[AL Plugin] Litcube's Phanon Corporation V1.21
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Its Soulmeta's relation fix that causing that to happen. Which gives Phanon enough rep to use jump beacons that other races own in XRM. Original Phanon has all rep set to 0.
Don't think there is a real fix for it.
Only thing you can do is either set their main spawn sectors up in unknown sectors and fight them in there with no rep loss (you can do so by editing the t file with Notepad++ or X2 editor you just need to know sector coordinates).
--OR--
Edit the al.LitQB.PhanCorp.SetRelations XML file with X-studio and set all relation except yours to 0. Its just changing numbers its easy.
Don't think there is a real fix for it.
Only thing you can do is either set their main spawn sectors up in unknown sectors and fight them in there with no rep loss (you can do so by editing the t file with Notepad++ or X2 editor you just need to know sector coordinates).
--OR--
Edit the al.LitQB.PhanCorp.SetRelations XML file with X-studio and set all relation except yours to 0. Its just changing numbers its easy.
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
Link in the main post and in the most recent pages did not work... here's the correct one.
https://xdownloads.co.uk/index.php?opti ... Itemid=116
https://xdownloads.co.uk/index.php?opti ... Itemid=116
Re: [AL Plugin] Litcube's Phanon Corporation V1.21
Is it possible to play with a non-hostile Phanon, or are there any similar mods?
i.e. a neutral corporation that expands and builds using similar rules, but will also trade with the player and not attack unless provoked.
i.e. a neutral corporation that expands and builds using similar rules, but will also trade with the player and not attack unless provoked.
Re: [AL Plugin] Litcube's Phanon Corporation V1.21
Does anyone have a working link to the Xenon/Khaak enemy patch for this excellent Mod?
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
Hoping that Soulmeta or someone else is still watching this thread.
I attempted to add the 6 necessary lines to al.LitQB.PhanCorp.MakeShip but test attacks against freighters and scans with a bioscanner still yield early bailing and a bravado (morale) of 0. This is no doubt due to my lack of familiarity with scripting in X3 AP. Would someone mind sharing privately their fixed xml file with me both so I can use it and learn for future attempts where mine went wrong? Thanks.
I attempted to add the 6 necessary lines to al.LitQB.PhanCorp.MakeShip but test attacks against freighters and scans with a bioscanner still yield early bailing and a bravado (morale) of 0. This is no doubt due to my lack of familiarity with scripting in X3 AP. Would someone mind sharing privately their fixed xml file with me both so I can use it and learn for future attempts where mine went wrong? Thanks.
- X2-Illuminatus
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
How did you edit said script file? For MSCI scripts like the one in this topic you need to use the ingame Script Editor or a dedicated external one (like X-Studio from mr.bear). Using an ordinary .txt or .xml editor won't work, as the somewhat readable part of a script file is just there for displaying the script file in a browser, while the actual code is located within the codearray.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
Let us know if you get this thing working in FL without an issue.fisher 2000 wrote: ↑Sat, 29. May 21, 12:54Just came back to AP after FL and I'm also looking for a workable link, if anyone can be so kind to share.
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.
- X2-Illuminatus
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
The one from the starting post is available from the internet archive wayback machine: Linkfisher 2000 wrote: ↑Sat, 29. May 21, 12:54Just came back to AP after FL and I'm also looking for a workable link, if anyone can be so kind to share.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
Thanks X2! Great job on FL btwX2-Illuminatus wrote: ↑Mon, 7. Jun 21, 21:20The one from the starting post is available from the internet archive wayback machine: Linkfisher 2000 wrote: ↑Sat, 29. May 21, 12:54Just came back to AP after FL and I'm also looking for a workable link, if anyone can be so kind to share.
Re: [AL Plugin] Litcube's Phanon Corporation V1.21
does anyone know it works with FL?
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
I'm a complete noob at this, but I am starting a game and I'll update if I see any issues. It looks like it starts just fine though. I do think dynamic relations will be a bear to deal with. In theory if Phanon is allied to everyone, and you fight them, everyone will hate you eventually. I'll see how it plays out but I think we may see a compatibility issue based on the other posts in this thread.
My theory:
1. If Phanon is allied to everyone, you killing any of them will make the galaxy hate you.
2. If we revert the relations fix the underlying issue (Phanon ships warp script and jump beacon ownership) is unresolved.
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21
No dice, After getting through the intro I received the report mail from Phanon and basically no change on any of them.