[SCRIPT][AP] ANCC Scramble - An ADS module [V0.7 - 03/10/13]
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- anachron13
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- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
Hello,
I have updated ANCC Scramble to version 0.6, here is the changelog :
If i have enough time before X-Rebirth and depending on the feasability, i plan to add a more precise control on active wings by allowing to select a flying leader and give him new orders (like new target, dock only this wing, etc..).
Don't hesitate to give me feedback, bug reports or ideas. Thanks.
I have updated ANCC Scramble to version 0.6, here is the changelog :
- NEW FEATURE : Dynamic Overview! Monitor your fighters and give them orders more conveniently. You can scramble all your docked fighters, send an attack or a protection wing (this two last commands use the ADS protect and attack scripts), dock your flying wings or change the scramble priority target.
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- Every fighters assigned to ADS with full hull can be used to send reinforcement to incomplete scramble wings. Meaning that if you add new ADS fighters to your carrier while a scramble is in progress, they will be immediatly used to replace dead fighters.
- Renaming system revamped again, should work a lot better. It can now be disabled using the ADS rename fighters option.
- Lots of bugs solved, the behaviour of the scrambled ships should be a lot less eratic when suffering heavy losses.
- Destroyed wings will now be reformed if there is enough docked fighters available.
- Basic compatibility with ADS - Real Wings Edition. Both scripts can be installed, i have adapted my script to respond to the new "dock all" procedure of the Nicoman35 script. The only thing not working for now is the "protect..." command from the Overview menu.
If i have enough time before X-Rebirth and depending on the feasability, i plan to add a more precise control on active wings by allowing to select a flying leader and give him new orders (like new target, dock only this wing, etc..).
Don't hesitate to give me feedback, bug reports or ideas. Thanks.
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
I'm not at work to test it, but you have to replace line 6 of 'anarkis.acc.is.compatible' and line 11 of 'anarkis.acc.get.acc.carriers' by this line :
PS : This is for the original version of ADS. For the Nicoman35 version, you should not use this patch.
In 'setup.anarkis.acc' it's a little bit more tedious, starting to line 35 you will have to add M6 to each command. Copy Paste the last line of each command and replace "class=[XX]" by "class=[M6]". I think it should be enough.if not ($v1 == [M1] OR $v1 == [M7] OR $v1 == [TL] OR $v1 == [TM] OR $v1 == [M2] OR $v1 == [M6])
PS : This is for the original version of ADS. For the Nicoman35 version, you should not use this patch.
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
2022 things? Are you editing the scripts with an xml or text editor?
If you want to modify a script, you have to use either the ig script editor or use an external script editor like X-Studio : http://forum.egosoft.com/viewtopic.php?t=301433
If you want to modify a script, you have to use either the ig script editor or use an external script editor like X-Studio : http://forum.egosoft.com/viewtopic.php?t=301433
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
Version 0.70 added with better support for ADS - Real Wing Edition, a more colorful overview and a few other changes.
Hi,anachron.Thanks for your instruction,and now I can use ADS on my Hyperion now.
But there is another request,I'm using Smart Turrets instead of MARS.I want to setting turret mode in ADS,it should be in anarkis.acc.setup.ships.xml at line 76-77,but I don't know how to change MARS variable to Smart turrets.Please help me.
But there is another request,I'm using Smart Turrets instead of MARS.I want to setting turret mode in ADS,it should be in anarkis.acc.setup.ships.xml at line 76-77,but I don't know how to change MARS variable to Smart turrets.Please help me.
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
In response to this message : http://forum.egosoft.com/viewtopic.php? ... 90#4157890
This is because you have to open the ADS menu at least once on a new carrier to initialize the variables needed by ANCC (the radar range setup in this case). I will maybe separate a bit more from ADS in the next version and add my own options (not because i don't want to use ADS anymore but to avoid conflict with different versions like ADS - RWE).Brokkoli wrote:It won't let me select a priority target unless I first visit the ADS carrier setup menu once. Scramble launch works without that though.
This is the normal behaviour, as described in the ANCC thread : " This hotkey can be used before launching your fighters or during the fight, but remember your fighters will not change target until their current one is dead. " I am working on a quite big update of ANCC and i will maybe change this behaviour (or make it an option).Brokkoli wrote: And picking a priority target does not seem to have an effect. At least I have not seen a wing change its target after I selected a priority target.
It usually happen when the transporter device is destroyed, i'm thinking of testing the device on the carrier instead of the fighters as it seems more logical to me that the carrier beam the fighter inside instead that the fighter beam itself. If you have an opinion on it, i would be happy to know.Brokkoli wrote:I also seem to have a knack for breaking scripts. I have seen 2 ANCC scramble launched fighters docking manually instead of teleporting in after a retreat order (both damaged). That was just once though and I could not reproduce it. Hmmm... I didn't check if maybe their transporter device got killed.
I see... reading the manual helps
Then I have one more question: What version of ADS should I use with ANCC? Right now I am using the real wings edition, but for no particular reason.
You said the radar range is taken from the ADS setup data. What radar range exactly? The only range I have found is in the automated carrier options, defensive wing awareness and response range. Which one is used?
My opinion regarding landing behaviour would be to test for the landing computer on fighters. At least for the player the landing computer does exactly what the fighters are doing. Testing for a transpoerter device on the carrier seems also logical to me.
For future versions I have some ideas:
- Catapult start / Transporter start (with an on/off switch)
...or some other means to get the fighters out faster.
- Option to cancel a retreat order
- turbo boost feature (with an on/off switch)
I got spoiled by the fast DCS2 drones . Implementation if possible with an option to set the % speed increase. A balanced implementation could be to give fighters a 10 second turbo just after launching and another 10 sec turbo when retreating.
- ANCC scramble rocket attack hotkey
The idea is to use big missiles on fighters more intelligently. For example I give them tornados or hornets, I only want my fighters to use them on big ships, not some m3/m4/m5. So select target, press hotkey, fighters fire missiles on target.
Not that I know any scripting, but might it be possible to implement this via missile fire percentage? Check if fighter is attacking marked target, if yes then increase missile fire percentage. Might not even need a seperate hotkey, just use the priority target. So basically, increased missel fire percentage on the priority target.
Then I have one more question: What version of ADS should I use with ANCC? Right now I am using the real wings edition, but for no particular reason.
You said the radar range is taken from the ADS setup data. What radar range exactly? The only range I have found is in the automated carrier options, defensive wing awareness and response range. Which one is used?
My opinion regarding landing behaviour would be to test for the landing computer on fighters. At least for the player the landing computer does exactly what the fighters are doing. Testing for a transpoerter device on the carrier seems also logical to me.
For future versions I have some ideas:
- Catapult start / Transporter start (with an on/off switch)
...or some other means to get the fighters out faster.
- Option to cancel a retreat order
- turbo boost feature (with an on/off switch)
I got spoiled by the fast DCS2 drones . Implementation if possible with an option to set the % speed increase. A balanced implementation could be to give fighters a 10 second turbo just after launching and another 10 sec turbo when retreating.
- ANCC scramble rocket attack hotkey
The idea is to use big missiles on fighters more intelligently. For example I give them tornados or hornets, I only want my fighters to use them on big ships, not some m3/m4/m5. So select target, press hotkey, fighters fire missiles on target.
Not that I know any scripting, but might it be possible to implement this via missile fire percentage? Check if fighter is attacking marked target, if yes then increase missile fire percentage. Might not even need a seperate hotkey, just use the priority target. So basically, increased missel fire percentage on the priority target.