[X3LU] Satellites Monitoring 1.8
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- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
Fun-X wrote:Does this still work with 1.7.0?
Source: http://forum.egosoft.com/viewtopic.php? ... 88#4585388Joubarbe wrote:Yap!
(it will be compatible with all LU versions 'till the end of time)
I don't know if I am just challenged or what, I did a clean install of LU 1.7.0 and then installed this script and I can not for the life of me find the hotkey to enable it. I know it is supposed to be in Control->Interface-> Extensions but idk. What is the name I should be looking for in this menu?
Edit: Okay sorry apparently I was challenged. It has been awhile since I installed a mod and I accidently placed the mod directly into scripts/t folder and not in the addon:scripts/T. So I have now found how to set a hotkey, but when I click my hotkey all it does it make a beeping sound and the satelite monitor does not show up.
Edit:Edit: apparently changing my hotkey from F4 to shift+f4 fixed the problem. I removed what was previously bound to F4 before setting it as my hotkey, but apparently that was not enough.
Edit: Okay sorry apparently I was challenged. It has been awhile since I installed a mod and I accidently placed the mod directly into scripts/t folder and not in the addon:scripts/T. So I have now found how to set a hotkey, but when I click my hotkey all it does it make a beeping sound and the satelite monitor does not show up.
Edit:Edit: apparently changing my hotkey from F4 to shift+f4 fixed the problem. I removed what was previously bound to F4 before setting it as my hotkey, but apparently that was not enough.
Well at least you didn't try to set the shortcut to alt-F4
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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- Posts: 54
- Joined: Wed, 17. Nov 10, 20:45
The menu doesn't update in realtime, so sometimes you get a false positive until the menu updates (once every couple of seconds IIRC). However, if you SETA for a bit and it still shows 31 enemies in Menelaus' Paradise despite it being empty, then something screwy's going on.Shepp wrote:This mod sure makes searching for enemies, wares, and derelicts really convenient. However, i'm seeing something odd. Menelaus' Paradise says that there are 31 enemies in the sector but when I check there is nothing there. Any idea what might be causing this?
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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- Posts: 62
- Joined: Wed, 10. Jul 13, 04:23
The script actually counts the number of ships to which YOU are an enemy. Do you have enabled "Show as enemy if enemy to me" in your ship's command console?Shepp wrote:It's been stuck like that for at least the last to to fifteen hours I've been playing the game. At least its been that long since I noticed it. I wonder if it is possible that a group of ships just wandered off the map somehow and are still being detected despite not being visible.
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Version 1.8 released
- Added an option to select whether or not you want the Reaper to go home after collecting all wares in sector.
- Added an option to select whether or not you want the Reaper to go home after collecting all wares in sector.