[MOD][AP] Lost Colony Expansion v2.02 25/08/2013 - vanilla & XRM
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- X2-Illuminatus
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The dropbox links work fine for me.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
It's a more recent policy.
Dropbox seems to block files if accessed by too many users. Which is really weird, I honestly didn't expect this to be accessed *that* much.
Had the same problem with Crusader Kings 2 Plus, which has about 2000 downloads. I guess that's not too much either...
Anyway, re-uploaded.
Dropbox seems to block files if accessed by too many users. Which is really weird, I honestly didn't expect this to be accessed *that* much.
Had the same problem with Crusader Kings 2 Plus, which has about 2000 downloads. I guess that's not too much either...
Anyway, re-uploaded.
Split say NEED MORE FIREPOWER!!
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OK, in my signature you can grab the patch needed to let you play LoCo XRM with XRM + XRM-TCAP for AP 3.2. Please note that the ANH sector, as well as the 3 player sectors added by TCAP, had to be moved to avoid overlap with LoCo's sectors. You can reach Aldrin 2 and Megnir through the LoCo sectors, but Aldrin is unreachable and the sectors between Aldrin/Aldrin 2/Megnir/Segaris/Althes are not connected, so this should have no effect on the Terran and Aldrin plots. After the plots, the gates should activate properly. While I was at it, I also took the liberty to fix some typos in LoCo's sector descriptions.
Please let me know if you run into any issues!
Please let me know if you run into any issues!
Last edited by Mythrantar on Wed, 28. Jun 17, 23:08, edited 1 time in total.
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If anyone is interested:
IEX patch for XRM-TCAP with LoCo XRM for AP3.2
Just follow the instructions included with the zip file. Please let me know if you run into any issues.
IEX patch for XRM-TCAP with LoCo XRM for AP3.2
Just follow the instructions included with the zip file. Please let me know if you run into any issues.
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A new version (V3.0) of the LoCo patch for XRM-TCAP is now out (in the signature below):
- Fixes a critical error that assigned the wrong sector to the player at the conclusion of the "New Home" plot.
- The additional Unclaimed Sectors added by TCAP now show their name "Unclaimed Sector" on the galaxy map.
- Fixes a critical error that assigned the wrong sector to the player at the conclusion of the "New Home" plot.
- The additional Unclaimed Sectors added by TCAP now show their name "Unclaimed Sector" on the galaxy map.
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@Mythrantar I installed this and gave it a try, but I get stutters from the moment I start a new game. Does LoCo cause slowdowns for you?
I just came back from the new Doom which is one of the most optimised games I've ever played, so I'm afraid it might just be me seeing X3 with new eyes. Or, it may not be a flaw with LoCo in particular as I have a lot of mods running, this may have just been a bridge too far.
I just came back from the new Doom which is one of the most optimised games I've ever played, so I'm afraid it might just be me seeing X3 with new eyes. Or, it may not be a flaw with LoCo in particular as I have a lot of mods running, this may have just been a bridge too far.
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Sorry fir the late reply, I was on a business trip and just got back.
I am not sure why you are getting stuttering. In my XRM-TCAP/LoCo/IEX/Phanon/Revelation setup and about 20+ other mods I don't experience any lag at all.
When you added LoCo, did you reinstall everything in a brand new game folder, or did you just tack LoCo (and related compatibility patches on)? If you did that, it might explain the stuttering.
The bets way to determine if LoCo makes the difference is to create two fresh and separate installations, one with and one without LoCo and see if you get stuttering in one vs. the other.
I am not sure why you are getting stuttering. In my XRM-TCAP/LoCo/IEX/Phanon/Revelation setup and about 20+ other mods I don't experience any lag at all.
When you added LoCo, did you reinstall everything in a brand new game folder, or did you just tack LoCo (and related compatibility patches on)? If you did that, it might explain the stuttering.
The bets way to determine if LoCo makes the difference is to create two fresh and separate installations, one with and one without LoCo and see if you get stuttering in one vs. the other.
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It's like you've been watching me! Okay, I did everything from scratch and don't seem to get any stutter.did you just tack LoCo (and related compatibility patches on)
Here's another issue. I started a new game and cheated satellites into all sectors, and there seems to be no ships flying around in LoCo sectors. This happened with the previous X3 installation too. Is that normal? Any idea what would cause that if not? I've downloaded the LoCo Version 2.02 - with XRM 1.29 jobs.
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IIRC it takes a couple of hours for ships to init in LoCo sectors.FriendlyFirePhoenix wrote:Any comment on this? Mythrantar? I'm all alone here and there are wolves outside.there seems to be no ships flying around in LoCo sectors
Pretty close to just going back to not using LoCo.
Split say NEED MORE FIREPOWER!!
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