Litcube's Excel TShip Editor 0.64b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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jack775544
Posts: 1118
Joined: Tue, 13. Dec 11, 09:27
x4

Post by jack775544 » Fri, 31. Oct 14, 08:25

For LU use the editors found here: https://code.google.com/p/litcubesunive ... structions

The types files in LU have had some changes to their structure making non-LU editors incompatible.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

hlking
Posts: 106
Joined: Sat, 19. Feb 11, 13:24
x4

Post by hlking » Fri, 31. Oct 14, 09:05

jack775544 wrote:For LU use the editors found here: https://code.google.com/p/litcubesunive ... structions

The types files in LU have had some changes to their structure making non-LU editors incompatible.
Sweet! Thank you, mate.

karaddun
Posts: 1
Joined: Sun, 17. Apr 16, 19:37

Post by karaddun » Sun, 17. Apr 16, 19:39

I'm a newbie and couldnt understand how to use this corretly.
After I mod the ship in excel file and export it as a text file what will I do with that txt file can anyone help me ?

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