[MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Hello everyone,
How do I Start the Terrans Plot ? Do I have to end war Plot, that Starts right after the beginning of my Argon Defender start?
I got the Message at the beginning of my Game, in which i could choose all or None Plots. But I cannot Start the plotmanager or do I have to Install it seperatly?
Happy New Year
How do I Start the Terrans Plot ? Do I have to end war Plot, that Starts right after the beginning of my Argon Defender start?
I got the Message at the beginning of my Game, in which i could choose all or None Plots. But I cannot Start the plotmanager or do I have to Install it seperatly?
Happy New Year
http://world-of-dungeons.de/?link_wd_12081
Wer Lust kann sich für eine tolles Browsergame hier anmelden und auf Darakesh sich einer starken Truppe an schließen.
Wer Lust kann sich für eine tolles Browsergame hier anmelden und auf Darakesh sich einer starken Truppe an schließen.
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
I am playing XRM and none of the plot missions start.
Any help is much welcome.
Any help is much welcome.
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
The XRM starts disable some plots. Try a standard start instead.Taylor2008 wrote: ↑Fri, 4. Jan 19, 15:45I am playing XRM and none of the plot missions start.
Any help is much welcome.
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
I started with Humble Merchant...
Isn`t that a standart start?
Isn`t that a standart start?
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Ya, plots should work for that. There might be an install order issue, or similar. As a test, the default TC Terran start should drop right into the Terran plot.Taylor2008 wrote: ↑Fri, 4. Jan 19, 20:59I started with Humble Merchant...
Isn`t that a standart start?
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Is it Terran Defender?
No missions starting.
shit...
Edit: Found my bug.I accidental replaced my PloMissons.xml ...
No missions starting.
shit...
Edit: Found my bug.I accidental replaced my PloMissons.xml ...
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Hi!
I just put mod files in "addon/mods" folder and choose mod in X3AP Launcher.
Is my installation correct?
Got a problem - IS, during random Khaak invasion (3 M2/1 and fighters), Rapid response forces jump into the sector and few seconds later game just stuck... only this mod, beginning of playthrough, no plots started yet
Edit: I didnt copy script folder into addon folder. Now this is done, should I start new game or can proceed?
I just put mod files in "addon/mods" folder and choose mod in X3AP Launcher.
Is my installation correct?
Got a problem - IS, during random Khaak invasion (3 M2/1 and fighters), Rapid response forces jump into the sector and few seconds later game just stuck... only this mod, beginning of playthrough, no plots started yet
Edit: I didnt copy script folder into addon folder. Now this is done, should I start new game or can proceed?
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Has the recent update to Albion Prelude 3.3 affected this mod?
Thanks
Thanks
- X2-Illuminatus
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Looking at the changed files, if the mod worked fine with version 3.2, it should also work with version 3.3.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
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Neuauflage der fünf X-Romane als Taschenbuch
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Thank you X2-IlluminatusX2-Illuminatus wrote: ↑Thu, 13. Jun 19, 20:28Looking at the changed files, if the mod worked fine with version 3.2, it should also work with version 3.3.
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Hi there.
New to this mod, just WANT some clarifications. When/how is the switch made from tc story to Ap plots? Can I have the tc phq, a new home sector and the Ap terran phq + Ap sector? If i start as argon for tc plots will i be offered the choice later for either albion main plot or loose ends plot?
Thank You.
New to this mod, just WANT some clarifications. When/how is the switch made from tc story to Ap plots? Can I have the tc phq, a new home sector and the Ap terran phq + Ap sector? If i start as argon for tc plots will i be offered the choice later for either albion main plot or loose ends plot?
Thank You.
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Hello,
I've been playing with this mod for a few days now. I've started as a nostalgic argon and wanted to start the terran plot today.
I've finished the bridging mission but after contacting Ms Iovis nothing happens. I thought that I would receive a message after a while and have started the gonor plot in the meantime but after a few hours still nothing from the terran plot.
Am I missing something?
I've been playing with this mod for a few days now. I've started as a nostalgic argon and wanted to start the terran plot today.
I've finished the bridging mission but after contacting Ms Iovis nothing happens. I thought that I would receive a message after a while and have started the gonor plot in the meantime but after a few hours still nothing from the terran plot.
Am I missing something?
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Allright my last post can be ignored. I've spend way to long trying to figure out what the issue was and it turned out that I had a negative relation with terrans. I've managed to improve my relationship with the terrans and now the Terran plot triggers.MCWopper wrote: ↑Mon, 8. Mar 21, 21:17Hello,
I've been playing with this mod for a few days now. I've started as a nostalgic argon and wanted to start the terran plot today.
I've finished the bridging mission but after contacting Ms Iovis nothing happens. I thought that I would receive a message after a while and have started the gonor plot in the meantime but after a few hours still nothing from the terran plot.
Am I missing something?
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Hi will this mod be adapted to x3 FL?
I just try it, I managed to make the maps load correctly and apparently the plot are there but some sector like Omicron Lyrae all station are missing and i spawn in a xenon fleet. I all ways die in about 10 seconds I try replacing the job script with the one form AP but noting change. Also most sector have no ship in it, even xenon sector.
Ok so if you want to try this you need to open the CAT file form this mod. In it there a folder name Addon. Rename it to Addon2. Now we just need to figure out what is consing the station in some system to diapers, add make the ship spawn as usual. Also probably change the HQ form TC and AP to the FL HQ. That one should be easy. This assume we pass on the discovery of new sector.
I just try it, I managed to make the maps load correctly and apparently the plot are there but some sector like Omicron Lyrae all station are missing and i spawn in a xenon fleet. I all ways die in about 10 seconds I try replacing the job script with the one form AP but noting change. Also most sector have no ship in it, even xenon sector.
Ok so if you want to try this you need to open the CAT file form this mod. In it there a folder name Addon. Rename it to Addon2. Now we just need to figure out what is consing the station in some system to diapers, add make the ship spawn as usual. Also probably change the HQ form TC and AP to the FL HQ. That one should be easy. This assume we pass on the discovery of new sector.
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
I collected all the fixes in this thread and integrated with my own.
Mythrantar:
TCAP patch for AP3.2 to Version 2.0: Fixed the generic missions.
SirNukes:
Fixed New Home gate problem.
TechSY730:
Fixed #cafe jump out prematurely.
Mine:
Khaak Plot: Fixed readtext missing title.
ANH: At the hacking stage, extended the contact distance and set the xenon fighters to be neutral for the player to have enough time finishing the Sudoku.
Download:
https://www.mediafire.com/file/108x2cp9 ... IO.7z/file
Tested on AP 3.3
Mythrantar:
TCAP patch for AP3.2 to Version 2.0: Fixed the generic missions.
SirNukes:
Fixed New Home gate problem.
TechSY730:
Fixed #cafe jump out prematurely.
Mine:
Khaak Plot: Fixed readtext missing title.
ANH: At the hacking stage, extended the contact distance and set the xenon fighters to be neutral for the player to have enough time finishing the Sudoku.
Download:
https://www.mediafire.com/file/108x2cp9 ... IO.7z/file
Tested on AP 3.3
Last edited by dantebelmondo on Fri, 24. Dec 21, 19:42, edited 1 time in total.
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Thanks for sharing, the fixes were becoming hard to track and it seems the mod was still broken so your extra fixes are welcome. However, it seems you have linked to the wrong file? It's called Universal_Auction_Service.7z and its readme sounds nothing like what you listed above.dantebelmondo wrote: ↑Fri, 20. Aug 21, 20:05I collected all the fixes in this thread and integrated with my own.
Mythrantar:
TCAP patch for AP3.2 to Version 2.0: Fixed the generic missions.
SirNukes:
Fixed New Home gate problem.
TechSY730:
Fixed #cafe jump out prematurely.
Mine:
Khaak Plot: Fixed readtext missing title.
ANH: At the hacking stage, extended the contact distance and set the xenon fighters to be neutral for the player to have enough time finishing the Sudoku.
Download:
https://www.mediafire.com/file/g0wrupsb ... ce.7z/file
Tested on AP 3.3
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Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Oops. I must have posted the wrong link when I also updated the Auction Service mod at that time.Ovni wrote: ↑Fri, 24. Dec 21, 04:18Thanks for sharing, the fixes were becoming hard to track and it seems the mod was still broken so your extra fixes are welcome. However, it seems you have linked to the wrong file? It's called Universal_Auction_Service.7z and its readme sounds nothing like what you listed above.
The link is fixed.
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Wish that this will be available for X3 FL
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
Re: [MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
Your wish has been granted Next to the TC Plots there are also the AP Plots available for FL. For interests: TC/AP Plots for FL
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Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/