[SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [16th July 2011]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
It does, thank you very much.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
-
- Posts: 295
- Joined: Sat, 19. Nov 05, 19:26
Question
If we update a file from an older to a newer version do we have to REINSTALL the same Library file again?
For extended do we have to reinstall the Xtended Upgrade file again?
I installed the 31-12-10 version and you come out with a 1-1-11 (looks wierd) version...do I have to reinstall the library and Xtended files also.
For extended do we have to reinstall the Xtended Upgrade file again?
I installed the 31-12-10 version and you come out with a 1-1-11 (looks wierd) version...do I have to reinstall the library and Xtended files also.
Files of the same versions of a script/the library don't have to be re-installed of course. They already exist and are up to date.
The XTC compliance upgrade file contains language files of the different scripts and an modified original egosoft-script (contained in the library). If these files got overwritten by a newer version of a script, which is normally the case, the upgrade file has to be re-installed, yes.
As the language files can have changed in a new version of a script too, I suggest to re-download a new compliance update every time you re-install to surely get the most recent version of the files.
Or if you want to save bandwidth you may re-install the old compliance update on your harddrive, and re-download a new one only, if you see error's like "readtext" or command slot collisions.
The XTC compliance upgrade file contains language files of the different scripts and an modified original egosoft-script (contained in the library). If these files got overwritten by a newer version of a script, which is normally the case, the upgrade file has to be re-installed, yes.
As the language files can have changed in a new version of a script too, I suggest to re-download a new compliance update every time you re-install to surely get the most recent version of the files.
Or if you want to save bandwidth you may re-install the old compliance update on your harddrive, and re-download a new one only, if you see error's like "readtext" or command slot collisions.
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Also a suggestion to pass on to the top guy who created all these scripts... please for the love of all that is X3 make it possible to turn off the basic salary pop up... I'm sick of seeing it every in game hour You should be able to turn that annoyance off... it's especially difficult to actually go into a fight and suddenly have that thing pop up and cause you to A. Crash into ship or station thus killing you or B. Getting shot and dying because your ship instead of going in the direction you want to go is moving in a forward direction making you an easy target for any shot from an enemy ship.
Requiemfang wrote:hmmm Saeten is that compatibility file for XTC up to date with the current release of version 1.1?
There is a new version.Ikaruga wrote:The link to the Xtended compatibility pack seems to be not working.
Can I have a mirror please ?
http://www.lucike.info/x3_terran_confli ... TC_1.1.zip
Look in the AL settings.Requiemfang wrote:Also a suggestion to pass on to the top guy who created all these scripts... please for the love of all that is X3 make it possible to turn off the basic salary pop up... I'm sick of seeing it every in game hour You should be able to turn that annoyance off... it's especially difficult to actually go into a fight and suddenly have that thing pop up and cause you to A. Crash into ship or station thus killing you or B. Getting shot and dying because your ship instead of going in the direction you want to go is moving in a forward direction making you an easy target for any shot from an enemy ship.
Regards
Lucike
Lucikes Script Collection for X³: Terran Conflict
[ external image ]
[ external image ] [ external image ]
-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)
Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!
X-Tended: The modification X-Tended uses some command slots which where already used by Lucikes script collection. Aditionally X-Tendend modified an original script which Lucike already did modify too. So he made adjustments to keep compatibility between his collection and X-Tended: X-Tended 1.1 Compliance Upgrade (English and German). To install this update, simply copy it into you X³:TC installation after you have installed X-Tended and Lucikes Script Collection.
6th Jan. 2011
[ external image ]
[ external image ] [ external image ]
-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)
Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!
X-Tended: The modification X-Tended uses some command slots which where already used by Lucikes script collection. Aditionally X-Tendend modified an original script which Lucike already did modify too. So he made adjustments to keep compatibility between his collection and X-Tended: X-Tended 1.1 Compliance Upgrade (English and German). To install this update, simply copy it into you X³:TC installation after you have installed X-Tended and Lucikes Script Collection.
6th Jan. 2011
- Basic Salary (Version 3.1.02) [Grundgehalt]
- Global Administration (Version 3.1.00) [Globale Verwaltung]
- Personnel Transporter (Version 3.3.03) [Personaltransporter]
- Prospector (Version 3.2.09) [Prospektor]
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Hmm I was just wondering this Saetan, has Lucikes thought about doing a mapping service script? There aren't many reliable scripts out there right now for this area. The ones I have come across or used are well... too simplistic in what they do, by that I mean all they do is explore, scan roids and mark stations. The closest I think that someone got to a good script was 7ate9tin11s, where they not only explored the universe but also dropped nav or advanced sats in the sectors.
There aren't many like that and 7ate9tin11s sort of left modding and X3 anyways so his script is now older and doesn't serve it's function anymore as it hasn't been updated in such a long time.
So I was just wondering if Lucike had thought about doing a script like his many other successful ones.
There aren't many like that and 7ate9tin11s sort of left modding and X3 anyways so his script is now older and doesn't serve it's function anymore as it hasn't been updated in such a long time.
So I was just wondering if Lucike had thought about doing a script like his many other successful ones.
As far as I remember, Lucike was already asked about an auto-explore script a long time ago. He didn't liked that idea, because it would be too much automatization and there would be to less work for the player left.
So, the player should explore his universe by himself for the first time.
To keep the maps up to date, his traders are able to be set to auto actualize the maps.
Also there is am alpha-version script by Lucike, although there's only a German language file yet, which is able to maintain and replace satellites, lasertowers and jump beacons. Again, the placement and exploring is the job of the player.
So, the player should explore his universe by himself for the first time.
To keep the maps up to date, his traders are able to be set to auto actualize the maps.
Also there is am alpha-version script by Lucike, although there's only a German language file yet, which is able to maintain and replace satellites, lasertowers and jump beacons. Again, the placement and exploring is the job of the player.
Lucikes Script Collection for X³: Terran Conflict
[ external image ]
[ external image ] [ external image ]
-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)
Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!
X-Tended: The modification X-Tended uses some command slots which where already used by Lucikes script collection. Aditionally X-Tendend modified an original script which Lucike already did modify too. So he made adjustments to keep compatibility between his collection and X-Tended: X-Tended 1.1 Compliance Upgrade (English and German). To install this update, simply copy it into you X³:TC installation after you have installed X-Tended and Lucikes Script Collection.
23rd Jan. 2011
[ external image ]
[ external image ] [ external image ]
-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)
Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!
X-Tended: The modification X-Tended uses some command slots which where already used by Lucikes script collection. Aditionally X-Tendend modified an original script which Lucike already did modify too. So he made adjustments to keep compatibility between his collection and X-Tended: X-Tended 1.1 Compliance Upgrade (English and German). To install this update, simply copy it into you X³:TC installation after you have installed X-Tended and Lucikes Script Collection.
23rd Jan. 2011
- Jump Beacon (Version 3.1.04) [Sprungboje]
- Missile Defense Mosquito (Version 3.2.01) [Raketenabwehr Moskito]
- Security and Rescue Service (Version 3.2.08) [Sicherheitsdienst]
- Befehlsbibliothek "Libraries" (Version 3.5.07) [Befehlsbibliothek]
Last edited by Saetan on Mon, 24. Jan 11, 07:49, edited 1 time in total.
There are no plans for that.Gemini24 wrote:Im sure this has been asked before...but was curious if these scripts were ever going to be put into SPK format?
But if you want, as far as I heard, the Plug-In Manager has the feature to convert non-spk-released scripts into spk-versions. But as I don't use that programm I can't tell you for sure, neither can I assist you for that.
You may ask in the topic of the Plug-In Manager instead.