 minutes, they started to take it down at a very decent rate.

I know the in-system mechanics are different than out of system, but is this supposed to be so distinctly different to cause what I observed?

Thanks.
Out of my mind. Back in 5 minutes.

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Joubarbe
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Re: [X3LU] Mayhem 3.14d

Post by Joubarbe » Sun, 18. Apr 21, 17:23

Things go faster when you're in sector. Why not having the same exact pace? Because it's impossible to achieve. In LU and vanilla, it's better to be out of sector, Mayhem does the opposite. Because in-sector combat are hard to predict, I prefer to have lasers that deal more damage compared to OOS.

Cirind
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Re: [X3LU] Mayhem 3.14d

Post by Cirind » Tue, 20. Apr 21, 00:00

I think I may have found a bug during fighting Xenons in the range of laser towers... well. After the fight one of laser towers decided to fly away at constantly increasing speed. I do not have any idea how it may have happened.

Betelgeuse97
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Re: [X3LU] Mayhem 3.14d

Post by Betelgeuse97 » Wed, 21. Apr 21, 02:55

I last played in 3.9. Is it worth starting a new game at this point?

Also got questions about hacking as I tried that briefly back then, but is it possible to take control of ships using hacking?

4square425
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Re: [X3LU] Mayhem 3.14d

Post by 4square425 » Wed, 21. Apr 21, 04:59

You can't directly take control of ships with hacking, but you can force them to abandon ship so you can claim it.

Betelgeuse97
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Re: [X3LU] Mayhem 3.14d

Post by Betelgeuse97 » Wed, 21. Apr 21, 05:58

4square425 wrote:
Wed, 21. Apr 21, 04:59
You can't directly take control of ships with hacking, but you can force them to abandon ship so you can claim it.
Yeah in that case I'll just replay, as it seems like a lot has changed with hacking and terraforming perks fixed (also can't cheese Xenon anymore by leaving them with 1 sector).

donnieant
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Re: [X3LU] Mayhem 3.14d

Post by donnieant » Wed, 21. Apr 21, 07:50

tell me why in Mayhem 3.14d I accept a mission, but it is not displayed in the mission list?

Betelgeuse97
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Re: [X3LU] Mayhem 3.14d

Post by Betelgeuse97 » Wed, 21. Apr 21, 08:00

Windows Defender detected (and removed) an adware application called "Contebrew.A!ml" inside Mayhem_3.14d.zip when downloading the .zip from moddb. Specifically it's something with the Mayhem Galaxy Generator, as I've tried downloading the .zip twice and that file is the only one flagged by my antivirus. Unfortunately I'm also not able to open up "Mayhem Galaxy Generator.exe" afterwards.

Image

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alexalsp
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Re: [X3LU] Mayhem 3.14d

Post by alexalsp » Wed, 21. Apr 21, 11:17

Remove the antivirus or add the file to exceptions.

https://www.virustotal.com/gui/file/6fc ... /detection

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Joubarbe
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Re: [X3LU] Mayhem 3.14d

Post by Joubarbe » Wed, 21. Apr 21, 15:55

The virus automatically uninstalls X4.

Hwitvlf
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Re: [X3LU] Mayhem 3.14d

Post by Hwitvlf » Wed, 21. Apr 21, 19:07

Thank you for your work!
Some typos :
"...reports confirming the lost of Xenon station signals..." should be "loss"
"...we are not sure if the Xenons are not hiding in deep space." The second "not" should be removed as double negatives can't not be unconfusing in English.

A bug - not sure if it was fixed in the last updates as all the races got mad at me so I haven't taken any quests for awhile: I was frequently getting offered the same mission twice when docking at a station. The problem isn't in the quests, just that they're being triggered twice. If both were accepted, the second mission was entered as an 'update' to the first mission and things get glitchy.
For 'fetch artifact', two artifacts appeared and I think either one could be retrieved to complete, but the remaining artifact was forever floating around the game. For 'claim miner', two miners appear and I think the mission could not be completed. It hangs in the "destroy all Khak stage", can not be canceled, and remains in the Personal Journal forever. Etc.

Again, thank you for your work (in creating a virus to uninstall X4, that is :mrgreen: )

Edit: Another issue; maybe it's intentional? I think it happens when there are no active trading partners in a Corporate Station's range. The station's freighters park at home and clog the station's docking port making it impossible for the player to trade with them.

Betelgeuse97
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Re: [X3LU] Mayhem 3.14d

Post by Betelgeuse97 » Thu, 22. Apr 21, 11:43

I'm noticing that looters aren't picking up waste. Is this intended?

EDIT: Two strange bugs.
1. Unknown object occasionally appearing when starting a "police" mission. (Unfortunately I've aborted it.)
Image

2. TBC seems to have OP DPS.
Image

Hwitvlf
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Re: [X3LU] Mayhem 3.14d

Post by Hwitvlf » Thu, 22. Apr 21, 18:53

Is waste on the blacklist in your personal console? I think it's added there by default, probably because it tends to fill up your looter's cargo bay and is very low value.

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Hairless-Ape
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Couple questions

Post by Hairless-Ape » Sat, 24. Apr 21, 05:40

I'm having 2 issues I need help with.

1. I'm flying around in a carrier, with fighters docked that are in the carrier's fleet, as well as being homebased at that carrier. If I order my ship to, for example, attack some ship, fighters undock and attack etc.. all good. However, I still have been unable to find any command to tell my fighters (all of them) to dock back up. Once they finish killing something, they sit there in space and respond as support ships, but if I want to get out of the system and tell them to dock up NOW, there's no way to do it.

2. I keep getting an in-game notification that reads like this : "From Terracorp Harmony department. legal notification.. It has been reported that one of your ships has taken part in the destruction of an asset legally protected by treaty.. bla bla.. " then they fine me 1 MILLION credits..

Does this mean I have to actually declare war with another faction before I can attack their stations?
Or is there some sort of Claim system I have to use before attacking a system like the NPC's appear to be doing? I don't see any claim system type of screen..
It would be nice if at least the penalty message said what I'm doing wrong, or give a clue how to fix it. legal notice?


Thanks.
Out of my mind. Back in 5 minutes.

Betelgeuse97
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Re: Couple questions

Post by Betelgeuse97 » Sat, 24. Apr 21, 07:44

Hairless-Ape wrote:
Sat, 24. Apr 21, 05:40
I'm having 2 issues I need help with.

1. I'm flying around in a carrier, with fighters docked that are in the carrier's fleet, as well as being homebased at that carrier. If I order my ship to, for example, attack some ship, fighters undock and attack etc.. all good. However, I still have been unable to find any command to tell my fighters (all of them) to dock back up. Once they finish killing something, they sit there in space and respond as support ships, but if I want to get out of the system and tell them to dock up NOW, there's no way to do it.

2. I keep getting an in-game notification that reads like this : "From Terracorp Harmony department. legal notification.. It has been reported that one of your ships has taken part in the destruction of an asset legally protected by treaty.. bla bla.. " then they fine me 1 MILLION credits..

Does this mean I have to actually declare war with another faction before I can attack their stations?
Or is there some sort of Claim system I have to use before attacking a system like the NPC's appear to be doing? I don't see any claim system type of screen..
It would be nice if at least the penalty message said what I'm doing wrong, or give a clue how to fix it. legal notice?


Thanks.
1. Support ships will automatically dock back at the carrier when the carrier does not have any more targets.

2. Looks like your ships destroyed a station in a protectorate. When a sector is conquered (not to be confused with claim, as conquer and claim refer to two different actions), it is a protectorate for 6 hours; killing any station in that sector will result in a penalty of 1 million credits. Killing ships in a protectorate is fine.

You do NOT have to officially declare permanent war to destroy their stations; however, doing so will give you 1 perk slot. You can attack their stations any time you want, but make sure you can recover the reputation if you intend to be at war with them temporarily. The claim system is simplified such that you claim a sector when you destroy a station in a regular sector (i.e. it is not claimed by another faction or not a protectorate). NPCs, on the other hand, start the claim before razing the sector.

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