[SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [16th July 2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Saetan
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Post by Saetan » Mon, 8. Mar 10, 01:52

Neaera wrote:Hope it's not a crazy script popping crazy stuff in a crazy german language :p
I've found the only quote I remember Lucike ever said about Apollo. I know you "love" our crazy German language, so I'm so bad and let you translate for yourself :-P (... so on the one hand I don't have to admit, that I don't know all their English names ^^ - and on the other hand, you still have to do some little work to know what you have to look for)
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Lucike wrote:Apollo? OK, nur hier und das nur einmal: Pandora, RO & TT, Notos, Express Frachter, Starburst
... for the abbreviations RO & TT: "Ruderoptimierungen" and "Triebwerkstunings" are meant ... so at least, you know now, what you have to look for ^^
edit: ... added Spoiler-tags.

Neaera
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Post by Neaera » Mon, 8. Mar 10, 16:39

OMG. I love riddles!

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If I remeber well my german bases, a long time ago... [No google translation inside!]: Nur=Only? Hier=Here? Einmal= like Once, One time.
So it's:
Appollo? Ok, only here and only one time: Pandora, RO&TT, Notos, Express Frachter, Starburst

Express, maybe Argon express TP.
Starbust, maybe Strabust Shockwave Canon.
RO, maybe Ruder Optimisation.

Maybe an overpowered Express with SSC ! (Or not :p)

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Saetan
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Post by Saetan » Tue, 9. Mar 10, 12:30

Yeah ... seems not to bad, your German. Your translation is quite well; it's meaning is, that he would only talk once about apollo and only in the posting where he did.

For your conclussion ... mhmm ... remember, Lucike's a scripter not a modder. He even tries to avoid mods because of compatibility. ;-)

Have fun with your next tries ... for now, I won't talk anymore about Apollo too. :-)

Magnabyte
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Post by Magnabyte » Sun, 14. Mar 10, 02:31

I noticed that thier is a script folder listed as cheat in the library download, can anyone let me know what it does? Personally I hope it lets you use the jump beacons without the needed personel, I don't have hours to roam round looking for people, my lack to time was the reaso I wanted the jump beacons in the first place :p

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Saetan
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Post by Saetan » Sun, 14. Mar 10, 10:49

That cheat-script was added when introducing the jump beacons. Since then, Lucike did disallow ships (which are running one of his scripts) to jump into sectors without jump gates but only trans orbital accelerators.

If you don't like that limitation, you can copy the script "lib.le.move.adv.pck" from your ./scripts.cheat into your ./scripts directory and overwrite the original script. Then these ships will be able to jump to these sectors again.

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Saetan
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Post by Saetan » Sat, 20. Mar 10, 21:15

Lucikes Script Collection for X³: Terran Conflict

Image
Image Image

-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)


Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³ Reunion) !!




20th March 2010
  • CODEA Weapon System (Version 3.1.10)
  • MEFOS Weapon System (Version 3.2.00)
  • Prospector (Version 3.2.04)

Ravenholme
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Post by Ravenholme » Mon, 22. Mar 10, 22:06

Is there any plans for an .spk version?

I'm not really fussed, I'll use it as is, but it just makes installation/uninstallation a breeze.

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Saetan
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Post by Saetan » Mon, 22. Mar 10, 22:35

Ravenholme wrote:Is there any plans for an .spk version?
None, that I would know of.

Luisedgm
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Post by Luisedgm » Tue, 23. Mar 10, 04:32

Huuum update omnomnomnom, is there a changelog?

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Saetan
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Post by Saetan » Tue, 23. Mar 10, 05:35

Changelogs can be found in the support topics of the different scripts. At least, if they got updated by their openers.

mpcribeiro
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Post by mpcribeiro » Thu, 25. Mar 10, 22:21

@Saetan

I know that you have replied this before but I've used Lucike scripts sometime ago.

But now that Cycrow has soved the installer would be really nice if Lucike scripts could be on spk format.

Please could you relay this msg to him. Cheers

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Saetan
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Post by Saetan » Sat, 10. Apr 10, 10:23

Lucikes Script Collection for X³: Terran Conflict

Image
Image Image

-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)


Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³ Reunion) !!




27th March 2010
  • Jump Beacon (Version 3.1.01)
  • Military Transport (Version 3.1.08)
  • Befehlsbibliothek "Libraries" (Version 3.4.07)
5th April 2010
  • CODEA Weapon System (Version 3.1.11)
  • Ship Hotkeys (Version 3.2.00)
  • Ship Tools (Version 3.1.06)
  • Befehlsbibliothek "Libraries" (Version 3.4.08)
9th April 2010
  • CODEA Weapon System (Version 3.1.12)
  • Dockware Manager (Version 3.1.05)
  • MEFOS Weapon System (Version 3.2.01)

Sahvion
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Post by Sahvion » Sat, 17. Apr 10, 00:52

Saetan, you need to fix a link of yours. The Advanced Complex-Hub link points to the Enhanced Equipment Docks.

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Saetan
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Post by Saetan » Sat, 17. Apr 10, 11:45

Thank you, I've fixed the link.

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Saetan
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Post by Saetan » Wed, 5. May 10, 22:05

Lucikes Script Collection for X³: Terran Conflict

Image
Image Image

-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)


Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!



24th April 2010
  • CODEA Weapon System (Version 3.1.13)
  • Commercial Agent (Version 3.3.02)
  • Commodity Logistics Software MK1 and MK2 (Version 3.3.02)
  • MEFOS Weapon System (Version 3.2.03)
  • Military Transport (Version 3.1.09)
  • Befehlsbibliothek "Libraries" (Version 3.4.09)

29th April 2010
  • Commercial Agent (Version 3.3.03)
  • Economy and Supply Trader (Version 3.2.10)
  • Ship Hotkeys (Version 3.2.01)

5th May 2010
  • M7M Missile Launcher (Version 3.1.00)
  • Personnel Transporter (Version 3.3.00)
  • Befehlsbibliothek "Libraries" (Version 3.4.11)

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