Anarkis Defense System - Real Wings Edition v1.16

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anachron13
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Post by anachron13 » Sun, 22. Sep 13, 18:45

Now that i have more time to test your version of ADS, i was wondering if when a wing is launched via your scripts the high pitched sound following by the flood (audio and in subtitle) of "momomomomomosquitos missiles not installed" and "weapon systems not available" is intended?

Nicoman35
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Post by Nicoman35 » Sun, 22. Sep 13, 19:20

Oh, another miss of mine. I use MDM if it is installed to protect the wingships. MDMc (convoy protection) is started on the leadership, all followers have the normal version. Normally, when MDM runns on a ship belonging to the player, and no suitable missiles are to be found by MDM, a 'mosquitos missiles not installed' will be heared. You do not have to sit in that ship to hear the message. On my PC, I changed this behaviour of MDM. Now, I only hear that message if MDM does not find any missile on the PLAYERSHIP.
I forgot about that in the meantime :). Will fix that in the next version by making an extra check before activating MDM on wingships. Sorry for that hassle.

BrandonM3
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Post by BrandonM3 » Mon, 30. Sep 13, 03:53

I'm having an issue with it not detecting my Cerberus. It works for my Magnatar just fine. I was poking thru the scripts to see if the cerberus is something different than an M7 but I couldn't find an obect group that it might be in instead. However my knowledge of scripting in x3. Is very limited.

Nicoman35
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Post by Nicoman35 » Mon, 30. Sep 13, 10:02

BrandonM3 wrote:I'm having an issue with it not detecting my Cerberus. It works for my Magnatar just fine. I was poking thru the scripts to see if the cerberus is something different than an M7 but I couldn't find an obect group that it might be in instead. However my knowledge of scripting in x3. Is very limited.
Carrier command software installed?

Nicoman35
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Post by Nicoman35 » Wed, 2. Oct 13, 15:33

There was a command missmatch in the setup of v1.09 - fixed this. Please redownload everyone experiencing problems - sorry for the hassle.

Vayde
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Post by Vayde » Wed, 2. Oct 13, 19:27

Hi Nicoman35,

Considering the work you have put into making this script set, the occasional oops is of no consequence. The hassle factor is also none existent.

Great work, keep it up.

Vayde
Still life in the old dog yet...

Nicoman35
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Post by Nicoman35 » Wed, 2. Oct 13, 23:44

Vayde wrote:Hi Nicoman35,

Considering the work you have put into making this script set, the occasional oops is of no consequence. The hassle factor is also none existent.

Great work, keep it up.

Vayde
:)

Murp
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Post by Murp » Fri, 4. Oct 13, 08:20

Pirate Guild 3 doesn't seem to be able to detect ADS on my X3AP.
Am I doing something wrong ? O:
Any help would be appreciated

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anachron13
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Post by anachron13 » Fri, 4. Oct 13, 08:42

This is probably because Pirate Guild 3 detect ADS based on is version variable which as changed in rwe. This is not necessarily a bad thing as i think the auto carrier part needed by Pirate Guild 3 is actually not working correctly. You should wait for a new version.
Last edited by anachron13 on Fri, 4. Oct 13, 09:27, edited 2 times in total.

Murp
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Post by Murp » Fri, 4. Oct 13, 08:44

Alright then.
Thanks (:

Nicoman35
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Post by Nicoman35 » Fri, 4. Oct 13, 09:48

Yeah, I think Anarchon is right. Serial Kicked's Pirate Guild 3 And Yaki Armada 2. Are also quite big mods, they use to a certain extent the same files as ADS. One would have to look at that mods how they work and then make changes to get them working with ads.
When I think of the necessary work I *shudder*.
But there might be a simple solution though.

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anachron13
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Post by anachron13 » Fri, 4. Oct 13, 22:35

Since the last version, my wing were named 'null null'. After a bit of investigation it seems that you only call the 'anarkis.lib.get.wingnames' script in the setup if there was no previous version of ADS RWE, not in a case of upgrade. Maybe you should check if the global variable is still properly set on upgrade to avoid this.

Nicoman35
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Post by Nicoman35 » Sat, 5. Oct 13, 10:17

anachron13 wrote:Since the last version, my wing were named 'null null'. After a bit of investigation it seems that you only call the 'anarkis.lib.get.wingnames' script in the setup if there was no previous version of ADS RWE, not in a case of upgrade. Maybe you should check if the global variable is still properly set on upgrade to avoid this.
Thanks for feedback, check, if the nex fix does - well - fix this.

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anachron13
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Post by anachron13 » Sat, 5. Oct 13, 13:28

It works but your new version number (1.09a) doesn't really like the string to integer command :wink:

Nicoman35
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Post by Nicoman35 » Sat, 5. Oct 13, 15:08

anachron13 wrote:It works but your new version number (1.09a) doesn't really like the string to integer command :wink:
ARGH! Kill me!
Looking for this tomorrow.

Nicoman35
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Post by Nicoman35 » Sun, 6. Oct 13, 11:12

Version / integer issue fixed, newest version uploaded. :)

MutantDwarf
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Post by MutantDwarf » Mon, 21. Oct 13, 17:01

anachron13 wrote:This is probably because Pirate Guild 3 detect ADS based on is version variable which as changed in rwe. This is not necessarily a bad thing as i think the auto carrier part needed by Pirate Guild 3 is actually not working correctly. You should wait for a new version.
Is this bug fixed in your current version? Are there any major issues left, or is it stable enough to use?

Nicoman35
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Post by Nicoman35 » Mon, 11. Nov 13, 19:31

New version released including feature of auto upgrading ships (at least the ones that can be docked at a carrier)

Cascinova
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Post by Cascinova » Sat, 16. Nov 13, 18:39

Sounds like a great mod, I think I might reinstall X3 just to try this. I used to use Codea, which is great for fleet management but the downside is that it takes too long to train up good pilots and then after that it still takes just a bit too much micro management. I always loved the idea of Anarkis but it never kept up with the game updates.

Sanjor
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Post by Sanjor » Tue, 19. Nov 13, 19:44

Exscriptor is throwing conflicts with your Auto Prep Ships 1.3a for page ID 2008, 2010, and 2011 at text ID 1450, 1451, 1452, and 1453.

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