[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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herocrafter
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by herocrafter » Thu, 23. Dec 21, 16:36

Hi guys.

Not all this ship's followers can jump.
That's the warning message I get when I issue the jump command to my TM.
The TM has 4 M3's which are homebased to and commanded to protect the TM. They are landed.
These M3's, like most, cannot install jump drive.
If the M3's command is none then there is no jump warning message.
Have I done something wrong?
Is it possible to get the mini carrier (TM) to jump about and have its fighters protect it without getting that message?

Blitz4
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Blitz4 » Sun, 31. Jul 22, 23:44

I'd love to get the recommended mods. Not all of them are still available. Wish there was a zip of all of the mods as recommended.

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X2-Illuminatus
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by X2-Illuminatus » Mon, 1. Aug 22, 19:01

Do you mean the "addon packs" or the "recommended scripts"? The former all have onedrive links which seem to work fine for me. For the latter, you could look on https://xdownloads.co.uk/ and https://web.archive.org/.
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Blitz4 » Tue, 2. Aug 22, 02:47

X2-Illuminatus wrote:
Mon, 1. Aug 22, 19:01
Do you mean the "addon packs" or the "recommended scripts"? The former all have onedrive links which seem to work fine for me. For the latter, you could look on https://xdownloads.co.uk/ and https://web.archive.org/.
Sorry, it was the latter. Brilliant ideas. Thanks!

HavocRazr30
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by HavocRazr30 » Wed, 31. Aug 22, 21:46

Ever since X3 FL came out, I don't have FL installed, I can no longer get xrm to work for x3 AP. I am running it on steam on windows 10. I've been able to get this to work fine beforehand by using the 'fake patch' instructions for AP provided in the original posts on this thread. Now, it seems the background on the start up menu isn't the xrm one as well as the game just crashes after selecting a new start.

any help to get this working would be appreciated

Edit: forgot to mention none of the xrm starts are available either. I already did the regedit update to 'fffff' to unlock all starts


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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by -XeNoN- » Tue, 27. Sep 22, 16:41

HavocRazr30 wrote:
Wed, 31. Aug 22, 21:46
Ever since X3 FL came out, I don't have FL installed, I can no longer get xrm to work for x3 AP. I am running it on steam on windows 10. I've been able to get this to work fine beforehand by using the 'fake patch' instructions for AP provided in the original posts on this thread. Now, it seems the background on the start up menu isn't the xrm one as well as the game just crashes after selecting a new start.

any help to get this working would be appreciated

Edit: forgot to mention none of the xrm starts are available either. I already did the regedit update to 'fffff' to unlock all starts
You can just install x3 AP instead of X3 FL if you select X3 FL it will install all

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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by HavocRazr30 » Thu, 1. Dec 22, 20:14

-XeNoN- wrote:
Tue, 27. Sep 22, 16:41
You can just install x3 AP instead of X3 FL if you select X3 FL it will install all
Like I said in my post, I only have AP installed......

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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by HavocRazr30 » Thu, 1. Dec 22, 20:15

I don't see how using the nosteam.exe is going to help xrm actually work.

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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by HavocRazr30 » Thu, 1. Dec 22, 20:15

HavocRazr30 wrote:
Wed, 31. Aug 22, 21:46
Ever since X3 FL came out, I don't have FL installed, I can no longer get xrm to work for x3 AP. I am running it on steam on windows 10. I've been able to get this to work fine beforehand by using the 'fake patch' instructions for AP provided in the original posts on this thread. Now, it seems the background on the start up menu isn't the xrm one as well as the game just crashes after selecting a new start.

any help to get this working would be appreciated

Edit: forgot to mention none of the xrm starts are available either. I already did the regedit update to 'fffff' to unlock all starts
Any actual help or answers on this? I miss playing XRM. tried vanilla and it just isn't for me

Rothank
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Rothank » Wed, 21. Dec 22, 15:05

Sadly, it has been years since XRM received updates/support.
I would suggest to try your luck with LxXRM - viewtopic.php?f=94&t=399184&hilit=lxxrm

Much better chance of the whole thing working, as it has been worked on more recently. Note - I have not tried it since the release of X3 FL, so could be it is also broken.

EDIT:
There actually is a patch for XRM to work with FL: viewtopic.php?f=201&t=439763
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alexalsp
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Re:

Post by alexalsp » Wed, 20. Sep 23, 00:27

Feuerriese wrote:
Sun, 22. Jun 14, 18:33
Hi all,

a few days ago I gave the latest version of XRM a shot and so far it's been great ... except for those slowdowns during battles. And because I really want to play XRM I made some sort of a performance upgrade package adding missing LODs to game objects.

DOWNLOAD
Does anyone have any files or working links left?

meppo
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Re:

Post by meppo » Tue, 24. Oct 23, 23:53

Feuerriese wrote:
Sun, 22. Jun 14, 18:33
Hi all,

a few days ago I gave the latest version of XRM a shot and so far it's been great ... except for those slowdowns during battles. And because I really want to play XRM I made some sort of a performance upgrade package adding missing LODs to game objects.

DOWNLOAD
also wondering if there was a reupload for something like this, extra performance is a good time

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