[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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Duly noted, my good man
BTW guys, there's something I've been meaning to change in my game:
As far as I'm concerned, the Buster and Discoverer models are obviously switched around when it comes to class. Either the cockpit on the Buster holds 3 people in full comfort, or, if they are both single-seater ships, the "Buster" is the M5 its the smaller ship.
What do I need to switch them around? I guess I'll need Max to add guns to the disco scenes and remove them from the Buster scenes, and switch them around?
BTW guys, there's something I've been meaning to change in my game:
As far as I'm concerned, the Buster and Discoverer models are obviously switched around when it comes to class. Either the cockpit on the Buster holds 3 people in full comfort, or, if they are both single-seater ships, the "Buster" is the M5 its the smaller ship.
What do I need to switch them around? I guess I'll need Max to add guns to the disco scenes and remove them from the Buster scenes, and switch them around?
I am not as think as you drunk I am.
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It's actually located directly above the Goner's sector Elysium Of Light.Mizuchi wrote:If it's located at 17,8 between Gaian Star and Midnight Star (which is the impression I got from the XTC post - thanks for adding that, it was informative!) then it should be 100% compatible.creidiki wrote:Its called X3: A Sunny Place, it was one of the Steam Summer Camp prizes. Here's the info from the XTC guys.
The "A New Home" plot(s) are also fine with XRM. I didn't use any of the ANH names for the new sectors in the expanded universe map, and I took care to avoid changing things to that part of the universe too much.
I'm not sure a simple resize would work.
The Buster model is already smaller, and even in the scale its at now it looks out of scale compared to the Disco. The cockpit is far too large.
When you add the Nova to the equation, the Buster model is too large, and the Disco too small.
This suggests to me that they were initially intended for the respective roles, and switched afterwards.
All the races apart from the Teladi are confused as far as scaling of fighters goes, but that pair is the only one that's so glaring it bothers me.
The Buster model is already smaller, and even in the scale its at now it looks out of scale compared to the Disco. The cockpit is far too large.
When you add the Nova to the equation, the Buster model is too large, and the Disco too small.
This suggests to me that they were initially intended for the respective roles, and switched afterwards.
All the races apart from the Teladi are confused as far as scaling of fighters goes, but that pair is the only one that's so glaring it bothers me.
I am not as think as you drunk I am.
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Zomg, yay! *hugs XRM an runs off to play X3TC again*
oh, yeah, Improved Races would be my only question too. Thats the only thing i'd miss if it doesnt work right =( well, that and CODEA.
I will test CODEA an see if it works or if "BAD THINGS" happen. Chances are it will be fine, but i'll report back if it starts spawning flying rainbow lazer unicorns
oh, yeah, Improved Races would be my only question too. Thats the only thing i'd miss if it doesnt work right =( well, that and CODEA.
I will test CODEA an see if it works or if "BAD THINGS" happen. Chances are it will be fine, but i'll report back if it starts spawning flying rainbow lazer unicorns
Last edited by fluffyzerg on Fri, 15. Jul 11, 18:52, edited 1 time in total.
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The only scripts and mods that aren't compatible (as far as we know) are the ones that are stated as being incompatible on the incompatibility list.
Everything else should be fine. If it's not incompatible, then it's compatible.
Simples.
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The "Mammoths, Mammoths, Everywhere" thing is what happens when X3TC can't find the correct ships - it uses the Mammoth by default. Check to make sure you don't have an errant loose Tships file, or an old Jobs file, or something.
Everything else should be fine. If it's not incompatible, then it's compatible.
Simples.
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That'll be fine as well. There's nothing above Elysium of Light.aka1nas wrote:It's actually located directly above the Goner's sector Elysium Of Light.
No, that's not right at all. You either have a conflict somewhere, or you haven't installed things correctly.blspblackdeath wrote:Have started as a Terran.
Is it right that the terran Transports are Mammoth?
The "Mammoths, Mammoths, Everywhere" thing is what happens when X3TC can't find the correct ships - it uses the Mammoth by default. Check to make sure you don't have an errant loose Tships file, or an old Jobs file, or something.
Last edited by Mizuchi on Fri, 15. Jul 11, 18:46, edited 2 times in total.
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- Posts: 8132
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blspblackdeath wrote:Have started as a Terran.
Is it right that the terran Transports are Mammoth???
Mamoth Terran Energy Transport etc.
And there are several Argon Shipyards in the Terran Sectors selling Mamoth and Distruptor Missiles.
Very confused...
That sounds like you have either a rogue tships or jobs from another mod. Check your types folder.
VERY IMPORTANT NOTICE (For Those Who May Not Realize):
XRM contains its own Jobs and JobsWings files.
Do not use X3-Unleashed or any of Vkerinav's Jobs Files with XRM. It doesn't require them, and Bad Things™ may happen.
XRM contains its own Jobs and JobsWings files.
Do not use X3-Unleashed or any of Vkerinav's Jobs Files with XRM. It doesn't require them, and Bad Things™ may happen.
Last edited by Mizuchi on Fri, 15. Jul 11, 18:57, edited 1 time in total.
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Awesome, thanks for all the hard work Paul!
The only part of this that doesn't completely thrill me is the SSRP merge. I don't suppose there is some chance of a small add on to simply revert those changes?
The only part of this that doesn't completely thrill me is the SSRP merge. I don't suppose there is some chance of a small add on to simply revert those changes?
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive."
- The Oath of the Vidmaster
- The Oath of the Vidmaster
Thanks for this Paul, and mizushi aswell. Cant wait to try it out.
Do you think any of the following small mods/scripts would cause a conflict?
: gates_np_rep-loss, marine training manager, no fog, no ad sign, shipkillednotification, Xchange guild portals mod (just makes all portals bigger) and xtended galactic newssystem.
Do you think any of the following small mods/scripts would cause a conflict?
: gates_np_rep-loss, marine training manager, no fog, no ad sign, shipkillednotification, Xchange guild portals mod (just makes all portals bigger) and xtended galactic newssystem.
Last edited by malanthor on Fri, 15. Jul 11, 19:11, edited 1 time in total.