[PROGRAM] X-Studio 2 Script Editor [Beta III : 30th Mar 14]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Hi. Did you ever release that update? I did allow beta 3 to update when it first ran.mr.bear wrote:UPDATE: Nicoman35/AldeberanPrime - I've fixed the issues you were having, they'll be included in the next update
I am having a similar issue: http://imgur.com/yOkleRC
However, I do not have a 0003* in my addon\t folder, and there is no 0123* file on my disk.
EDIT: From Console.rtf, I see:
Enumerating English language files
Reading language file: I:\X3AP-APCP\addon\t\0001-L044.pck...Success
Reading language file: I:\X3AP-APCP\addon\t\0002.pck...Success
Reading language file: I:\X3AP-APCP\addon\t\0003-L044.pck...Success
Reading language file: I:\X3AP-APCP\addon\t\0010-L044.pck...Success
Reading language file: I:\X3AP-APCP\addon\t\0123-L044.pck...Success
Reading language file: I:\X3AP-APCP\addon\t\0901-L044.pck...
So it appears that XS2 succeeded in reading files that do not exist , but it choked on the same 0901 reported previously by Nicoman.
- (Win8.1 x64)
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Hello
0003* - contains dialog lines for exporting game stats.
0123* - contains dialog lines for DiD mode and are connected with Steam connection.
Q: 0901* - I read somewhere that is connected with plugin manager (I'm not using it because it erase my saves few times) - can I get it somewhere to look what text lines (page ID and text ID) it has I search for missing lines from pageID=35 (got few readtexts in my game).
Sorry Dr but you are wrong, 0123* and 0003* tfiles are hidden in 01.dat.DrBullwinkle wrote:(...)
However, I do not have a 0003* in my addon\t folder, and there is no 0123* file on my disk.
(...)]
0003* - contains dialog lines for exporting game stats.
0123* - contains dialog lines for DiD mode and are connected with Steam connection.
Q: 0901* - I read somewhere that is connected with plugin manager (I'm not using it because it erase my saves few times) - can I get it somewhere to look what text lines (page ID and text ID) it has I search for missing lines from pageID=35 (got few readtexts in my game).
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Derp.Viliae wrote:0123* and 0003* tfiles are hidden in 01.dat.
Thanks.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Yeah I have the same problem with loading those .pck files although in my case it doesn't crash but reports a nice error and I can't use the program to load any script, etc:
Code: Select all
Enumerating type definition files
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TDocks.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TFactories.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TLaser.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TMissiles.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TShields.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TShips.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TWareB.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TWareE.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TWareF.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TWareM.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TWareN.pck...Success
Reading type file: C:\Program Files (x86)\EGOSOFT\X3 Terran Conflict\types\TWareT.pck...Failed: Error in zlib library: incorrect header check
EXCEPTION: Error in zlib library: incorrect header check... Source: Logic::Threads::GameDataWorker::ThreadMain() on line 95
SOURCE: Logic::IO::GZipStream::Read() on line 240
Failed to load game data : Error in zlib library: incorrect header check
mr. bear,
Any chance of awaking from hibernation? We eagerly await the next version!
I emailed you a patch for some issues compiling X-Studio 2 that I encountered, but did not receive a response. Figured you are just busy or that the changes weren't wanted/needed. Let me know if I can help, I'd be glad to assist in tracking down and fixing bugs in the UI portion of the program.
Any chance of awaking from hibernation? We eagerly await the next version!
I emailed you a patch for some issues compiling X-Studio 2 that I encountered, but did not receive a response. Figured you are just busy or that the changes weren't wanted/needed. Let me know if I can help, I'd be glad to assist in tracking down and fixing bugs in the UI portion of the program.
merry christmas everybody!
Unfortunately I've been consumed by RL & my day job for the last six months. I don't know when, or even if, I'll have spare time to work on X-Studio or X-Studio II from now on, especially since I may move over to Elite Dangerous if the game is popular.
sorry guys, but X-Studio 1 was an especially huge sink on my time, which I just don't have anymore.
mr.bear
Unfortunately I've been consumed by RL & my day job for the last six months. I don't know when, or even if, I'll have spare time to work on X-Studio or X-Studio II from now on, especially since I may move over to Elite Dangerous if the game is popular.
sorry guys, but X-Studio 1 was an especially huge sink on my time, which I just don't have anymore.
mr.bear
Rapunzel, Rapunzel, let down your bear...
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
Omg, he speaks it's a Christmas miracle.
I hope you had a good day and a good new year.
As for work on the program, don't worry about it, it's great already.
Oh and on a semi related side note, I am starting to properly learn to code in C and I have to say it is a pain in the ass. How you mangaged to make this and remain (somewhat) sane is beyond me. But you did it, a feat unto itself.
But once again merry Christmas and have a great holiday.
EDIT: these snow flakes on the forum lag my phone to no end. It's so frustrating to type on.
I hope you had a good day and a good new year.
As for work on the program, don't worry about it, it's great already.
Oh and on a semi related side note, I am starting to properly learn to code in C and I have to say it is a pain in the ass. How you mangaged to make this and remain (somewhat) sane is beyond me. But you did it, a feat unto itself.
But once again merry Christmas and have a great holiday.
EDIT: these snow flakes on the forum lag my phone to no end. It's so frustrating to type on.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Yes, just extract each manifest from each file that has one (check *.dll;*.exe) using CFF Explorer. Then edit each manifest to "asInvoker" instead of "requireAdministrator" - finally, replace the manifest in each file with the modified one.memeics wrote:zanzal, can you run X-Studio 1 without giving it admin privileges?
I'm not sure if it's such a good idea to go with X-Studio 2. Maybe stick with X-Studio 1. IIRC, some stuff are going wrong with that new beta version. 1 is not a beta.
EDIT: damn, the link is broken as well, here is a Mediafire link.
EDIT: damn, the link is broken as well, here is a Mediafire link.
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- Posts: 2
- Joined: Tue, 26. Jul 11, 04:26
A late comer thanks you!
I am a late comer to X3 scripting. At first I was panicking with all the broken links. I even considered compiling the beta from the google code archive but I knew that would be messy for me. Thanks. I hear this is much more usable than the ridiculous in game script editor (which is cool, but so impractically cumbersome for someone used to some actual coding).
- Hairless-Ape
- Posts: 322
- Joined: Wed, 6. Nov 02, 20:31
Re: [PROGRAM] X-Studio 2 Script Editor [Beta III : 30th Mar 14]
None of the 2.0 download links work. Not even the source code link.
Using the "X-Studio v1.08 + AP v3.3 Syntax" posted release, but get quite a few "Unrecognised Commands" when I load up some scripts to edit.
Anyone got a workable release, or maybe a "Custom.Syntax.txt" file that is up to date ?
Using the "X-Studio v1.08 + AP v3.3 Syntax" posted release, but get quite a few "Unrecognised Commands" when I load up some scripts to edit.
Anyone got a workable release, or maybe a "Custom.Syntax.txt" file that is up to date ?
Re: [PROGRAM] X-Studio 2 Script Editor [Beta III : 30th Mar 14]
You did something wrong. "Unrecognized commands" don't come from X-Studio (and version 2 won't solve them). I never had a single one (make sure you install LU custom syntax in the right folder, which is X-Studio root).
- Hairless-Ape
- Posts: 322
- Joined: Wed, 6. Nov 02, 20:31
Re: [PROGRAM] X-Studio 2 Script Editor [Beta III : 30th Mar 14]
Thanks.. I finally managed to find it with my master's help (mr google). http://litcube.xtimelines.net/download. ... V1.3.5.zip
I thought it existed, but just didn't know what exactly to search for.
Thanks again. That worked.
I thought it existed, but just didn't know what exactly to search for.
Thanks again. That worked.