[Mod] Litcube's Saturn Complex Hub V0.99b
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Well after an HD crash I lost my TC games so I decided to get AP and try this script again which I couldn't get to work on TC (just racked up energy cells and never produced product)
I tried to follow the instructions to make it AP compatible by making the Tfactories file in SCH .dat merged with the 03.dat (on my IR2.0, Cycrow cheats and Universal BestBuy AP 3.0 game). Renamed the the SCH to 04. Extracted relevant stuff to t and script folder. But ingame script editor doesn't show setup.SaturnCH. I'm totally lost on what to do to make this sucker work.
I really want a mod like this, but having failed on TC and now on AP im get frustrated Is there anything else similar to this now, or can someone maybe tell me what I'm missing??
EDIT: I've managed to get the SCHs into the game, I was merging the tfactories into the SCH.dat but merging into the 03.dat is what I needed to do, not sure why....
EDIT 2: Woot! I managed to get it humming, I swear though it took my newb ass 3 hrs to figure this out. Thanks, litcube! But even still I dunno why it wasn't running production on my old TC game.
I tried to follow the instructions to make it AP compatible by making the Tfactories file in SCH .dat merged with the 03.dat (on my IR2.0, Cycrow cheats and Universal BestBuy AP 3.0 game). Renamed the the SCH to 04. Extracted relevant stuff to t and script folder. But ingame script editor doesn't show setup.SaturnCH. I'm totally lost on what to do to make this sucker work.
I really want a mod like this, but having failed on TC and now on AP im get frustrated Is there anything else similar to this now, or can someone maybe tell me what I'm missing??
EDIT: I've managed to get the SCHs into the game, I was merging the tfactories into the SCH.dat but merging into the 03.dat is what I needed to do, not sure why....
EDIT 2: Woot! I managed to get it humming, I swear though it took my newb ass 3 hrs to figure this out. Thanks, litcube! But even still I dunno why it wasn't running production on my old TC game.
Sorry to resurrect this thread but I tried following the instructions to get this mod to work with Albion Prelude.
I put the cat and dat file into Mods as I have no other ones that I want to run.
Extract the TFactory from 02 and Saturn Complex hub and merge.
Place the merged TFactory.txt into types
Did the script edits like said,
Finally using AddStation script to add the Saturn Station to Argon Prime shipyard.
I can purchase it, it deploys and still runs it script if I use the Hotkey for the configuration on it, but it is invisible and I can't comm it. I tried moving the Cat and Dat file into a fake patch but now my game save is Corrupt (It was just a backup I was trying to work it on)
Any help would be appreciated
--EDIT--
Scratch that, I got it to work by doing a fake patch and reloading back again. Just trying to play with the Script now to see if I can do anything about having to side with those pesky Terrans
I put the cat and dat file into Mods as I have no other ones that I want to run.
Extract the TFactory from 02 and Saturn Complex hub and merge.
Place the merged TFactory.txt into types
Did the script edits like said,
Finally using AddStation script to add the Saturn Station to Argon Prime shipyard.
I can purchase it, it deploys and still runs it script if I use the Hotkey for the configuration on it, but it is invisible and I can't comm it. I tried moving the Cat and Dat file into a fake patch but now my game save is Corrupt (It was just a backup I was trying to work it on)
Any help would be appreciated
--EDIT--
Scratch that, I got it to work by doing a fake patch and reloading back again. Just trying to play with the Script now to see if I can do anything about having to side with those pesky Terrans
Just thought I'd mention that I was successfully able to edit the setup script with X Studio so that the correct wares are installed on that station in Saturn 3.
Was not exactly a cakewalk though, as XStudio didn't seem to recognize the names for the SCHs above 20, had to find 'em in the Unspecified category and otherwise use the internal IDs that the player never sees (LIT_FAC_xxx).
Was not exactly a cakewalk though, as XStudio didn't seem to recognize the names for the SCHs above 20, had to find 'em in the Unspecified category and otherwise use the internal IDs that the player never sees (LIT_FAC_xxx).
Last edited by Etyneo on Tue, 24. Dec 13, 04:48, edited 1 time in total.
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Additionally, if you're running any mods that affect TFactories you will need to merge the TFactories files and modify the setup script so that it points to the correct factories. Otherwise the new shipyard in Saturn 3 will not have the correct stock. I seem to remember something about instructions on page 11 and/or 14...
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- THE_TrashMan
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@ THE_Trashman: Read the first 3 posts in this thread and the answer would seem to be pretty positive. (Post 3 says how to use with other mods and post 1 mentions X3AP installation.)
Of course you also need to check in its thread that XRM will work OK with this mod.
Of course you also need to check in its thread that XRM will work OK with this mod.
A dog has a master; a cat has domestic staff.
Short answer: No. From what I could gather the FDN act as a centralized access point for factories within its operating range, which is stated to be five jumps away, and it also seem to distribute resources among the factories within range.caishow2 wrote:This MOD and FDN8.04 are the same?
Saturn Complex Hubs are basically an entire, self sufficient complex stuffed inside a single factory, designed to produce large amounts of one ware.
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Black Sun - Completed
Endgame - Completed
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If this is a question about LU ask in the LU thread. Anyways, you don't transfer resources, like Zaitsev said it's self-sufficient. You can only transfer the products and its secondary resource (if you have some Energy Cells leftover).
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
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The complex calculator is just locking up X3LU for me.
I select number of modules, hit 'OK' and the game freezes up and I am forced to ctrl-alt-del back into Windows and force shut down the un-responsive game.
I have given the script plenty of time to do its business. I know it can take a few seconds. I left it much longer.
I re-installed the script a few times but no good.
Just to clarify.
DAT+CAT ----------> X3LU root directory, renamed. For me to 14.
script files ----------> addon/scripts
T files -----------> addon/t
I do not know what else to do really. Sometimes it locked up with 1 module selected, it always locks up with more selected. I assume 'modules' is the number of factories you want (say 50 wasp missile fabs).
My install is as so. All fresh. Installed in the order listed.
X3AP 3.0
X3AP_Bonus_Pack_5.1.0.0
LitcubesUniverseV1.7.0
SaturnComplexHub.99b
Satellites Monitoring 1.6b
GalacticNewsService-LU-v1.0.1b
XM-R v1.59b ([X3LU] X-Missions Reloaded (XM-R) v1.59b)
ShipBrowser-1.2.1
X3LU_SIaF-7-r7 (Ty Dizzy)
X3AP_3.0_nonsteam
I select number of modules, hit 'OK' and the game freezes up and I am forced to ctrl-alt-del back into Windows and force shut down the un-responsive game.
I have given the script plenty of time to do its business. I know it can take a few seconds. I left it much longer.
I re-installed the script a few times but no good.
Just to clarify.
DAT+CAT ----------> X3LU root directory, renamed. For me to 14.
script files ----------> addon/scripts
T files -----------> addon/t
I do not know what else to do really. Sometimes it locked up with 1 module selected, it always locks up with more selected. I assume 'modules' is the number of factories you want (say 50 wasp missile fabs).
My install is as so. All fresh. Installed in the order listed.
X3AP 3.0
X3AP_Bonus_Pack_5.1.0.0
LitcubesUniverseV1.7.0
SaturnComplexHub.99b
Satellites Monitoring 1.6b
GalacticNewsService-LU-v1.0.1b
XM-R v1.59b ([X3LU] X-Missions Reloaded (XM-R) v1.59b)
ShipBrowser-1.2.1
X3LU_SIaF-7-r7 (Ty Dizzy)
X3AP_3.0_nonsteam
Ahh dang, alright then thanks. I will do a fresh install again. I did not realise SCH was already included in X3LU, I should have read over the documentation more thoroughly.
Edit: Yes, all seems fine now. No lockups. Learn from my mistake, do not install SCH twice.
X3LU also has an in-build ship browser as well, another addon I did not need apparently.
I was not aware the player-console was so useful. I only just came across it after going through more documentation.
Edit: Yes, all seems fine now. No lockups. Learn from my mistake, do not install SCH twice.
X3LU also has an in-build ship browser as well, another addon I did not need apparently.
I was not aware the player-console was so useful. I only just came across it after going through more documentation.
Last edited by Zanzubaa on Wed, 1. Jun 16, 19:30, edited 1 time in total.
When looking at mods to add to LU, the ones build for LU all mention it in the title.
And they are listed here: http://forum.egosoft.com/viewtopic.php?t=380168
And they are listed here: http://forum.egosoft.com/viewtopic.php?t=380168
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- LordSekmeth
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Would it be possible to tinker a bit with this, and say let me add a few extra factories to it?
Lets say I want to create a Bliss Complex in Weaver's Tempest, but I would also like a surplus of secondary wares, like Nostrop Oil, Silicon Wafers, Sunrise Flowers and Swamp Plants?
Lets say I want to create a Bliss Complex in Weaver's Tempest, but I would also like a surplus of secondary wares, like Nostrop Oil, Silicon Wafers, Sunrise Flowers and Swamp Plants?
If it ain't broken, fix it anyway