[AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11

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vukica
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Post by vukica » Wed, 12. Jan 11, 17:40

Omumou wrote:Stupid question, but how do you activate or find the Universal Banking ingame?

The script installed fine and the plugin manager says the script is enabled.
options, controls, select interface(not sure it's interface, should be) tab, scroll way to the bottom and asign the hotkey you wish to use.

Also should be in the ship command console... not sure where. try general, special or custom.
Split say NEED MORE FIREPOWER!!

elenoir
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Joined: Sat, 22. Jan 11, 01:21

Post by elenoir » Sat, 22. Jan 11, 01:25

please i am begging you, i love this script but can i know how to turn off the messages it send when you are either "too low credits in an coount" or overflowing. i now have 68000 messages and locks up game. Had to loads old save. Also is there a way to turn off interest gain please. Gaining interest on the billions i have ( even with 50 accounts ) means i have to spend most of game time opening up a tonne more and moving cash around. Im spending less time actually playing the game and more time just trying to stop cash from overflowing due to interest rate. Please help me if possible, as i said i really do like general concept of your script, just dont need certain extra's, thanks.

Sarvoth
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Joined: Sun, 9. Jan 11, 00:28

Post by Sarvoth » Sun, 23. Jan 11, 23:09

elenoir wrote:please i am begging you, i love this script but can i know how to turn off the messages it send when you are either "too low credits in an coount" or overflowing. i now have 68000 messages and locks up game. Had to loads old save. Also is there a way to turn off interest gain please. Gaining interest on the billions i have ( even with 50 accounts ) means i have to spend most of game time opening up a tonne more and moving cash around. Im spending less time actually playing the game and more time just trying to stop cash from overflowing due to interest rate. Please help me if possible, as i said i really do like general concept of your script, just dont need certain extra's, thanks.
Being able to disable the messages would be a great option. I am having a similar problem in my current game. I pretty much used loan cycles and interest to work up many billions of credits out of 20 million in a very short amount of time and now the accounts are running rampant and pinging me constantly, lol.. I created an unstoppable credit monster that needs to put down :-(.

mark_a_condren
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x3tc

Post by mark_a_condren » Sun, 23. Jan 11, 23:36

@ elenoir & Sarvoth

I'll try and get some time this evening to do a quick fix for your problem, it wont be anything fancy atm as RL has got me very busy :cry: . I'll just comment out the message sending part of the code for now and post a link to the altered files you need. This will stop the messages but will do nothing for the interest earned im afraid. I'll get a better fix posted as soon as i can, but this will come at the cost of you having to set the script up from scratch so the options menu can be updated properly.

MarCon

Sarvoth
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Post by Sarvoth » Sun, 23. Jan 11, 23:55

mark_a_condren wrote:@ elenoir & Sarvoth

I'll try and get some time this evening to do a quick fix for your problem, it wont be anything fancy atm as RL has got me very busy :cry: . I'll just comment out the message sending part of the code for now and post a link to the altered files you need. This will stop the messages but will do nothing for the interest earned im afraid. I'll get a better fix posted as soon as i can, but this will come at the cost of you having to set the script up from scratch so the options menu can be updated properly.

MarCon
That would be fantastic, thank you so much for your work!

mark_a_condren
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Post by mark_a_condren » Mon, 24. Jan 11, 16:58

Just a quick update on the progress in regards to the issues some are having.

I'm not going to get the update released tonight, sorry. It should be this time tomorrow though.

The option to turn messages on/off is in and working.
So too is the option to turn interest on bank balances on/off.

No closing of accounts or fiddling about to much to update to the new version. Just install the new scripts and a quick run of the 'update' option in the 'uninstall Menu'. So that is good news for you users.

However, i did manage to reproduce the 2,000,000,000 bug again :evil: , so i'm in the process of hunting it down and fixing it. I've got it narrowed down and some code changed but i need to test it some more before releasing the update. So as soon as that is done i'll post the update, like i said it should be in about 24hrs.

MarCon

mark_a_condren
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Post by mark_a_condren » Tue, 25. Jan 11, 15:04

Version 502 released. Available for download in the OP.

Version Info :

V502 - 26-Jan-11
  • Added option to turn High / Low Account balance warning messages On / Off.
  • Added option to turn Account interest payments On / Off
  • Corrected bug with interest payment reporting giving wrong accont balance when 'Auto Account' was created.
You MUST turn OFF the standard 'Auto Credit Transfer to Player Account' station credit management or you WILL encounter a bug resulting in the player getting their account topped up to 2,000,000,000 credits repeatedly if you SELL a Station you own. There is nothing that can be done about this bug at this time. The ONLY recource if you encounter this bug is to reload a previouse save before encountering this bug. YOU HAVE BEEN WARNED!
It is Not a bug in the script, it is a bug when station ownership is changed and how the game engine handles it.

elenoir wrote:Also is there a way to turn off interest gain please. Gaining interest on the billions i have ( even with 50 accounts ) means i have to spend most of game time opening up a tonne more and moving cash around. Im spending less time actually playing the game and more time just trying to stop cash from overflowing due to interest rate.
If your accounts get to 1,500,000,000 the script will auto create new account to put your credits into, so there is really no need to "opening up a tonne more and moving cash around" if you don't want to :) .


MarCon

ezza84
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Post by ezza84 » Wed, 26. Jan 11, 19:43

Thank you so much for this update, really appreciate you taking the time out from RL to help fix that problem. I loaded my save game from before I installed universal banking and just uninstalled it. was no way I was gonna manage to delete 70,000 of those messages :P . I am not home atm but this weekend i will defo re-install this script again. Once again thanks mate.

hmm, seems this is an old X3 account i had, so different name. This is Elenoir btw :) .

Deniskos
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Post by Deniskos » Mon, 7. Feb 11, 06:00

Greetings!
Excellent plug-in, thanks. But there is one error which leads a game frost. If to put the ship or station, and then again it to try to put, at an exit from the menu game is frozen on always. Game by pressing the ship or station allocated with red colour is frozen.
[ external image ]

felgorn
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Post by felgorn » Tue, 8. Feb 11, 16:27

Ok, i'm with stupid question guy/gal. i am using X: TC version 3.0 and the latest version of plugin manager 1.20, not using Extended.. manager says universal manager is active.

So, how do i activate this?

I have looked all through my ships command console and have no custom command option. also it's not in the special commands. Finally, there is no hot key option in controls > interface.

i'm baffled. :?

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TrixX
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Post by TrixX » Tue, 8. Feb 11, 17:20

For a start get the 1.30 RC1 as it's got a lot of updates since 1.20 and is considered stable, just not released as stable yet. It is required for some new stuff to work :)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

felgorn
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Post by felgorn » Wed, 9. Feb 11, 10:24

*crosses da fingers* Please don't kill my game, Please don't kill my game!

Thanks, will give it a go.

---------------------
Edit:

One sexy script! If there was a kudos button or a thumbs up it'd be clicked!

No game meltdown using [BETA] X Plugin Manager Lite : 1.30 RC 1 http://forum.egosoft.com/viewtopic.php?t=256718 ... So far :P

mark_a_condren
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Post by mark_a_condren » Sun, 20. Feb 11, 05:03

hi all,

sorry for the late reply, been away in queensland helping family after the cyclone.


Deniskos

not quite sure what you were trying to do, but as ypou only have 1 ship, that being your player ship, this will probably be your problem. please don't try to sell the playership, not a good idea. other than that, i will need more clear info to be able to help you.


felgorn

glad you got it working and like the script. will consider myself thumbs upped.


TrixX

thanks for helping out with the answers to questions in my absence. appreciated.

marcon

ps. darn, come back only to find my shift and ctrl keys not working ...

taigen
Posts: 32
Joined: Sun, 8. Jul 07, 19:50

Post by taigen » Wed, 2. Mar 11, 05:59

I don't know if something is bugged or this is just how the script works, but my experience with UB so far feels very close to cheating.

I am useing it with the extended mod (which may be part of the problem, but so far everything seems to work fine other then the behavior I will describe), and the mod started me with a TL already loaded with a PHQ. I think to myself, what better way to start a game then with some strong funds but a huge debt, so I promptly built the HQ and immediatly mortgaged it for 151 mil. I used the loan to start a small manufacturing empire and tried my best for the first day playing to work towards paying off my debt.
The first thing I found to be odd was that the debt neither had regular payments nor did interest increase. I went way over my hour term but no repo on my HQ or late fees.

Then it came time to go to bed, and having set things up to be pretty self sustainable for my factories I set it on SETA, parked way off the grid, and let it run, but first I dumped all but 10 mil of my cash into a bank account to draw a little interest to supplement my profits, which was about 30 mil.

When I woke up, my factories had grown my 10 mil to about 40 mil, but I was very shocked to find my bank account was now 300 mil! My debt still hadn't grown, no nasty telephone calls from debt collectors, no teladi mercenaries ready to put me in carbonite. So I payed off the 170 mil or so that I owed and felt, well, kinda cheated. I had started this game not intending to cheat, but I felt like I had definately cheated... so this brings me to ask. Are debts supposed to grow like bank accounts do? Are bank accounts really supposed to compound hourly?

If this is the intended way for the script to run, could I ask for a few more options to configure it? I am not expecting bounty hunters or the like, but I was kinda hoping for payments on loans, maybe a repo of the mortgaged property if you miss to many, late fees, etc. Also would be nice if the 'hour' term on loans and accounts could be more like an in game month, or at least have the option to set it that way.

The script seems promising, but as it functions right now, it is too good to be true (either that or I have it screwed up somehow on my system).

-Taigen

mark_a_condren
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Post by mark_a_condren » Wed, 2. Mar 11, 07:27

Hi taigen

First, thanks for such a good explanation of your situation.

Second, You will be happy (maybe) to hear that Yes you have a problem and No that's NOT how the script is suppossed to work. :shock: It's suppossed to work more how you said you would like it to.

If you morgaged your PHQ and missed an hourly interest payment, you should have got pestered by reminders to pay it for the next hour (in game time). After that you should have had your assets seize upto the value owed. Starting with credits and working through frieght on your ships and stations, then ships and stations siezed. Also you should have taken a hit to your credit rating.
taigen wrote:I am not expecting bounty hunters or the like, ...
I tried so hard to have exactly that type of responce, but couldn't get it to quite work well enough without being a bit buggy, so didn't include it in the release version. :cry: (but i still have the code if i get more time to work on it and figure it out)


The interest you described seems to much also. If you have reporting turned on (it's on by default) you should be able to see the interest payments made and at what percentage ("View Bank Transaction Report :"), you can see if the amounts paid and at what intervals (should be hourly) seem correct.

A lot of what you said you would like is how the script should work. It will add depth to the game and bring you good credits if used wisely, but it shouldn't be a huge money tree.

Next time you are in the game can i get you to open the Universal Banking 'Options" menu and turn 'Debugging' ON, let it run for 5 minutes or so and then turn it Off. This will produce a debug report in 'My Documents\Egosoft\X3TC\log09750.txt' . Can you please email that file to me at the email addy available from the link at the bottom of this post.

As for your use of "extended", i have had no reports of bad behaviour from other users using Universal Banking and extended together. So i doubt it's that.

MarCon

orion84
Posts: 162
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Post by orion84 » Wed, 2. Mar 11, 10:06

This is something i've always wanted. :)

I'll give it a try and see how it does. I've been using Lucike's station manager for fund "banking". Do you think they'd conflict? since 2 scripts target station credit management. :D
***modified***

mark_a_condren
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Post by mark_a_condren » Wed, 2. Mar 11, 11:11

Hi orion84

Yes they would definatly conflict. You should only use one or the other unless you can target individual stations with Lucike's script ( i don't know, i've not used it) as you can with Universal Banking, then if you were REALLY carefull and only had a station asigned to 1 management script at a time, you might get away with it. Otherwise, choose one and if you don't like it then switch to the other and give it a go then use the one that suited you best.

The other functions of Universal Banking, like the bank accounts, interest, loans and morgage/sell station will work Ok with Lucike's scripts installed.

Also remember not to be using the standary X3TC Auto credit transfer functions on a station being managed by another script.

Report back any probs you have if you find any.

MarCon

orion84
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Post by orion84 » Wed, 2. Mar 11, 11:16

wow thanks for the quick reply! :)

yeah i think i can fore go Lucike's station manager as the money transfer has an on/off switch.

wait, are you playing with the bonus pack? station management is part of the Commercial Agent script.

Anyway, i'll keep you posted. :)
***modified***

LarryBurstyn
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Yeah a problem.

Post by LarryBurstyn » Wed, 2. Mar 11, 14:32

I think 2% a HOUR interest is way to high. My credit union only gives me a small percentage per DAY on the amount in my account. And my money market account only earns 3.5 % APY (annual percentage). Is there a way to reduce the percentage return to PART of a percentage per hour--if you want to keep the per hour interest. I have not looked at the scripts myself. Maybe the percentage should be .002% per hour.

Such high percentages in interest would only occur in places with very high inflation rates--something that is not happening in the X-Universe.

hlking
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Post by hlking » Wed, 2. Mar 11, 17:00

I would have to agree with the above post, I think 2% is a bit too much aswell.

Also, is there a way to increase the time you get to repay a loan? I think 1 hour is too low. I usualy take a loan when I need money to start up new complex or station, and then I need way more time then 1 hour to make it profitable and earn me enough money to repay the loan.

Other then that I love this script, good job!

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