[X3LU] Satellites Monitoring 1.8

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Joubarbe
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Post by Joubarbe » Wed, 29. Jul 15, 13:38

Version 1.4b :

- Ultimate code improvements. Performance greatly increased due to a single f* line !


Do not "set menu option: $menu, maximum menu height=$height lines" !!!

Mycu
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Post by Mycu » Wed, 29. Jul 15, 14:02

Yeah, there is a positive difference now - especially when showing 230+ sectors on one page.
Thanks.
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

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Joubarbe
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Post by Joubarbe » Sat, 1. Aug 15, 13:48

1.5 out. Fine tuning things...

BlackArchon
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Post by BlackArchon » Sat, 1. Aug 15, 16:59

What do you think about a sorting function for your script? If I could sort the list of ~250 sectors by amount of flying wares, or by amount of abandoned ships (both descending), I could just send my loot shuttle to the system with most flying wares, then to the second best, and so on. The same applies to abandoned ships.

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Joubarbe
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Post by Joubarbe » Sat, 1. Aug 15, 17:08

Oh I thought of doing that. But you know, in X3, when you begin to have this state of mind, you never stop. Satellites Monitoring is already a big help, if I give options to sort, I could give an option to display the wares value, to warn the player when an abandoned ship is detected, or an option to send the reaper claim these ships, or whatever "next step" I refuse to do.

You need to work ! Examine thoroughly the monitor and check what is your needs. :)

It is very unlikely that I will add any new features to this script now.

BlackArchon
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Post by BlackArchon » Sat, 1. Aug 15, 17:31

Ok, if this is your point of view. Thanks for this nice script. :)

Joelnh
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Post by Joelnh » Wed, 26. Aug 15, 12:09

nice additions, could you add a column for your ships IS.
for the purpose of finding potential conflicts before they happen.

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ltdan81
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Awsome!

Post by ltdan81 » Thu, 27. Aug 15, 03:29

Exactly what I was looking for, Thank you. :)

NBCDumb
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Post by NBCDumb » Sun, 24. Jan 16, 19:49

Thanks alot Joubarbe, you made this so much easier.

A small proposal :
http://capillotracteur.fr/other-resourc ... satmon.jpg

Formatting is way more fuzzy than original version but helps me alot.
It displays a list of abandonned ships using ship class (ex: M7, M4, M4) and total ware value, total ware volume, biggest transport class of wares.

It also filters lines with nothing interesting to display.

It is dirty coding (I don't even know how to use X3 Editor or how menus really works, just played a little with your script using ingame editor) but let me know if interrested by this script version.
It may be considered as cheaty compared to your script (I personally don't care, was tired of checking manually to see wares and if something bigger than a M4).

Thanks again.

{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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Joubarbe
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Post by Joubarbe » Sun, 24. Jan 16, 20:00

Some posts above :
Oh I thought of doing that. But you know, in X3, when you begin to have this state of mind, you never stop. Satellites Monitoring is already a big help, if I give options to sort, I could give an option to display the wares value, to warn the player when an abandoned ship is detected, or an option to send the reaper claim these ships, or whatever "next step" I refuse to do.

You need to work ! Examine thoroughly the monitor and check what is your needs. Smile

It is very unlikely that I will add any new features to this script now.

NBCDumb
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Post by NBCDumb » Mon, 25. Jan 16, 10:13

Yes I read that and expected this kind of answer, but anyway, when you use someone's else work and modify it you've got to thank him and offer to give back your modifications ;-)

Would you allow your mod to be forked for those like me who don't like to check every sector by hand ?

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Joubarbe
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Post by Joubarbe » Mon, 25. Jan 16, 10:30

You can fork everything in any way you want baby. (that should be my EULA for all mods I made and will make)

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Joubarbe
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Post by Joubarbe » Sun, 31. Jan 16, 14:40

Version 1.6 :

- Added a "Abandoned ships minimum class filter" option (see the screenshot in the OP). It will browse through all ship classes, following this order : 'M5', 'M4', 'M3', 'TP', 'TS', 'TM', 'M8', 'M7', 'M6', 'TL', 'M1', 'M2'.

andreihaiducul
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Post by andreihaiducul » Sun, 31. Jan 16, 17:18

I've modified the previous version a bit so that it shows the "best" class in the abandoned column, along with the number (screenshot). The "best" order is: [M5], [M4], [TS], [TP], [M3], [M8], [M6], [TL], [M7], [M2] ,[M1], [M0] (edit: this can be changed in the array at line #187).

The wares column also shows average selling price instead of number of crates.

Here is the file if you're interested.


andreihaiducul
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Post by andreihaiducul » Sun, 31. Jan 16, 17:58

BlackArchon wrote:There aren't any M0 in LU.
I didn't know that at the time.

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Joubarbe
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Post by Joubarbe » Mon, 1. Feb 16, 13:42

1.6b now, because I'm an idiot. The order is now : 'M5', 'M4', 'TP', 'M3', 'TS', 'M8', 'TM', 'M6', 'TL', 'M7', 'M2', 'M1' :)

Kual
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Post by Kual » Fri, 12. Feb 16, 09:47

Hi Joubarbe,

just want to check:

Is your nice script compatible with Code base: Echidna = LU 1.6.x?

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Joubarbe
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Post by Joubarbe » Fri, 12. Feb 16, 10:32

Yap!

(it will be compatible with all LU versions 'till the end of time)

Kual
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Post by Kual » Fri, 12. Feb 16, 10:38

Grrrrrreat! :D

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