Thanks for the reply! I'm actually not sure what version I'm running. What's the easiest way to check?memeics wrote:Yes, that's how I developed them anyway (while doing my own playthrough I modified various scripts at various points through my playthrough as I found that I wanted some different things in LU). Of course, make a full backup of your savegames and game directory before installing, while my changes are installed with a Windows installer thingy, it doesn't know to uninstall by restoring the original files.
What version of LU do you have? The scripts were developed based on 1.4.7, this means a couple of things:
- the changes to long running order scripts (ex. OCV patrolling, Freighter, Dock Agent, etc) may not update on ships currently already running those orders if those scripts have been updated by LU beyond the version number from 1.4.7; this isn't a big deal, just restart the orders (for your ships, like Freighter/Dock Agent) or in time the game will automatically restart orders as ships get destroyed/new ships get created
- LU 1.4.8 and up fixed some problems with Freighter logic and since my changes are based on 1.4.7, by installing my changes to them (I think only the "Percentage calculation fix" changes that script, so if you worry about this don't enable that one) it will revert to the LU 1.4.7 version of the script that had those issues
I could update my scripts on top of latest 1.5.2 but I'm not playing anymore X3 these days so I'll need someone to sign up to test them heavily (in their playthrough) and report on any issues. Thanks for your interest!
EDIT: Actually, is it possible to upgrade LU without breaking things? I presume that's the purpose of import/export of saves.