[X3LU] Mayhem 3.21b
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Re: [X3LU] Mayhem 3.14
so any plans to take advantage of the farhnems legend DLC that is coming ? or will it mostly be a non event for mayhem
Re: [X3LU] Mayhem 3.13d
Thanks for that report by the way. I've managed to seriously improve performance because of it.erone01234 wrote: ↑Sun, 4. Apr 21, 20:27i have an fps problem when using seta it drops to 1-3 fps
not sure when it started but
it may have started when i got to the terraforming part of the game
https://drive.google.com/drive/folders/ ... sp=sharing
save and galaxy files
Re: [X3LU] Mayhem 3.14
I am downloading all things required for Mayhem, and was confused as to which Graphics package to install. There is one called "Mayhem Graphics v2" that was added Feb 19th 2021, which say it is for Mayhem 3.9 and later. Then there is another one called "Mayhem 3 Graphics" which was added on Feb 25th 2021, which says it is for Mayhem 3.8 and earlier. I am unsure as to which to install, since it appears to me that the very latest Mayhem is 3.14, which seem to me like it would be an earlier version than 3.9, but perhaps 3.9 is an earlier version than 3.14?
Re: [X3LU] Mayhem 3.14
3.14 is the latest version, as such the Graphics v2 is the one you need. It means this is the 14th version of Mayhem 3.
Re: [X3LU] Mayhem 3.14
https://www.moddb.com/mods/mayhem/downl ... -graphics2Falcrack wrote: ↑Wed, 7. Apr 21, 03:36I am downloading all things required for Mayhem, and was confused as to which Graphics package to install. There is one called "Mayhem Graphics v2" that was added Feb 19th 2021, which say it is for Mayhem 3.9 and later. Then there is another one called "Mayhem 3 Graphics" which was added on Feb 25th 2021, which says it is for Mayhem 3.8 and earlier. I am unsure as to which to install, since it appears to me that the very latest Mayhem is 3.14, which seem to me like it would be an earlier version than 3.9, but perhaps 3.9 is an earlier version than 3.14?
Re: [X3LU] Mayhem 3.14
I've removed the previous Graphic pack and cleared things up.
Re: [X3LU] Mayhem 3.14
Hi, Joubarbe your baby is beautiful and he grows incredibly well.
Thank you so much for giving this old X3 the perfect mod.
And thank you Darth Fiscus too for your youtube documentation.
A question though, I paused the game for a few weeks after unlocking the teleporter device and now that i'm returning to X3 Mayhem, I don't know how to use it...
There is a "Change ship" command in the advance tab for other ships but it's greyed out...
Is there anything I missed ? Energy cells ? Another quest step ?
Oh, another question : an adjacent sector of my firdt outpost contains a pirate base : am I screwed ? What kind of ship can destroy it and should I make it a priority ?
Thanks.
Thank you so much for giving this old X3 the perfect mod.
And thank you Darth Fiscus too for your youtube documentation.
A question though, I paused the game for a few weeks after unlocking the teleporter device and now that i'm returning to X3 Mayhem, I don't know how to use it...
There is a "Change ship" command in the advance tab for other ships but it's greyed out...
Is there anything I missed ? Energy cells ? Another quest step ?
Oh, another question : an adjacent sector of my firdt outpost contains a pirate base : am I screwed ? What kind of ship can destroy it and should I make it a priority ?
Thanks.
Re: [X3LU] Mayhem 3.14
Thank you.
You have a teleporter hotkey in the controls menu.
"Change ship" command doesn't ring a bell.
Pirates will certainly make your journey a bit harder, but it's manageable. Any ship can destroy another station, but that takes some time.
You have a teleporter hotkey in the controls menu.
"Change ship" command doesn't ring a bell.
Pirates will certainly make your journey a bit harder, but it's manageable. Any ship can destroy another station, but that takes some time.
Re: [X3LU] Mayhem 3.14
You will need to give this one a hotkey first. There are no resource requirements for the teleporter.Ysengrin wrote: ↑Thu, 8. Apr 21, 09:36A question though, I paused the game for a few weeks after unlocking the teleporter device and now that i'm returning to X3 Mayhem, I don't know how to use it...
There is a "Change ship" command in the advance tab for other ships but it's greyed out...
Is there anything I missed ? Energy cells ? Another quest step ?
If you do not want to deal with pirates, you can use the Piracy Contract perk to make sure the pirates will not attack your assets in the respective sector of the contract perk being used. This does not work for any sectors that are not using this perk, meaning any sector not under your control and any of your sectors that has not this perk active.
You can destroy a pirate base with swarms of fighters or with one M7 and a bunch of smaller ships. An Acinonyx with 32x medium guns will be enough, it will take some time, though. When using fighters, keep in mind the pirates will attack them very likely, while one M7 can take care of itself even against a bunch of M6s.
Edit: Joubarbe ninja'd me
Re: [X3LU] Mayhem 3.14b
3.14b released, very small update to make Prologue gamestart more consistent.
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Re: [X3LU] Mayhem 3.14b
Maybe it's just me, but when one of my ships is destroyed (usually an Advanced Satellite for this particular example), I feel like the message that pops up at the bottom of the screen showing what was destroyed and where disappears incredibly quickly. Can this be adjusted somehow?
Ninja Edit: Here's an example of one of my trader workers getting destroyed. Including the text fade out, the alert is on the screen for less than one second which isn't long enough to see what got blown up.
Ninja Edit: Here's an example of one of my trader workers getting destroyed. Including the text fade out, the alert is on the screen for less than one second which isn't long enough to see what got blown up.
Re: [X3LU] Mayhem 3.14b
SETA 1000% means that the message disappears ten times faster than normal.bradturner43 wrote: ↑Sat, 10. Apr 21, 04:22Maybe it's just me, but when one of my ships is destroyed (usually an Advanced Satellite for this particular example), I feel like the message that pops up at the bottom of the screen showing what was destroyed and where disappears incredibly quickly. Can this be adjusted somehow?
Ninja Edit: Here's an example of one of my trader workers getting destroyed. Including the text fade out, the alert is on the screen for less than one second which isn't long enough to see what got blown up.
Re: [X3LU] Mayhem 3.14c
Mayhem 3.14c released
- 3.14c: Traders were not able to buy from Trading stations.
- 3.14c: New t-file option to customize the duration of the message you get when one of your assets is destroyed. The default has been increased to 8 seconds instead of 2.
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Re: [X3LU] Mayhem 3.14c
With X3FL around the corner, do you plan on porting the mod to FL?
Re: [X3LU] Mayhem 3.14d
Mayhem 3.14d released
- 3.14d: Terraforming menu typos.
- 3.14d: Added Crystals & Minerals preset to the Trader menu. Also added these wares to the Full preset (new game only).
- 3.14d: Fleet commanders were chasing Freighters when running an Invade sector command. Command needs to be restarted.
- 3.14d: The export thresholds from loading a Trader preset were at 0 by default. Now they are at max. capacity of the Outpost, like when you add a ware.
- 3.14d: If Quickstart was chosen, it was still possible to have Kha'aks in the sector where the first TL spawns.
Re: [X3LU] Mayhem 3.14d
Hey There,
thx for a great mod, quick question because i can not find it anywere.
Is there a way to autorepair ships before you build your first outpost ?
( Was trying a mercenary start and always getting out of my ship and use the repair laser, after every fight on different ships, is kind of tedious ?
thx for a great mod, quick question because i can not find it anywere.
Is there a way to autorepair ships before you build your first outpost ?
( Was trying a mercenary start and always getting out of my ship and use the repair laser, after every fight on different ships, is kind of tedious ?
Re: [X3LU] Mayhem 3.14d
No. The un-tediousness is a reward that must be earned at every level.