[SCR] OK Traders v1.7.1 (04-12-14)

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ramz.dany
Posts: 3
Joined: Thu, 23. Jan 20, 03:48
x3ap

Re: [SCR] OK Traders v1.7.1 (04-12-14)

Post by ramz.dany » Fri, 31. Jan 20, 04:09

Hello i want to try this mod, can i set the sector area?
So i can limit where my ok trader operate.
I only see blacklist in the feature.

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Altruist
Posts: 19
Joined: Sun, 20. Jan 19, 21:35
x3ap

Re: [SCR] OK Traders v1.7.1 (04-12-14)

Post by Altruist » Fri, 31. Jan 20, 16:12

ramz.dany wrote:
Fri, 31. Jan 20, 04:09
Hello i want to try this mod, can i set the sector area?
So i can limit where my ok trader operate.
I only see blacklist in the feature.
You can mark single sectors or sectors of a whole group (like Pirates) and the Trader won't visit those.

It is also possible to define a radius in which the trader should operate.

ramz.dany
Posts: 3
Joined: Thu, 23. Jan 20, 03:48
x3ap

Re: [SCR] OK Traders v1.7.1 (04-12-14)

Post by ramz.dany » Thu, 6. Feb 20, 14:51

My Free Trader is doing small trades.
Is the min stock global configuration setting effect Free Trader?
So if i set it to 50% my Free trader wont do trade that below 50% his cargo hold?
im using drake as free trader BTW so it mean no wares below 6000 cargo hold picked when initiating trade run?

vanguardian1
Posts: 5
Joined: Tue, 31. Oct 17, 18:44
x4

Re: [SCR] OK Traders v1.7.1 (04-12-14)

Post by vanguardian1 » Fri, 21. May 21, 02:13

Anyone know how to run this one better in Litcube Universe, or more specifically, Star Wars Litcube Universe? Currently, if you have 5 or more of these guys going all over the galaxy, the lag REALLY gets bad. Currently running 3 and they run circles around the regular mk3 traders......

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